If the creators of Ninety-Nine Nights spent half as much energy on creating a full game with a decent story, as they did on making sure they could stuff hundreds of people on a field, then this game might have been great. As it stands, this game is just OVERFLOWING with mistakes, problems and horrible decisions.
Don't get me wrong, there IS fun to be had here, if you're a fan of mindless hack-n-slash. Some characters are extremely fun to play and some cool moments can happen on the field, but overall, the game is simply ruined by its creators.
The list runs long, from having NO checkpoints or save points on the field, where you might end up having to face several bosses, with about 4-5 healing potions throughout the ENTIRE level. You die? You start over from the very beginning.
You kill a boss? You might have about 3 seconds TOPS, to get the goodies they drop before the cutscene carries you away from them. Oh, and after some cutscenes? You might be dropped back into the gameplay with a group of guys right in front of your face attacking you.
You may try and block, but your guy will just stand there. There were times, especially after using a special attack, where I would throw up the block and the guy would just stand there. I would have to hit it three times for him to finally guard himself.
The gameplay isn't broken, but there are just some really amateurish mistakes in there.
But, far worse than the gameplay, is the story. Who even knows where to begin with this? The characters have HORRIBLE voice actors. And every single one of them is a cliche. The care-free mercenary, the bleeding heart prince, the dutiful priest, the bubbly witch-girl, the gentle-giant. There is no meat behind them. You are hardly told why they are even involved in all of this, and you are not told at all how some of them know each other. To top it off, some characters, who seem important and seem to have their own stories, just appear out of nowhere in the game. But you're told very little about them. A slave turned mercenary, an archer elf, a dark-elf general. You think they're playable characters, but they're not.
To make it all worse, the creators didn't seem to know whether they wanted to tie the playable characters stories into the same story, or whether they were alternate realities and outcomes. There's zero continuity. Just when you think they are telling the same story from different perspectives, they do something completely different from the first character's story you played.
In one story, a character is overcome by darkness. You'd think they're would be follow up. But, under another character's story, instead of being overcome by darkness, you kill them. Oh, and good luck finding out why they were overcome by darkness. Or why darkness appears in the sky. Or what happens after the orbs are united. Or knowing anything more about the King of Night.
Because in a game where seven different characters have seven different stories, there is not ONE SINGLE ENDING. Maybe just one. But, I honestly couldn't tell if the character was just sitting down or had died.
This game could've been something special. Really special. Beautiful graphics, a unique attempt at telling a story from seven sides of the same war, fun attacks and mechanics on the battlefield. If they had've actually tried in the areas that counted instead of "Hey, how many guys can we fit on screen without major lag?" being their main focus, then game would've gotten a 10 instead of a 4.
No: I don’t recommend this product