In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.
Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.
The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.
In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.
Add massive environmental disasters and diplomatic maneuvers to Civilization VI's incredibly robust empire-building sim
The exaggerated characters are full of personality, and the new worldwide disasters are eye-catching
This soundtrack remains epic and sweeping, but also feels a bit generic
Civilization VI is already a complex game, and Gathering Storm adds new layers to its interwoven systems. Fortunately, these elements also provide greater richness to Civ's deep strategy
Growing a small group of settlers into a world-spanning superpower is rewarding at every step
The Earth is the only home humanity has ever known, but our planet isn't a safe haven; nature's wrath can bring a nation to its knees faster than a marauding army. In Firaxis' second expansion for Civilization VI, players don't merely contend with raiding barbarians and two-faced dictators, they must endure mother nature's temperamental streak.
The influence of Gathering Storm's ecosystem is evident from the start. Settlers now warn you of potential natural threats before you even found your first city, which is helpful. However, early on, I failed to listen to my people and lost a lot effort when a flooding river washed away one of my districts. Despite the danger, you have good reasons to cozy up near natural danger zones. For example, floodplains and volcanos are often extremely fertile and allow for accelerated city growth. In Gathering Storm, the surrounding environment sometimes feels like a friend, but it also acts as an enemy, like when a sandstorm tore the roof off my capital. This shifting relationship with nature continually pushed me from one risk/reward moment to the next, and the stakes only got higher as my civilization advanced and I had to balance my need for fossil fuels against the devastation of rising sea levels.
Just as nature has never pushed this hard against my civilizations, I've also never had this much control over my environment. New engineering projects like tunnels and dams allow you to circumvent natural dangers and prevent flooding. Hydroelectric dams even provide additional power to your empire, which boosts productivity. Once you move into Civilization's new future era, you gain access to dream technology that allows you to recapture atmospheric carbon or build seasteads and move your inhabitants onto the ocean. I had a blast playing with this future tech, and even as the world around me descended into chaos, I always felt like I was making progress and unlocking new ways to either fix the planet or spin a bad situation in my favor.