“Fuel,” a massive oil refinery with extremely long sightlines great for medium- to long-range firefights. The spacious surroundings offer a great sniper advantage; offices, warehouses, and buildings house objectives and provide opportunity for close-range firefights.
“Trailer Park,” a medium-sized mobile estate with a maze of tight flank routes and lots of cover. Junk covered yards, deserted trailers, and debris-riddled surroundings offer intense firefights with a wide variety of vantage points and routes available.
“Strike,” a large urban desert town, excellent for medium-to-large team games. The large monument, connecting streets, and surrounding buildings offer great firefights in Team Deathmatch, and great vantage points for objective team games.
“Vacant,” a deserted Russian office complex offering a great mixture of interior and exterior combat. Long hallways with minimal cover points offer a fast escape route for potential runners, but high accuracy and fast aiming is required when advancing through this large complex.
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