God of War Stone Mason Edition
Blood and Gore
Intense Violence
Strong Language
Sony Computer Entertainment America

God of War Stone Mason Edition

Blood and Gore
Intense Violence
Strong Language
Sony Computer Entertainment America
God of War Stone Mason Edition is rated 4.8 out of 5 by 28.
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Stone Mason Edition Includes:

  • Full Game
  • 9 Kratos & Atreus Statue by Gentle Giant
  • Limited Steelbook Case
  • 2 Huldra Brothers Carvings
  • Exclusive Lithograph
  • Cloth Map
  • Stone Mason's Ring (Exclusive to Stone Mason Edition)
  • Mimir's Head Talking Keychain (Exclusive to Stone Mason Edition)
  • 2 Horse and Troll Carvings (Exclusive to Stone Mason Edition)
  • Digital Contents Include:
    • Defender of the Chosen Shield (Exclusive to Stone Mason Edition)
    • Death's Vow Armor Set
    • Exile's Guardian Shield
    • God of War Digital Comic #0 by Dark Horse
    • God of War Digital Mini Artbook by Dark Horse
    • Dynamic Theme

It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son Atreus at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created...


God of War

Reaching A Higher Summit
by Joe Juba

A sublime reinvention of the God of War series that adds new layers of depth in gameplay and storytelling without sacrificing epic moments


The world and characters come alive with fantastic design and gorgeous visuals. A more intimate camera ups the intensity of moments big and small


From the quiet tracks to the thunderous climaxes, Bear McCreary's score supports the action and establishes an interesting tone


Despite a variety of different attacks, the controls make it easy to strategize in combat and use your full array of abilities


An enthralling experience from beginning to end, with a mixture of great narrative moments and engaging encounters. God of War is a well-paced adventure that knows when to let the action simmer and when to make it boil over


Moderately High

In gruff moments of fatherly instruction, Kratos repeats the phrase “be better” to his son, Atreus. This happens in different contexts, but the lesson remains consistent: Your decisions are not bound by precedent, and the choices of others are not examples to follow – they only set standards you can strive to exceed. In developing the latest God of War, Sony's Santa Monica studio apparently took this message to heart. While previous games in this series established a successful formula of stylish action and epic setpieces, the team used this opportunity to be better; with surprising changes on every front, God of War forges a new identity and surpasses even its most acclaimed predecessors.

As a longtime fan of the series, this entry captivated me for completely different reasons. The narrative is one of them, despite its simple premise: Kratos and Atreus need to reach the top of the highest mountain in the Norse domain. They encounter detours and surprises along the way, but the precise story beats are less important than how they are conveyed. God of War brilliantly presents a desolate journey in a gorgeous world, all through the lens of the relationship between a distant father and his eager son.

The interactions of Kratos and Atreus range from adversarial to compassionate, and these exchanges have ample room to breathe and draw players in. Atreus wonders what he might say to his departed mother if given the chance – an exercise Kratos finds pointless. When Kratos artlessly paraphrases the fable of the tortoise and the hare, Atreus mocks his lack of storytelling prowess. These quiet moments are interesting, slowly and believably closing the distance between two characters – a focus that contrasts sharply with previous games. In terse responses and long silences, Kratos conveys more than he ever did cursing Olympus at the top of his lungs.

That isn't to say God of War has sacrificed its ability to deliver incredible spectacle. An early encounter (against a mysterious enemy called the Stranger) sets the bar absurdly high, and a cathartic sequence later on stands out as my favorite moment in the series to date. Between those points and beyond, the adventure is punctuated by a steady flow of enormous beasts, ancient architecture, and intense boss fights. The environments and characters look fantastic, and a new cinematic camera angle brings you close the action and never cuts away – a decision that proves immensely rewarding during big moments by giving you an intimate view. Despite this more grounded approach to presentation, the action's scope and ambition is stunning in cutscenes and combat alike.

See more of the review at Game Informer


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