10 years ago
when you first start this you feel a heavy sense of MEH, but after the game gets going it turns addicting pretty fast, my only complaint is having to manage time and seeing as i suck at time management it was a pain.
the battle system is honestly just there for the sake of having a battle system, but add in the time management aspect and you have no time to grind out levels as you MUST finish ur assignments or face game over, and the battle system is overly simplistic aswell, you cant even get a game over from dying, you just go back to the workshop and lose days off ur assignment.
the story is basically non existent apart from the 12 endings (1 for each character, the millionaire ending, the adventurer ending, the good/true endings and the bad end), it revolves around completing assignments by making items listed taking quality and item traits into effect. with many random events that are (or not) story related in between.
-Funny dialogue and lol moments
-Many different endings means many playthroughs.
-addicting item creation system (that IS the focus of the game after all)
-a nice kick back and relax JRPG without a million level grinds.
-dual audio support
-nice and clean translation, so far iv seen no errors
-Game wants you to keep ur adventure level up yet gives you little free time to actualy level yourself.
-bad battle system (but to be fair that's not really a focus)
-skills use HP to cast and that can leave you severely crippled when trying to use high level skills (as HP raises at a snail pace)
-some things at the start are not explained well at all forcing you to stumble into it or resort to the internet
so in closing if you want a good JRPG that isn't all about grinding out levels, don't 2nd guess this.
yes: I recommend this product