BODYCOUNT reboots the First Person Shooter with a single-minded focus on delivering best-in-class gunplay. Gamers will experience the intense satisfaction of spectacular close-quarters combat in a shreddable world as players and opponents tear through cover to execute explosive kills. The first game from Codemasters Guildford Studio, BODYCOUNT is being developed using the EGO Game Technology Platform, an evolution of the award-winning EGO engine.Ensnared in a clandestine global power struggle that rages under the cover of conventional war zones in Africa and Asia, players must eliminate a relentlessly evil enemy known only as ‘The Target' on behalf of the ‘Network'. After being dropped into chaotic areas of operations, gamers deploy a mouth-watering selection of contemporary firearms to tear through environments and enemies, chaining kills and earning power ups. Complimented by co-operative and multiplayer modes, BODYCOUNT will set new standards for intense, outrageous arcade action and put the fun back into the FPS.
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The gun, reloaded The core BODYCOUNT experience is all about the bullet and its impact on the game world. Whether it's the bone-jarring devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power, violence and exhilaration. Players will immerse themselves in a cinematic orgy of shooting and wanton destruction that sets new standards for the genre as BODYCOUNT blasts outrageous fire-fights and indulgent, spectacular action from both barrels.
Rip it up! Amplifying the core gunplay experience, BODYCOUNT's environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements. The dynamically changing environment is a means of defence and attack, creating tactical options for players; rip through cover to get at the enemy or shoot through the environment to create unique escape routes.
Every bullet counts, every body counts Players put together combat chains, skill kills and gather Intel from dead enemies to earn and unlock abilities to wreak havoc on the battlefield. Devastating air strikes, powerful ammo upgrades and adrenalin shots all help gamers rack up their bodycount in both campaign and in multiplayer modes. Extending replayability, players can climb leaderboards and compare their bodycount with their friends for each level on every game mode.
Intense Arcade Firefights Combining best-in-class gun play, chain and skill kills and a class based enemy AI who will work together to hunt down the player, Bodycount's core gameplay comes alive in exhilarating and intense firefights. Gamers complete multiple objectives amid the chaos of civil warzones with the choice to decide how and when to attack; light-up anyone and everyone who stands between the player and their target or use stealth to conceal movement across raging battlefields. A mouth-watering selection of powerful weapons, upgrades and open levels give players the freedom to carve their own trail of destruction through each stage.
Hunt The Target Ensnared by ‘The Network', players become a powerful combat asset green-lighted to eliminate targets with extreme prejudice. Players are drawn into the mysterious labyrinth of a covert conflict where operatives are encouraged to leave no witnesses as they pursue a relentlessly evil enemy – The Target. This malevolent organisation secretly manipulates world events from futuristic bases hidden in global hotspots – primed for shredding! The Target forces are formidable foes - highly mobile, protected with advanced armour and armed with state of the art weaponry. Ruthless and disciplined in their determination to achieve their goals, players must stop at nothing to obliterate them.
Multiplayer Gun Fun BODYCOUNT'S shredding, intel and combat chain features combine to deliver unique co-op and competitive multiplayer experiences. Death Match and Team Death Match maps become dynamically changing killing grounds which uniquely evolve over the course of each game as players shred through cover to eliminate enemies, create line of sight or peek holes and blast escape routes. Intel can be used to upgrade and unlock abilities or left as bait to draw out opponents. In co-op players combine to repel increasingly difficult waves of Target operatives on maps where players must get creative to survive.
It's an EGOlution BODYCOUNT is being developed on the EGO Game Technology platform, evolved from the award winning EGO engine. Enabling Codemasters development talent to share tools and technology across Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI, advanced physics systems and integrated network play.
Bodycount is rated
4.2 out of
Rated 4 out of
Let the bodies hit the floorBodycount is a first-person shooter that brings intresting gameplay mechanics, with a very good execution upon them. I will not speak of the games' story here, but i will say my opinion about it: It has intresting points, honestly, but nothing was really good or impressive from the story. The game really shines is in the gameplay, and its satisfying gunplay. There are not so many guns here, but it is a pretty good overall arsenal. The unique gameplay mechanics come in since instead of aiming down sights, you can half-press the button of the zoom/aiming system so you can walk while zooming in and giving focus, but walking slowly too, or you can fully press the button to see the mechanics i'm speaking of: You can peek around corners with this mechanic, and i'm not sure how to explain it. It's a mechanic that works pretty well during combat. The mechanic brings a bit of fresh air into the game and makes it have its own style. Combat is very satisfying, with any gun you use, shooting enemies will always be satisfying. The graphics are kind of overall split up, the gun models are highly detailed, with many, MANY details, which does count aswell when you shoot and the illumination that causes on the weapon model. Up to this day, it still holds up as one of the most detailed weapon models of all time. It all starts fighting the militia and normal military stuff with fast-paced combat, destructible scenario and stuff, to a cyberpunk scenario with fearsome enemies to take down. Multiplayer is pretty fun but the game shines at best with its single player. Soundtrack is very good but doesn't fit the frantic feel of the gameplay and combat. It's not an innovative game, but it is a very good game, that is for sure. 80's like futuristic levels, with memorable level scenario and great amount of difficulty, the lasting appeal of the game is high, leaving you to play it more and more, specially when you get into the 80's-like cyberpunk levels, so you can take on fearsome and menacing enemies. It is a highly memorable game that you shouldn't miss on. Sounds are also, insanely detailed. And the game can get you replaying it as of how fun it is. Overall, it gets a 9.6/10, only let down by a story that could've been great, more weapons, and better A.I. Graphically, it does look decent but the weapon models wins it over.
Date published: 2016-10-28
Rated 4 out of
Could be much betterThis game is fun and exciting, but it gets boring before you realize the mistake you have made. Don't buy this game.
Date published: 2011-09-21
Rated 4 out of
Fun and ChallengingI played about the first 3 hours today after picking this up and so far so good. The story is nothing earth-shattering but I'm not much of a story guy. What is excellent is the gunplay, perks system, and the beautiful sound. (If you think guns have a beautiful sound--think Battlefield BC 2 sound) The first thing I noticed was how the weapons felt and responded. As a gun-nut I can tell you that a game has finally arrived that was made by people who have actually fired a firearm before. (Unlike COD where every weapon is the same featherly-light garbage) One thing some people won't like is the lack of pure ADS. I like it better without because in a firefight, you don't have time to aim down the sights and line up every shot. I gave 7's to graphics and replay value because it's not a perfect or crisp-looking game, but I'm not sure it was meant to be. I think gritty graphics are part of the formula. The colors and levels are striking to look at and not many shooters have great replay value, but the destuctible elements are cool. Definitely an 8 overall. Hope you play it and like it.
Date published: 2011-08-30
Rated 4 out of
Don't Listen to HatersI reserved this game because i heard it was just like "Black" after playing the demo i too had my doubts and almost cancelled it but went with a gut feeling and bought it. I was the only one to reserve it and got the only copy the store got!!! I could not be more surprised by how good this game actually turned out. Caution: this is not for people who are diehard COD fans because it is not like that at all. The game is all about getting killshots like explosions and crashing stuff on top of enemies. At the end of each level you get a grade based on performance and killshots done so the lasting appeal is good because you can always try to top your score and there are 4 difficulties. The game is extremely fast paced and you can take out the enemies how you want because the levels are wide open so you can either take them out head on or flank them using buildings and other cover. The aiming takes a bit to get used to but the explosive rounds and adrenaline shots you can use in game just make the game insane. All this complaining about no aim down sight is getting on my nerves too. If anyone has ever shot a gun in a high stress situation you know that you dont use the sight unless using a sniper. you raise the gun and generalize the area in which you are shooting so this has that over COD. The sound of the guns are great too the bass blows my room up! Explosions, different ammunition and fast paced action makes this a sick game! give it a chance. P.S. theres airstrikes too!