After hearing about this game and all the bad rep it got amongst game reviewers, I decided to rent it from my local library to see how it was. Honestly, I was, for the most part, pleased with the game, despite a few things.
First off, I really like the dialogue system. At first I did not care for it, but then I got into the flow of it and I came to adapt to it. And this dialogue system really does generate consequences to the overall story of the game. Plus, after adapting, I came to like the fact that my choice in stance was in real-time and that I couldn’t sit at my television trying to decide on a response for an hour, I had to come with my gut instinct.
The combat system I had mixed feelings about. The pistol, I felt, had very little range, which is a problem for me because my main approach to the game was stealth with specializations in stealth, tech, and pistols. This meant that I had to get closer, which is not preferable when you have A.I. that is hyper-aware of your presence, even though they are not alert to you. The hand-to-hand system was kind of clunky to me and there were times that I’d be doing a martial arts combo and my guy would finish his combo when I was holding down B to do the power strike.
I will say, though, one thing that discouraged me about this game for a couple hours was the difficulty of the boss fights. On my boss fight in Rome, I had to stop for a bit because I was getting angry at the game for how difficult it was. It was HARD!!! Just know that. When you play this game, you are looking to have some semi- to very difficult boss fights. Thankfully, I encountered a bug on one of them, which leads me to the next topic.
Throughout my time playing this game, I encountered two bugs, and I am a person that NEVER encounters bugs when I am playing a game. One was when I was ambushed and an enemy somehow got stuck where I couldn’t shoot, thus preventing me from progressing in the mission. Another occurred when I was fighting a boss that made him just run into a corner and stand there, allowing me to shoot him in the back with critical shots from my assault rifle.
I wasn’t very impressed with the graphics, audio, or writing for the game. The game took a while to load simple textures sometimes for me, which really came to irritate me sometimes. The audio, while not being bad, didn’t really catch my attention, though I will say that gunfire was pretty powerful. I disliked either the writing or the voice acting for the game. I don’t know which it was, but what I am talking about is some pieces of conversations feel kind of slapped into place, as if the character was previously in the middle of a sentence and that was where they had cut it to put in the game.
Overall, this game is not as bad, in my opinion, as other reviewers made it out to be. I would say that it is a proverbial diamond in the rough. The game was a really cool and good concept, but it was, in my opinion poorly executed by Obsidian, especially considering the several months that it was pushed back. Despite the issues I had with the game, I still found stuff about the game that I did like and that made me, ultimately, enjoy my experience playing this game. I would recommend it as a rental first before you buy it, though. I know that I will be playing through it three times at least (once for my first run-through, second as a recruit, and third as a veteran). I will highly be anticipating a future, and hopefully better made, sequel.
yes: I recommend this product