Explore Earth one billion years in the future in the science-fantasy setting of Numenera. Discover the Ninth World built on the bones of extinct, hyper-advanced civilizations and leave your own mark on it. Make thousands of essential choices, face the consequences, and meet death incarnated as you seek the answer to the ultimate question: What does one life matter?
Before the Ninth World was born, many great civilizations had risen and fallen, leaving behind remnants of their advanced technology. One man discovers a way to use these devices, known as the numenera, to jump between bodies and thus cheat death. Yet his method awakens an ancient and deadly force called The Sorrow, which tries to kill the death-cheater and all his former bodies: including you.
Torment tells a new story in a radically different setting: the Ninth World, the setting of Monte Cook's tabletop RPG Numenera. It's a science fantasy setting—not strictly fantasy, because it takes place in a future Earth built on technology that could conceivably exist (though certainly not with our current capabilities), but not strictly science fiction either, because the technology maintains a strong sense of weirdness and mystery akin to magic. This is especially true in Torment, where we prefer to emphasize the fantasy feel over sci-fi.
Ninth Worlders don't talk about androids, DNA, nanites, or computers, but rather constructs, nano-spirits, and ancient intelligences. There might be a biomechanical alien that uses nanotechnology to phase through quantum dimensions, but even the Aeon Priests--the most educated of Ninth Worlders--wouldn't use any of those words. An Aeon Priest might call it a transdimensional visitant that uses the numenera to exist partially out of phase, while everyone else would just call it a demon.