The Legend of Zelda: Breath of the Wild and Expansion Pass Bundle - Nintendo Switch

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  • Bundle comes with full game and the Expansion Pass, which features The Master Trials DLC Pack 1, and The Champions Ballad DLC Pack 2.
  • The Master Trials DLC Pack 1 features a new challenge called the Cave of Trials, a new Master mode, a new feature called Hero’s Path mode, and more.
  • The Champions Ballad DLC Pack 2 adds in a new dungeon, new story elements about the four Champions and Princess Zelda, plus even more challenges and shrines.
  • The Expansion Pass comes with a variety of gear and armor items based on previous Legend of Zelda series games.

Product Description

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. This Legend of Zelda: Breath of the Wild bundle comes with the full game for Nintendo Switch and the Expansion Pass, which gives you access to three treasure chests, The Master Trials DLC Pack 1, and The Champions Ballad DLC Pack 2.

The Legend of Zelda: Breath of the Wild and Expansion Pass Bundle Includes:

  • Full game
  • The Master Trials DLC Pack 1: Cave of Trails, new Master mode, Hero's Path mode
  • The Champions Ballad DLC Pack 2: New Dungeon, new story elements about the four Champions and Princess Zelda
  • The Expansion Pass: New gear and armor based on previous Legend of Zelda games

10 Game Informer Must Play

The Legend of Zelda: Breath of the Wild

A New Era Dawns On Zelda

by Kyle Hilliard on Mar 01, 2017

Game Informer Must Play

The original Legend of Zelda on NES introduced the idea of an open fantasy world, but as the series progressed, it veered toward guiding players through a linear sequence of engaging puzzle and combat scenarios. The series has reexamined that formula in recent entries, but Breath of the Wild marks the most dramatic departure to date. You have every item you need to solve every puzzle before you reach the first dungeon. Swords break, and you exchange them often. You don’t have to complete the dungeons to defeat Ganon. This is not the Zelda we’re familiar with, but my hesitations about deviating from a proven formula were cast aside the moment I was dropped into the new, open Hyrule.

Breath of the Wild’s version of Hyrule is consistently compelling and full of discovery and reward. The sections of the world are thoughtfully designed, each an important part of the larger whole. Every trail I took, even the ones off the beaten path, led to interesting discoveries like hidden puzzles, new weapons, and strange architecture. Link’s map is blank at the start, meant to be filled with icons as you decide which activities to pursue, and I appreciate that it lets me define what is important.

Players are accustomed to navigating open worlds, but Link’s ability to climb leads to unprecedented levels of exploratory freedom. If you see something in the distance, you can walk or fly straight to it, regardless of what’s in your path. Link never needs to circumnavigate. Every surface in Hyrule is an opportunity to further your adventure. Gigantic statues you might think are set-dressing are used as platforms to kick-start a flight. Mountains normally used to create barriers are climbing challenges; your reward for these tests of endurance might be a new item, but even just a new view of Hyrule can be equally valuable. I never tired of climbing toward the skies, looking out into the world, and seeing all it had to offer in detail.

Breath of the Wild is more than just a world of beautiful scenery. It’s full of puzzle shrines, dungeons, and surprises. The main dungeons are smaller than those in previous Zeldas, but benefit from the compact design by never overstaying their welcome. Link takes control of each of the dungeons, rotating them to solve puzzles, or manipulating their large components to open new paths. Defeating their challenging bosses offers worthwhile rewards that affect facets of exploration and combat in exciting ways, like the ability to perform an extra powerful attack in times of need. Any disappointment that may have resulted from the main dungeons being smaller affairs is cleanly washed away thanks to the myriad shrines.

Shrines are found throughout the world, and along with each offering physical rewards they also act as unlockable fast-travel points, making each one invaluable. They all feel distinct, focusing on singular puzzle ideas and executing on them with few repeated mechanics. They are well-designed, taking full advantage of Link’s new time-manipulation and magnetic abilities, but also use familiar Zelda ideas, like bombs, in novel ways. The shrines are home to the most creative puzzles, and they stand comfortably alongside the best of the larger franchise.

The challenges of the game extend beyond solving puzzles and apply directly to Link’s survival. Breath of the Wild is not an easy game. It begins with Link waking after being asleep for 100 years, and he is quickly dropped into the world with little tutorial. Preparation is key when deciding the direction to go; the whole world is accessible, but that doesn’t mean you are equipped to handle every area. Approaching the volcano without a collection of fireproof potions results in a fiery death, and not wearing the right clothes as you head north makes the frost steal your hearts. Checkpoints are friendly though, and being able to fast-travel to any shrine (even in the middle of a fight) means you can always escape danger. Despite dying often, the difficulty of the game is reasonable, and incredibly rewarding when the preparation pays off.

An important part of that preparation is equipping Link with food and weapons, which are found everywhere. Creating health-restoring dishes and potions is simple, and I enjoyed gathering ingredients between destinations to see what I could create. Combining meats and mushrooms to create heart-replenishing shish kabobs is fun, but discovering strange potions using monster parts and bugs is especially exciting. I was never at a loss for sword, bow, or shield, but the item degradation prevents players from being precious about Link’s weapons. Using a sword to the breaking point and throwing it at an enemy for one final destructive blow feels good, but it always stung a little to chuck something I liked. More powerful weapons are always nearby, but the degradation mechanic is ultimately one I just learned to cope with.

Surviving in the world serves as an important build-up to the ultimate goal, which is defined early on: Defeat Ganon. In Breath of the Wild, Link is not trying to prevent the villain’s resurrection. Ganon is there the moment Link wakes, visible in the distance. His evil presence is clear from nearly every vantage point on the map as a disturbing, glowing evil and it has a tangible effect on the world. I felt it at every moment, whether it was by seeing Ganon in the distance or by talking to Hyrulians living under his oppression. Seeing the goal from the moment I started the game also made my final sprint to defeat Ganon hugely rewarding. When I finally decided I was ready to face Ganon, it felt like the culmination of a lifetime of preparation that ended with a hugely satisfying finale.

The rest of the story is simple, familiar to even those who have never played a Zelda game, but the way it is presented is interesting, calling into question the familiar fate of Link and Zelda in a way that made me sympathize with the struggling heroes (in spite of the underwhelming voice performances of Zelda and the supporting cast). Their mission is harder than it has been in previous Zelda games, and the pressure of that task is told well through the optional cutscenes.

Breath of the Wild is an achievement in the design of a living world. Hyrule is massive, with multiple environmental systems layered on top of a grand adventure. The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests. Despite the massive scope of the game, Breath of the Wild retains Nintendo’s knack for polish without any major technical hiccups to disrupt the experience. I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.


Take the Zelda series in an impressive new open direction that extends beyond its traditional formula


Breath of the Wild lacks the realism of its open-world competition, but phenomenal art direction results in amazing visuals


The piano-focused score can be subtle, but is absolutely stirring when it needs to be. The ambient sound effects of nature expertly sell the often lonely, natural world


Link controls flawlessly on the new Switch controller, flying, climbing, and fighting with ease. Don’t be scared off by the motion controls; I preferred them for aiming arrows and other tasks


Breath of the Wild is a feat of design and polish. Hyrule feels like a real place, and the journey Link and Zelda undertake to defeat Ganon is compelling


Moderately high

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Discover the vast world around you

Discover the vast world around you

Explore the landscape of Hyrule any way you like. Climb up towers and mountain peaks in search of new destinations, then set your own path and plunge into the wilderness.



Before Link ventures out into the wild, he can climb to the top of a tower to survey the land.



There are more than 100 Shrines of Trials scattered throughout Hyrule. Link must solve the puzzles inside to prove his heroism and earn in-game rewards.



Link visits many different villages on his journey, each with a unique look and feel.



Stables aren’t just for horses anymore. Link can also rest there to restore his health or prepare food or Elixirs before his next adventure.

Fight for your Kingdom

Fight for your Kingdom

When Link first wakes up, he’s unarmed and defenseless. Relying on his wits and resourcefulness, though, he can acquire over 180 different weapons to use in combat. These items will wear out over time, though, so he must always be on the lookout for more.

Hunting and gathering

Hunting and gathering

Link will need a full stomach to save Hyrule. Hunt wildlife, pick fruits and vegetables, or raid enemy camps for food to sustain the hero through his adventures. You can even learn recipes to spice things up! New dishes are more than just improving the taste, though—they can also heal Link and boost his stats.

Dress for success

Dress for success

Link can wear some pretty stylish outfits, but different clothes can also help shelter him from the elements or deflect enemy fire. You can find everything from snow gear to armor for Link, but be careful—if you wear metal during a storm, you may be in for a shock!

The Legend of Zelda: Breath of the Wild Expansion Pass


The Legend of Zelda: Breath of the Wild Expansion Pass

Extend your unforgettable adventure in Hyrule with The Legend of Zelda: Breath of the Wild Expansion Pass. The Expansion Pass grants access to three new treasure chests and two DLC packs.

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The Legend of Zelda: Breath of the Wild Guardian amiibo


The Legend of Zelda: Breath of the Wild Guardian amiibo

Introducing the Legend of Zelda: Breath of the Wild Guardian amiibo™:.Legend of Zelda character figures designed to connect and interact with compatible games. By tapping the amiibo over your Wii U GamePad, you'll open up new experiences within each corresponding game.

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Order Attributes

UPC 160465160465


Brand Name Nintendo
Vendor Part Number 107639
GameStop Exclusive false


Number of Players 1
Perspective 3rd Person
Genre Action


Compatible Platforms Nintendo Switch


Franchise The Legend of Zelda
Publisher Name Nintendo
Developer Name Nintendo

Important Info

*amiibo sold separately. Visit for details on amiibo functionality.
The Legend of Zelda: Breath of the Wild and Expansion Pass Bundle - Nintendo Switch
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