Enter mankind's greatest conflict with Battlefield™ V as the series goes back to its roots with a never-before-seen portrayal of World War 2. Lead your squad to victory in all-new multiplayer experiences like the multi-map Grand Operations. Fight across the globe in the single-player War Stories campaign. Assemble your Company of customized soldiers, weapons, and vehicles – then take them on an expanding journey through Tides of War. This is the most intense, immersive, and innovative Battlefield yet. You will never be the same.
Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield™ V. Each Grand Operation presents a powerful narrative experience inspired by historical events. You can deploy in Grand Operations at launch and as part of Tides of War, the Battlefield V live service where you'll fight across other unseen and unplayed battlefields of World War 2.
Grand Operations is our upgraded version of Operations in Battlefield™ 1 – but now much greater than the sum of its parts. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a combination of a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which in result will impact day three, and so on.
Play well on the first day and deploy with an adequate supply of ammo or vehicles when the map shifts, for example. Do poorly, and you'll deploy the next day with perhaps fewer respawns, vehicles, or other resources.
Another important change is how each play session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.
Battlefield V is all about World War 2 as you've never seen it before. While we've set out to deliver just that, we've also preserved iconic WW2 experiences, such as parachuting on to the battlefield through a barrage of flak fire to spearhead an invasion.
Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new mode exclusive to Grand Operations: Airborne.
Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.
If defending, you'll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. Adapt and overcome – if you succeed, the enemy's element of surprise will be lost, and their next day will be much harder.
Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you'll find yourself in this nail-biting, tie-breaking mode to determine the winner.
In Final Stand, players will not be able to respawn, so the heat is most definitely on. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day's events.
With ammo and health almost depleted, your objective is clear: fight to the bitter end. No one walks away until the fight is settled, so leave it all on the battlefield.
We here at DICE know that the most immersive Battlefield yet – with improved movement, more interactive environments, and a new Fortifications system – requires a bevy of fun modes for you to play in.
Battlefield V multiplayer is your place to harness the frontlines of World War 2 in a multitude of previously unseen and innovative ways. We are giving players a mix of eight new and classic modes available at launch, where you can adapt, evolve, and make use of the battlefield to benefit your team.
No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player map control mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.
Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.
Veterans of Battlefield will recognize the more classic ruleset and approach to the innards of how Conquest works this time – including some Conquest Assault variants.
In Breakthrough, the map is divided into several sectors, all owned by the defending team at the start of the match. If you're on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector's available capture points. Battlefield 1 players will recognize Breakthrough from Operations, where it was the sole game mode.
Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.
The tug-of-war combat of Frontlines can be described as a mix of Conquest, Rush, and Battlefield™ 4's Obliteration mode.
In Frontlines, both teams fight for control over one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.
Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you'll find there's no better place to test the composition and chemistry of your Company.
Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.
The anthology-style War Stories single-player campaign makes a triumphant return. Battle as a novice deployed behind enemy lines in North Africa, a Norwegian resistance fighter on a mission above the Arctic Circle, and more. Witness WW2 through the eyes of the men and women who changed the world forever, as you join untold, unexpected stories of human drama set against the global conflict in a world that would never be the same.
The War Stories of Battlefield™ V portray relatable people facing brutal warfare filled with Battlefield moments. In these intimate single-player stories, you'll witness World War 2 through the eyes of the men and women who were entangled in a conflict that would change the world forever.
Using the popular anthology format introduced in Battlefield™ 1, each War Story will take players to unexpected fronts, such as the scorching North African desert, the sublime but hostile Norwegian mountains, and several other locations we'll reveal on the road to Battlefield V.
At this year's Xbox E3 Briefing, we showed a glimpse of the first War Story in Battlefield V, titled Nordlys. The story takes place in 1943 during the German occupation of Norway.
In Nordlys, we narrow in on a young resistance fighter who carries a weight greater than her weapons and ammo. Her story centers on not only her fight for her country's liberation from occupying forces, but her family's survival.
You'll face the enemy and the freezing climate in a setting based on the invasion of Norway and the fight for valuable natural resources to keep the war machine running.
There are multiple scenarios and situations in Nordlys – which means many gameplay opportunities for you as a player. Infiltrate enemy installations using stealth, takedown unsuspecting enemy guards, and utilize evasion to help even the overwhelming odds. If your cover is blown, prepare to face even tougher fights as the enemy will call in reinforcements. Stay mobile and ski the frozen Scandinavian landscapes to move between objectives.
During the research for Battlefield V, one thing has repeatedly become apparent: history is right among us. Sometimes far away, sometimes just around the corner – like for the DICE team in Stockholm, Sweden, and their neighbor Norway. The stories are also close on a more human level; it's striking how often ordinary people were in the heart of these conflicts.
The War Stories experience is a way for us to put WW2 into perspective through on-the-ground accounts of people wrapped in the broader conflict, told the Battlefield way. In Nordlys, as well as our other War Stories, you won't come across any superheroes performing crazy stunts and saving the world all by themselves. Instead, you'll step into the all-too-human shoes of people who, in their own way, played a part in shaping the modern world.
Playing together is more satisfying than ever. Innovative features let your squad stay in the fight and reward teamwork with game-changing Reinforcements like the V-1 rocket or flamethrowing Churchill Crocodile tank. Turn the battlefield to your advantage in new and unexpected ways – destroy buildings, place protective fortifications, and tow stationary weapons to maximize their firepower. Revolutionary physical immersion drops you into the heat of battle – see and feel the force of an explosion, drag a downed ally to safety, or shoot an incoming grenade out of the sky.
Battlefield™ V is a vast game. It will have many improvements to the classic formula, as well as new additions and features. Following the reveal of the next chapter in the Battlefield saga, we know you've been eager to get a lot of gameplay questions answered.
Let's jump right into the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.
A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.
Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier's movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.
Let's start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.
Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you'll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven't been able to fire from before.
You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you'll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.
You'll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.
Where you aim is where you'll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).
Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you'll find it easier to go in and out of the bipod positioning.
We're also bringing back bullet penetration in a big way. So, if you're wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.
Developing Battlefield V, we've put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won't see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.
Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.
By the way, this will all sound spectacular. Trust us.
Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we're particularly excited about and having had the system in place for a while, it's hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.
This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.
In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you'll also be able to build and repair stationary weapons.
Moving on to Squad Play, there's one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you'll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We're improving the communication options, so regardless of where you are – in the game or in a loading screen – you'll be able to chat with your squad mates.
Bringing a downed team mate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.
One key change: the non-Medic Classes will also be able to perform revives – if they're done on a squad mate. Staying close to your squad will thereby be even more helpful. These squad revives won't mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won't.
We're also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you're on. Seeing the face of your buddy (not to mention seeing each other's visual customizations) will hopefully be a cool little moment. You'll be able to revive from many angles, meaning you're putting yourself less in harm's way.
Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you're playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You'll feel like a hero (and score some more squad points).
Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we're adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.
Let's say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points' resupply stations, which can be built through the Fortification system.
Then, after you've attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won't fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.
The scarcity element can, of course, be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources and add a new meta layer of strategy.
This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It's all up to you.
Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here's how it works: when you're working together as a squad, you'll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.
In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.
Thanks for making it through this vast piece – I hope you've got some of your questions answered and that you're as thrilled as we are for the gameplay innovations of Battlefield V.
For the first time ever in Battlefield, assemble a personalized arsenal of soldiers, weapons, and vehicles. This is your Company &mdash, and you choose how they look and the way they play. Select specialized combat roles for each soldier in your Company, then get the gear to match. Clad your weapons in snow camo to lead the attack in classic Conquest, or improve the accuracy of your sniper rifle as you fight to the end in Final Stand. Upgrade your authentic WW2 vehicles and aircraft – from durability to firepower, the choice is always yours.
With Battlefield™ V, we want to take you on a true journey through World War 2. But what do we mean by that? Instead of just showcasing new locations, we want to immerse you in this epic conflict and evolve the gameplay, just as tactics and weaponry evolved throughout the war.
This entire journey is called Tides of War &ndash, and it starts with your Company.
The Company reflects you. It is your collection of customized soldiers, weapons, and vehicles developed and modified as you progress through the Battlefield V journey – and you can bring it to all multiplayer modes and the cooperative Combined Arms.
You can create one personalized Company per faction, each containing a set number of soldiers, vehicles, and aircraft. In multiplayer, you'll be able to play as the British and German armies - the initial two factions of the game.
The soldier classes – which consist of the four staples of Medic, Scout, Support, and Assault – can be customized to accommodate your playstyle. You can alter their appearance by changing aspects like outfits, gender, helmets, skin color, and war paint.
You can of course also change loadouts to best suit your upcoming fight. The more you use your weapon in battle, the more you open additional customization options such as skins, receivers, stocks, barrels, muzzles, and more. This goes for vehicles too: customize your tanks with paint jobs, sandbags, leaf camos, and more to really stand out. This personalization will also build a name for yourself – both squadmates and enemies will remember you based on what they see on the battlefield.
Playing the game is the best way to progress your Company and unlock more customization options and abilities. Whether you take on multiplayer or cooperative Combined Arms, all your efforts grant XP that goes to leveling up your Company.
As you gain XP, you unlock new Archetypes for your soldier classes. An Archetype is a class specialization developed to fit a particular playstyle. For example, as a Support, you may be able to choose from the Engineer or the Machine Gunner – among other Archetypes. These specializations create clearer team roles and greater gameplay depth. The available weapons, gadgets, and attributes vary between Archetypes. You can switch between Archetypes during matches, so you always have the right tools &ndash, and skills – for the job.
Through Tides of War, we'll be introducing new Archetypes that support new playstyles. You can even choose exotic Archetypes like the Paratrooper Recon, a Scout that uses stealth and silenced weaponry to take out enemies.
Our players have been very vocal about paying for premium content that separates the community. Our answer to this is Tides of War. Gone are the days of Premium Pass and paying for expansion packs. As time goes on, we are going to grow the world and gameplay of Battlefield V.
Tides of War will be an evolving journey featuring a new narrative every few months. Each chapter of Tides of War will focus on a particular aspect of the era, with unique gameplay experiences to drive players forward. We will use content, soldiers, visuals, and narrative to immerse our players deeper into the gameplay.
Tides of War brings you and your personalized Company into themed experiences of the war, starting with the Fall of Europe, that span several months and are filled with timed events. These can include a multi-week Grand Operation, Special Assignments, and new Missions. The timed events will push further into the unexpected and influential battles of WW2 over the course of Battlefield V.
The Battlefield V you play at launch will evolve over time. Our goal is to continue to surprise the community by adding new content and making you want to revisit existing battlefields. We can't wait to share more details on this.
Along with the various experiences available in Battlefield V, Tides of War will give you the best opportunity to further shape your Company by collecting custom location- and event-specific gear. You'll enter as a band of fighters – and return as kin. Your Company will never be the same.
We are committed to making sure that you'll always be rewarded by playing the game. Players cannot pay to get any unfair gameplay advantages. Delivering a path through WW2 where your Company grows and learns is our mission.
Battlefield has always been about balanced rock-paper-scissors gameplay, and it still is.
There will be no Premium Pass. Your Company will evolve side-by-side with Battlefield V. We want to keep the entire community together through this journey.
As a producer, this has been the most exciting time for me, creating an experience that is built to grow. We will get to go on this journey with you, looking for opportunities to continually surprise the community with the unexpected. This is truly a living Battlefield.
With no paid expansions, all Battlefield V players can embark on Tides of War — the live service journey of you and your Company through an evolving, expanding WW2 experience. The battle begins with the Fall of Europe in November and continues on other unsung battlefields, featuring new factions, gear, Daily Missions, and Special Assignments. Every fight brings new challenges and opportunities