Teen 13+
Fantasy Violence


Teen 13+
Fantasy Violence
Dreams is rated 4.7 out of 5 by 85.
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What you need to know about Dreams


Learn how to design your own games, animate, make music and more with easy-to-follow tutorial videos – and then share your ideas in an online social network of creativity.

The only limit is your imagination.

  • Get inspired with a host of mini-games.
  • Collaborate with others online to create your own content.
  • From the makers of Tearaway™ and LittleBigPlanet™.

Introducing Dreams ‘Story Mode’ that will arrive with the full Dreams release on February 14 - or, if you're an Early Access player, you'll receive it with the full version on February 11.

Art’s Dream

Art’s Dream, is a feature-film-length 2-3 hour experience from Media Molecule built in Dreams – to show you what Dreams is truly capable of.

It is an interwoven story following Art, a jazz musician, and his journey to make amends with his old band. His dreamlike adventure is comprised of three different genres, noir, action sci-fi, and puzzle platformer. As you play through the story you are moving between the three genres telling the single mega story of Art’s Dream.

If you are new to Dreams, Art’s Dream will be the perfect introduction to the creation possibilities that you will have at your disposal within the game.

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Game Informer

by Jeff Marchiafava

Bringing Your Imagination To Life

More than any developer, Media Molecule has been driven by a singular goal: to empower players to make and share their own games. LittleBigPlanet focused this concept on the 2D platformer, but clever players spent years devising ways to stretch and twist their creations beyond the genre’s confines. With the release of Dreams, Media Molecule obliterates those confines completely, giving players a broad and flexible suite of development tools to create whatever their hearts desire. Dreams may not strictly be a game, but the tools are easy and intuitive enough to make the creation process fun for everyone, which delivers a wealth of entertaining experiences noncreators can enjoy.


Give players a robust toolset to create and share their own games, or specialize in one aspect of game development


Dreams’ ingenious Fleck system allows non-artists to create visually arresting scenes in minutes


The included library of instruments and effects provides plenty of flexibility, but the ability to record and upload your own sound banks is next-level


Dreams’ gyroscopic controls massively simplify the movement of objects in 3D space, but they have raised accessibility concerns for some players


With an ever-growing wealth of content, few games continually surprise or amaze like Dreams



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