BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information. The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick. As you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie's animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience.
One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. Jodie's actions will now be prompted with a small white dot that appears over each object you can interact with. Through a simple gesture of the right analog stick, you will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall. The new interface is extremely intuitive for both new and existing fans alike, and the contextual actions allow for an array of movements and actions that make Jodie feel more like a living, breathing character. By granting players control over Jodie's conversations and actions, it also empowers the player to change the evolution of the story in a number of exciting and different ways.
The entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick. At various action points during each fight, the action on-screen will change to slow-motion and greyscale for a split second, and during that time you will need to quickly analyze the action and input a gesture with the right analog stick. This gesture will need to be the continuation of Jodie's on-screen movement. The tension runs high as Jodie's success or failure in each action sequence depends on quick and accurate reflexes.
Part of the new gameplay in BEYOND: Two Souls is taking control of Aiden, the entity connected to Jodie. At any point in-game, switch between Jodie and Aiden at a simple touch of the Triangle button. Using both Jodie and Aiden together will be critical for both protecting Jodie and solving puzzles Jodie comes across during her journey, as well as gaining additional insight into the characters' stories. Aiden is only restricted in its movement by the tether that keeps it connected to Jodie, and can fly through or around any matter in the environment. Aiden has the ability to interact with people and objects by locking on with L1 and then either pulling the glowing orbs in or away from the target, allowing it to choke people (red aura), possess and control them (yellow aura), and blast objects with invisible force.
Brand Name | Sony |
---|---|
GameStop Exclusive | false |
Genre | Adventure |
---|
Publisher Name | Sony |
---|---|
Developer Name | Sony Computer Entertainment America |
BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information. The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick. As you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie's animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience.
One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. Jodie's actions will now be prompted with a small white dot that appears over each object you can interact with. Through a simple gesture of the right analog stick, you will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall. The new interface is extremely intuitive for both new and existing fans alike, and the contextual actions allow for an array of movements and actions that make Jodie feel more like a living, breathing character. By granting players control over Jodie's conversations and actions, it also empowers the player to change the evolution of the story in a number of exciting and different ways.
The entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick. At various action points during each fight, the action on-screen will change to slow-motion and greyscale for a split second, and during that time you will need to quickly analyze the action and input a gesture with the right analog stick. This gesture will need to be the continuation of Jodie's on-screen movement. The tension runs high as Jodie's success or failure in each action sequence depends on quick and accurate reflexes.
Part of the new gameplay in BEYOND: Two Souls is taking control of Aiden, the entity connected to Jodie. At any point in-game, switch between Jodie and Aiden at a simple touch of the Triangle button. Using both Jodie and Aiden together will be critical for both protecting Jodie and solving puzzles Jodie comes across during her journey, as well as gaining additional insight into the characters' stories. Aiden is only restricted in its movement by the tether that keeps it connected to Jodie, and can fly through or around any matter in the environment. Aiden has the ability to interact with people and objects by locking on with L1 and then either pulling the glowing orbs in or away from the target, allowing it to choke people (red aura), possess and control them (yellow aura), and blast objects with invisible force.
Brand Name | Sony |
---|---|
GameStop Exclusive | false |
Genre | Adventure |
---|
Publisher Name | Sony |
---|---|
Developer Name | Sony Computer Entertainment America |