Wield your blade like never before with the innovative Art of Battle combat system that puts you in total control of your warrior. Master the sword, and fight in brutal, fast-paced melee combat across an engaging story campaign and groundbreaking multiplayer modes.
Discover the world of For Honor and live the history behind the war between the Knights, Samurai, and Viking factions as you carve a path of destruction through an intense, believable battlefield.
The world of For Honor is harsh, yet filled with beautiful wildlands, grandiose landmarks, and majestic ruins. Its hardy inhabitants eke a living as they can in spite of living in a state of near perpetual war. A cataclysm struck a millenium ago, nearly destroying all civilizations. Homelands were sundered, empires burned, and whole nations exiled themselves. From the ashes of this catastrophe, the Knights, Vikings, and Samurai rose again. They struggled to rebuild their nations, trying to recapture the glory of their ancestors.
Carve a path of destruction through vivid, larger-than-life battlefields in For Honor, a ground-breaking action game developed by Ubisoft Montreal in collaboration with other Ubisoft studios.
Pierce the fog of war and join bold Knights, brutal Vikings, and deadly Samurais as they battle across lush, challenging battle maps. Master medieval weaponry and participate in brutal, fast-paced melee combat in an engaging story campaign and novel multiplayer modes.
The Art of Battle, For Honor's innovative control system, puts you in total control of your Heroes. Each has distinct skills and uses unique melee weapons. Combat is designed to deliver the feeling of true dueling without sacrificing accessibility and simplicity. It has been created through motion capture by real martial artists and professional stuntmen to bring the action to life like never before.
They were sent by the Iron Legions to pacify the land. They've since acquired a taste for freedom and have made Ashfeld their home. They believe that many – if not all – of the ancient ruins that cover their lands were built by the Great Empire, the precursor of the Iron Legion.
Disorganized for centuries, Ashfeld's Knights have mostly been a collection of petty warlords and roving bands of mercenary knights. In the last decade, they have been corralled under a single banner, often at sword point, by Ashfeld's Blackstone Legion, led by Apollyon.
So far, the Knights have managed to defend Ashfeld from Vikings and Samurai attacks. Apollyon argues that a threat of war is imminent and tells stragglers that joining her Legion is the only guarantee they will hold onto their lands.
Defensive Fighting Style | Highly Effective Defensive Mode
Conquerors are ex-prisoners and forced conscripts who have risen to the rank of elite soldier. They destabilize and overcome opponents through multiple defensive abilities and infinite attacks.
Adaptable fighting style | Straight-forward strategy
The Wardens are powerful, noble warriors dedicated to the defense of their land and their people. Wardens are jack-of-all-trade knights who roam the battlefield with their impressive longswords.
Originally from a land far away across the seas, they tell a tale of an Emperor and a homeland lost to sea and fire. Nearly a millennium later, the nomadic nation has ceased its wandering and built a new empire near the reclaimed homelands of the Vikings and the contested lands of the Knights.
Having spent the last decades acclimating to the marshy hills known as the Myre, they flourish but remain vastly outnumbered by their neighbors. They have to rely on greater martial skill, cunning, and devotion to their culture in order to survive – for they may be the last of their kind.
Assassin fighting style | Counter-attacker
The Orochi are the Imperial assassins of the Samurai. They roam the battlefield like ghosts, terrorizing and slaughtering those unfortunate enough to cross their path. They offer a good mix of harassment and counter-attack abilities but require skill and timing to have an effective defense.
Adaptable fighting style | Good melee range
Kensei are the living incarnations of Bushid?, the samurai way of the warrior, or as close as one can get. They are slower than other units but have longer melee range.
Those left behind were conquered by the Knights and assimilated into their cultures.
The Vikings returned in great numbers a few centuries ago. They came from far across the sea to where they have established a new homeland. They retuned for many reasons, but mostly to reclaim their ancient homeland in the North: Valkeinheim. Hundreds of Viking clans now coexist in relative peace in the frozen tundra. To the outside observer, however, they seem to exist in a state of perpetual civil war.
Vikings are the undisputed masters of the sea and fresh water. When this raucous nation gathers together in massive armadas of dragon-headed ships, they are fearsome to behold and nigh unstoppable.
Harasser fighting style | Short-range fast attacks
Berserkers are chaotic and brutal dual-axe-wielding Vikings. Their savage love of combat strikes fear into the hearts of most, friend and foe alike. They combine close-combat harassing abilities and have infinite chain attacks that can be initiated many different ways.
Disabling fighting style | High-damage attacks
Fighting with heavy two-handed axes, Raiders are always found at the forefront of the Viking horde, hacking through enemies crazy enough to stand in their way. Raiders are the Viking's archetypal warriors.
Playable as single-player and two-player co-op. The For Honor campaign is an immersive tale of larger-than-life warriors plunged into one of the bloodiest wars between Knights, Vikings, and Samurai in recent history.
Hundreds of years after a cataclysm reshaped the world, Knights, Vikings, and Samurai have adapted and thrive once more. Each now has the power to defy the other factions, tipping a fragile equilibrium into all-out war.
Embodying the greatest warriors of each faction, players experience some of the defining moments that led to the war. Dealing with manipulation, betrayal, and catastrophic reversal, they will need wits and skills to ensure victory.
Storming castles and fortresses, turning the tide of key battles, and defeating deadly bosses in intense duels, players will incarnate as battle-hardened heroes who will shape the course of a violent history.
The Warden is a courageous and talented young knight from the southern lands of the Iron Legion. Wardens are expected to be noble and brave – the living embodiments of classic chivalry – and this one has the potential to be a true hero, a rare occurrence in these violent times.
After years of fighting sterile battles in the Iron Legion's lands, the Warden wandered north seeking a purpose and a cause worth fighting for. That search might have come to an end in Ashfeld, as the Warden faces the Blackstone Legion for the first time.
The Orochi was a rapidly rising assassin in the Emperor's service. An unfortunate habit of speaking out of turn put an end to a promising career and sent the assassin to languish in captivity. Fortunately, the Orochi's deep loyalty and good spirit earned allies keen on seeing their friend's honor restored – as soon as the small matter of springing the assassin out of prison has been dealt with.
The Raider is fearless, idealistic, and tired of seeing Vikings spill each other's blood. Though he is as bloodthirsty as other raiders, this exceptional warrior is driven with an immense desire to bring peace back among the Vikings. Whether by force, guile, or sheer determination, the Raider intends to bring the clans under a common goal.
In this 4v4 battle you must break the opposing team's morale and then eliminate them. You do so by scoring points through killing enemies, capturing specific areas, and controlling them over time.
Once a team reaches 1000 points, the opposite teams breaks and can no longer spawn unless they kill opponents or recapture areas. A team wins by killing the last hero of a breaking team.
Battle it out against a single opponent in a three-round fight in an arena! Use your mastery of your hero's moveset to slay your opponent. You must do so without feats or radar to pinpoint your opponent's position.
Be on the lookout, and tap into your skills!
This is a 2v2, three-round battle to the death. Each hero spawns at a different point of the map. A team wins a battle when they've eliminated the last hero of the opposing team. There are no respawns.
Battle arenas are filled with traps and ledges, so exploit your environment to your advantage!