by Matt Bertz
The Metro series has never delivered a runaway hit to elevate it among the most esteemed first-person shooters. But over the course of two critically acclaimed games and a well-executed redux collection, it has steadily gained an audience appreciative of its dynamic gameplay, grounded storytelling, and gripping tension. Developer 4A Games aims to step out of the shadows of cult fandom and challenge for mainstream acceptance with Metro Exodus, taking the action out of the cramped underground and into the irradiated Russian landscape. With a gorgeously realized world and a well-paced campaign, Exodus makes a compelling case for that acceptance, even though some anachronisms keep the story from realizing its full potential.
Take the Metro experience out of the underground tunnels and into the irradiated wastelands of Russia
4A Games crafted gorgeous vistas set in different seasons for this trip out into the wider world
The weakest element of Exodus is its wooden acting, which sometimes deflates the emotion of a character exchange. The sound effects on the other hand are fantastic
With more abundant resources, Exodus eases up the attrition on normal difficulty compared to past games. The shooting mechanics are solid, but the traversal though tighter spaces and vertical areas is sometimes finicky
Artyom's journey across Russia is filled with interesting locales, a steady flow of new enemy types, and a cause worth fighting for
ModerateRead the full review