Turning Point: Fall of Liberty is just one big question: Why isn't as great as it's able to be? First thing I want to mention is the copyright year, which says on the disc is 2006. However, there are some sites that say that it was originally released in 2008. So, for the sake of being nice, I'm going to assume this game was published originally in 2006 I'm also going to spoil quite a bit because, spoler alert, this isn't a good game. STORY: It's hard to tell completely what's happening. At first, it briefly talks about former Prime Minister of Britain, and how he survived being hit by a car. This game takes place in an alternate universe where Churchill died from the accident and now the United States is being invaded. The one issue I had was that the enemy flags weren't shown in the first cutscene, but later on in the first mission. This doesn't seem like a huge problem, but for one who didn't know better, I honestly thought the figher planes were British forces taking revenge on the U.S. over one tragic mistake. Soon it slowly makes sense as you're a citizen named Carson who used to work in construction to suddenly being in the military to combat the invasion along with other citizens who were immediately recruited. Later on, the U.S. president suddenly resigns and the president who replaces him publicly announces surrendering to the enemies. Then Carson and the gang go to the White House to kill the president who surrendered and blow up the White House. Okay. After that, things feel hard to comprehend. Apparently, from what I could gather, Carson then goes to Germany to eliminate the source of the enemies and rescues a scientist trapped in lab while doing so. The story ends with an air ship containing a deadly bomb meant to be dropped on U.S. soil exploding before it could reach its target by being set off early by Carson, who dies in the blast. One thing that bugged me about the story were the characters. You know in some games there's a sign somewhere to guide you somewhere? Well, that's what the human soldiers were like. Just meant to tell Carson what to do. Except those signs in those games can usually be read again while the soldiers in this game die within 30 seconds after giving instructions (I don't know if it's funny or sad that soldiers who supposedly had training aren't as skilled as some random citizen). Overall, the story was uninspired with a plot that starts to become hard to follow, characters that leave roughly no impact on the player, and an ending that felt anti-climatic. VISUALS: There's not too mcuh I can really say. It feels like it's from 2006. Lots of the visuals look kind of jagged and blocky while there are times where you can see it has a bit of a realistic feel. You won't be impressed nor disgusted by how the game looks. GAMEPLAY: One thing I appreciated was that bullets aren't as easy to obtain unlike other shooters, so you'll need to be more focused on conserving bullets. Other than that, the game isn't a whole lot of fun. There are times where you switch from first-person to third-person while performing puzzles, but they aren't super thrilling. If you can get close enough to an enemy, you're giving the option to attack from close. The cool part is that in this mode, you have 2 options: kill the enemy or use the enemy as a shield for a certain amount of time. That was nice of the game. The big issue is that most of what you do isn't super fun. You shoot enemies, which doesn't feel too exciting. You tend to get lost on where you need to go/ what you need to do, which is frustrating. And at times you're not really sure what to do, and you end up in a situation where you can't complete a level (there's the option to restart from the last checkpoint, but I shoudln't have to depend on it in order to beat the level). One thing that felt awkward was how the levels ended at times. Sure sometimes the level end appropriately, but there are times where the level suddenly ends such as that one level where the scientist you rescued is walking to somewhere, and the level ends while the guy was still trying to go somewhere. The level ends with a "Level Complete" message while the game stops and you see the scientist frozen almost in the middle of the room. One thing that bugged me was that before the final cutscene, you're shown a screen telling you that the extras were unlocked. It just makes that accomplishment feel not as important. In other games, this announcement of unlocking extras is shown after the credits, which makes it feel more special. Overall, the game doesn't have much to offer when playing the missions. There's a multiplayer mode, but I couldn't try it out as I only have one controller. END RESULT: Turning Point: Fall of Liberty offers very little to invest the player. My advice? Check out Call of Duty 4: Modern Warfare. That game has more interesting gameplay, characters you'll remember, and a story that' much easier to follow. As for Fall of Liberty...if you're really, really into trying it out...seeing a Let's Play on YouTube would possibly give you the best experience.
No: I don’t recommend this product