Time crisis. There are many things to note about this game, I will go through each. If you want a simple minded “It’s good/it sux” and no reasoning, please look through other reviews.
What you must know about this game, is that it’s 3 games in one, all of them are arcade style. The games are as follows.
Time Crisis Razing Storm
Time Crisis 4
Each one is similar, but different. Some detailed descriptions follow.
All of these require the move “eye”, and different varieties of move set ups.
Razing storm. This is the coolest one of all, takes action in the future. You fight mechs, Halo type drop ships, etc etc. Time crisis fans know these games usually have a pistol as the default weapon. This one is a machine gun, and only goes up from their. Couch co op is possible on here, my buddy and I just beat it… in less then an hour. A thing to note is it’s amazingly short. As a game designed for arcades, instead of save points or check points, it’s “Continue? Insert 4 coins” but since it’s on the console, anytime you die it’s simply “continue?”. What this means is you are basicially invincible, no way of death, aka no real challenge. The only challenge is getting more points/kills then your co op buddy. There is a “free style” mode which simply doesn’t keep track of points, and a “statistics mode” that keeps score. Same thing, but statistics make it more worth it. Biggest issue with this, is how short it was. I mean literally one hour into it and it was over. It was only 1 mission, with three very short stages. I know it was designed for arcades, but come on! Controls required for co op? 1 move controller per player.
There is however a “story” mode, where you can die. I played it briefly, it was interesting, but at the same time kinda frustrating with my move gun set-up. I feel like they could’ve planned out the controls for the solo play much more carefully. Crouching around a corner you have to aim up, off the screen. In other words when you look around a corner, or over an object, ur not ready to shoot a guy, you have to aim way down before you can even begin to focus on him. Another thing that the solo play REALLY needs is move sensitive calibration. Aka if you move it horizontally, does the crosshair zoom by? Or does it go very slow. It’s hard to aim at something when moving it even a thousandth of an inch in ur hand, moves the crosshair from one side of the screen to the opposite instantly. (kinda exaggerated but it seems as bad) This one improvement would make the entire soloplay enjoyable, rather then something I can’t even begin to test out. For solo play (story mode) it requires 1 move controller, plus one navigation controller. (can substitute regular playstation dual shock controller for navigation controller.
One thing that’s neat about TCRS is the destruction. If your enemy is behind a cement pillar, you can keep shooting the pillar, until your bullets cut through the pillar, and hit him. You can destroy corners, ledges, catwalks, glass, crates, desks, etc etc. Your enemies can hide, but with enough bullets, there cover will disintegrate. Think battle field bad company, or battlefield 3, not nearly as detailed (you can’t bring down entire buildings) but it started in that direction.
Time Crisis 4.
Biggest thing to note about this game is it wasn’t designed for playstation (or any console) just that big time crisis stand console that you see in arcades (like 10 feet wide for two, 5 feet deep, 7 feet tall) It was merely retro-fitted for the move. What does this mean?
Well when doing same room co op on the arcade mode, each player gets a big 42(ish) inch tv. So it’s a tv that’s roughly 80inches by 24 inches. When you smoosh those two screens into one tv, it’s a very thin bar, and small screens. I have a 42 inch wide screen tv. With this game, each screen is only… like 15 inches tops. Over 60% of my tv is blacked out and unused. What does this mean? For one it’s very hard to see. My buddy and I had to scoot closer, a lot closer. Pretty sure we burnt out eyes a bit from being only like 2 feet from a 42inch tv. Even then the screens are so tiny, that it’s hard to see targets, and crosshairs. Even if you have one of those 5000$ 70 inch tvs, that translates into two screens that are roughly what.. maybe 20-25 inches? That’s equal to modern flat screen tv’s u see in kitchens. Tiny tiny. Like TC Razing Storm, when you die it’s simply “continue” aka you never die. So there’s no real challenge, other then beating your highest score, and buddies score’s.
Couch co op is possible, but it’s completely not worth it, pain in the rear. This game requires 1 move controller per person. Solo is a lot better, but let’s face it, TC is best in co op.
Pirates. This game is very entertaining, but also challenging. This game you actually can die in and you have to restart the “stage”. It’s basically a group of pirates, and two of them happen to have “golden guns”. It’s back in the musket years, but these “golden guns” (can we call them GG’s?) put modern day weapons to shame. For one, they never run out of ammo, you don’t even reload them. They are machine guns. A very interesting mechanic in this game is that when you both fire at the same thing (aka bullets are hitting the same mark) you get bonus damage. Many opponents won’t die without the damage bonus. It’s an interesting concept, and makes you work as a team. This is like the time crisis games. There is no controlled moving, just shooting. The game walks you to different areas by itself.
Another interesting concept is that you have to steer the ship. What this consists of is a wheel, which you both must move your controllers in a circle as fast as possible either clockwise (to turn right) or counter clockwise (to turn left). You both must turn it as a team. If you turn it opposite directions, it won’t turn at all. Most of the time it prompts you one direction or the other. But there is a point where you must navigate a maelstrom with plenty of wrecked ships in it, it’s hectic and brought out the child laughter in me and my buddy.
It’s also interesting as “Pirates of the Caribean” fans, we started cracking jokes. There are ships sailed by skeleton crews (like the first POTC) there’s a ship that looks just like the black pearl, there’s a maelstrom, and even a kraken. And that’s just the 2/5 of the stages we’ve played.
This game like the other two, is pretty short. There’s I think 5 stages, each stage takes maybe 10-20 mins to complete, but it is a challenge. Couch co op is possible, required controller is the move controller, no navigator. Solo I didn’t notice, but I don’t think this game has a special solo mode, same as the co op mode just one player instead of two. No (completely different controller layout/story)
Ultimately each of these games are very short, but that’s why they threw the three together. One of these is worth maybe 10$. 10$ times the 3 of them equals 30$, which is the current price to buy new. I say it’s a fair value. I highly recommend these for couch co op. For solo play? Eh, I’d push more towards something else.
Parents note, there is virtually no gore in this game. Most games when you shoot someone, at the very least blood comes out right? On this game when you shoot someone, it’s a big white spark. In no way gory. The most gore is the fact that it puts a >>pretend<< gun in the players hand. If you can get past that, there’s no gore at all.
yes: I recommend this product