FREE EDGE SHIPPING ON ORDERS OVER $35 - View Holiday Shipping Deadlines on the Holiday Hub
GameCube GameStop Premium Refurbished (Assortment)
Not Rated
Nintendo of America

GameCube GameStop Premium Refurbished (Assortment)

Not Rated
Nintendo of America
  • bvseo_sdk, dw_cartridge, 17.1.0, p_sdk_3.2.0
  • CLOUD, getAggregateRating, 8ms
  • reviews, product
  • bvseo-msg: Unsuccessful GET. status = '{0}', msg = {1};
$19.99
Get 20% off 2+ Pre-Owned Games with any Console purchase! Cannot be combined with any other offer.
Pre-Owned
$19.99
Free Edge Shipping $35+ (Excludes Surcharges)
Select Condition For Availability

Details

This is a Refurbished GameCube console. It is guaranteed to work and does not include a box or instruction manual. Comes with a controller & all the cables needed. Controller may vary from one shown.
Enter Nintendo's Gamecube. This system was made by Nintendo specifically for one main purpose, quality eye catching gaming entertainment! Gamecube uses the latest technology and continues Nintendo's legacy with popular games from the past like Zelda, Super Mario Bros, Metroid and many many more!
More Details Less Details

Features

The Nintendo 64 was a highly advanced piece of hardware. However, because it had such superior capabilities, developers probably felt as if it was a challenge for them to produce for it. Because of this, along with complicating software development, N64 gained a reputation of being a difficult system on which to develop games.

Additionally, in response to the demand for new types of entertainment from users in the game trade, the scale of games became larger, and frequently special adjustments to software had to be made. This came back to haunt the developers in the form of development costs and it would not be an exaggeration to say that it made software development more challenging.

This type of problem, if not solved, could have a dramatic effect on the succeess of the game business.

Nintendo decided to focus on solving this issue by creating the Gamecube with the purpose of realizing the highest level of performance and to enhance the productivity of software development. This was Nintendo's vision of what a next generation game machine should do.

Instead of going for the highest possible performance, which does not contribute to software development, Nintendo created a developer-friendly next generation TV game machine that maintained above-standard capabilities.

In order to accomplish this, Nintendo has painstakingly removed the bottlenecks which hinder an efficient system. They also introduced 1T-RAM technology, which has a minimum of delays, into the main memory and the Graphics LSI Mixed Memory. Also, secondary cache memory with a large capacity was implemented in the MPU. With this combination Nintendo succeeded at creating reliable functionality that can be used with actual games.

The Nintendo GameCube can create worlds in which players can enjoy the feeling of actually touching the worlds created by the software. In addition, players benefit by building a bond with the game and characters in it.

The NINTENDO GAMECUBE carries on the DNA of Nintendo games and gave birth to a new kind of entertainment that surpasses existing concepts of what great gaming is.

The New Generation of Entertainment in the 21st Century starts right here.

* MPU(Microprocessor Unit)* IBM Power PC Gekko.

* Manufacturing Process 0.18 microns Copper Wire Technology

* Clock Frequency 405 MHz.

* CPU Capacity 925 Dmips (Dhrystone 2.1).

* Internal Data Precision 32bit Integer & 64bit Floating-point.

* External Bus Bandwidth 1.6GB/second(Peak).

* External Bus Bandwidth 1.6GB/second(Peak) (32bit address, 64bit data bus 202.5MHz).

* Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way).

* Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way).

* System LSI Flipper.

* Manufacturing Process 0.18 microns NEC Embedded DRAM Process.

* Embedded Frame Buffer Approx. 2MB.

* Embedded Frame Buffer Approx. 2MB Sustainable Latency : 5ns (1T-SRAM).

* Embedded Texture Cache Approx. 1MB Sustainable Latency : 5ns (1T-SRAM).

* Texture Read Bandwidth 12.8GB/second (Peak).

* Main Memory Bandwidth 3.2GB/second (Peak).

* Color, Z Buffer Each is 24bits.

* Image Processing Function Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC), etc.

* Other Real-time Decompression of Display List, HW Motion Compensation Capability.

*The Gekko MPU integrates the power PC CPU into a custom, game-centric chip.

Reviews

Recently Viewed

  • Pre-Owned
    $19.99
Get 20% off 2+ Pre-Owned Games with any Console purchase! Cannot be combined with any other offer.

Pre-Owned Gaming Guarantee

Guaranteed to work
May not include original box or manual
Pictured item may not represent condidtion received
7 day money back guarantee
Most purchases can be returned within 30 days for free instore or online