You've come here for a reason. The Union Aerospace Corporation's massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you've been activated to do one thing – kill them all.
by Matt Bertz
What a difference 12 years makes. In the sizable gap between Doom games, the first-person shooter genre has evolved in myriad ways. Far Cry embraced the freedom of open worlds. Call of Duty set a new high bar for set-piece-driven linear campaigns and deep multiplayer progression. Games like BioShock doubled down on storytelling, while others like Team Fortress 2 abandoned single-player altogether in favor of dedicated competitive experiences. The further these offerings push boundaries, the less modern shooters resemble the game that put the genre on the map. This diaspora ultimately works in favor of id Software's latest Doom title, an unrelenting, kinetic, and obscenely bloody return to form for the first mainstream FPS.
Bring Doom back to its high speed, ultra violent basics and inject it with some smart modern design flourishes
Whether you're playing HD or 4K on a high-end PC, the id Tech engine capably renders the frantic action at a good framerate. The demonic landscapes of hell look like they're ripped straight from 90s metal album covers
When the double bass drums start pounding and the metal riffs start shredding, you know it's time for a demon slaughter
The controls hold up well to the kinetic pace, and id enables hotswaps of weapons and mods to keep you running and gunning
The campaign is a glorious, bloody return to form for the godfather of first-person shooters, but the multiplayer and SnapMap can't match
Moderately highRead the full review