King of Clubs
96 levels (comprising 10 9-hole courses) share five themes – Prehistoric, Egyptian, Fake-Medieval, Hawaiian-Kitsch and Sci-Fi. Each one has multiple solutions and is packed with creaking animatronics and paint-peeling chipboard scenery.
The ‘Pro Shop' (if that isn't a contradiction) allows players to unlock new clubs (allowing for the ball to be propelled on swerving arcs, to be chipped over obstacles, or struck with greater extremes of power) and also new balls (each with its own physics-defying properties), plus free-shot tokens and cosmetic additions that allow players to customize their play. The cosmetic changes are superficial – the player may, for example, play with a ball that looks like an eyeball, leaves a red trail, and moos like a cow when hit! But the balls and clubs radically change the way that each level can be approached.
Multiple single-player modes (career, tournament, etc.) allow players to work through the levels unlocking new equipment, characters and levels as they progress.
Multiplayer modes allow players to select from all equipment, without needing to first unlock this, so that players can chose a strategy - as well as level-by-level tactics - when playing together. A variety of multiplayer modes and optional handicaps, plus multi-player pick-ups, added to the number of levels and the radical effect of the equipment, give the game immense party-game potential.
In addition, each format has its own unique game mode. Also includes single and multi-player pickups, bonus holes to unlock and the chance to get a “Hole in None” on every hole….