3 years ago
While I enjoyed the game much more when I played it as a kid on the regular Xbox, the nostalgia of playing it was, at first, extremely satisfying. Especially watching the brutal opening cutscene and being thrust into the woods with Ned. However, as things start to move along in GUN, the rough edges become plainly clear.
Some of the things that I didn't like about the game are as follows:
>Even on the Xbox 360 port which should appear fresh and new, it feels very old.
>Tutorials were weaved into the story of the beginning which is fine with me, but the in-game dialogue of certain characters directly referenced out of world things like the controller or the use of your quick-draw mode. This took away any sense of immersion I may have had from the start.
>The overused character models of henchmen got to be pretty stupid, and I understand that you can't design 1000 character models of true variance in this era but maybe more then 3 or 4 would've been a good idea ya know? When you kill the same henchman 20 times in the same gun fight, some even standing side by side, this becomes a little ridiculous and painstakingly repetitive.
>While the game pretends to be somewhat open-world, all missions are linear with a specific path needing to be followed to have the right outcome. Outside of looking for gold mines, any kind of exploration in this game is futile. Careful for those invisible walls!
>I thought as though the game should've better utilized the quick-draw feature, which is one of the best ideas that the game had. The mechanics of it weren't bad, in fact they were quite good and managed to capture the feeling of fun gunplay. The thing that makes it bad is what they missed out on. Duels could've been featured and made into interactive cinematic instances of pure action. Imagine the stare-downs, the frustration of losing and seeing your own face blown off, and the reward of watching your enemy fall from a perfectly timed bullet. They could've been incorporated into a series of side missions and/or boss battles and would've added that extra dose of dramatic flair that is so characteristic of a true western story. This game so desperately needed that flair. Instead, the feature was overpowered and underutilized. Not a good combination.
Some of the things that I did like about the game are as follows:
>The shooting mechanics. While they take an adjustment period and some tinkering with the controller sensitivity, they are for the most part very good. Although a bit overpowered even on the highest difficulty, I really enjoy the feeling of gunning down waves of generic henchmen by lining up my sites and getting a very rewarding headshot. It adds a powerful feeling and makes the player character feel like he should... badass.
>The story of the game is pure western cliche and I love every minute of it, aside from the aforementioned issues of in-game characters referencing out-of-game things and other small issues. While the main character is a little stale in voice and dialogue, he does at least show a dynamic change over the span of the main story and has a very interesting background that is explored. Villains in this game were great. Well-established and easy to hate, they were brutal and unforgiving. They killed genuinely likable characters and that made us hate them and relish in murdering them when we finally got the chance.
>Side missions are limited, repetitive at times, and anything but challenging. With that being said, I still enjoyed playing them. I feel like Neversoft really missed out here because they could've incorporated so much more into these side missions and really fleshed out different game mechanics and made for a more unique experience. Hunting, Wanted Posters, Pony Express, and Gold Mining were all great ideas, they just weren't executed as well as they should've been and there simply wasn't enough to do in the game after the story concluded.
While GUN has its own unique story and several cool ideas, features, and moments, it is a lackluster Western game with a pretend open-world that fails to give us fans of this genre the things we really want to see. I would recommend playing it and feeling it out despite it's unquestionable flaws, but don't set your standards any higher then a horse can jump. Lastly, fans of the Western genre are far better suited to the Red Dead series which has an actual open world with true elements and features true to the time.
yes: I recommend this product