10 years ago
I picked up this game because I like the idea of getting to play a game where your favorite anime character are all in one game. Particularly the Disgaea characters I had an interest in as I am a big fan of the series. I knew it to be a dungeon crawler game, and I have liked a few of such games in the past. Though it seems to me that between the overly lengthy ridiculous story telling and grindy dungeon crawling. The game gets boring a little too quick.
One of the big problems I had with Trinity Universe is the feeling of having movement restricted. You can only have free movement in dungeons, and everywhere else is like a glorified menu interface. To get anywhere while outside of a dungeon you simply select where to go. When traveling to a shop, you simply select the shop option from the overview. The same is true with the Inn, Managraphic store, and everything else. You can only move around in dungeons, everywhere else is just a menu option. I would have liked to have moved around a town, had people to talk to, and be immersed in a lively community. However, immersion is left largely to the long drawn out story line, and the dungeon crawling. I believe this was a bad move, but was probably cost effective for the developers.
Another problem I had with Trinity Universe is that the battle system felt a bit too repetitious. Basic attacks can be chained together to form combos, and you can chain additional combos with other party members. This might seem cool at first, and it is, but it does get stale very quickly as there is little strategy involved in the battle system outside of the quick attack, heavy attack, or magic attack. Some enemies are weak to one of these three different kinds of attacks and choosing combos based on such attacks are an easy to understand concept and gets really old, very quickly. Though if you want a simple watered down combat system for your dungeon crawler, then maybe this will work for you.
The instructional tutorial which spans three chapters is incredibly annoying and irritating I actually found myself getting annoyed quite frequently whenever the tutorial girl came on the screen. As it interrupts the flow of the game with it's ever irritating ringing noise she makes every time she calls you, and believe me she will call you, a lot. After the tutorial though, the game play itself doesn't change, it's repetitive.
The story itself also feels uninspired and lack luster. If anime could be stereotyped, you would see every instance of it in this game. From predictable characters, to over done cutesy acting. There are a number of instances where characters routinely break the 4th wall, which seems unnecessary and contrived. The story itself is verging on being painful to watch. If you are playing Rizalaea you will get to the part where you get the party member Flonne. This is one point in the game where the cutesy acting is extremely overdone, and I had a strong urge to just shut the game down. Even in battle the cutesy voices are grating on the ears, sweet at first, but that sugar turns to salt very quickly.
These are of course my own experiences with this game, and I trust not everyone will feel the same way. There is more to this game than what I have written down. The graphics are very pleasing, and at times the story feels like an actual anime with a decent amount of humor. Much of the music in the game was pretty okay to listen to, with only a few parts feeling like it was stock music. Though for me, in my eyes, this couldn't save the game. I'll keep it around though if I feel like playing a shiny dungeon crawler, and I did put effort into playing this game.
One more thing, having good and bad endings are lame. Trinity Universe has them.
No: I don’t recommend this product