10 years ago
Okay, so I've played The Saboteur for a few hours now and I can honestly say that despite it's flaws, it's not a bad game. The game surrounds Sean, an Irishman with a penchant for drinking heavily, smoking constantly and womanizing to a fault. Sounds like your stereotypical Irishman? Eh, maybe in a video game. Oh wait... Early on in the game, the Nazi's give Sean a reason, a purpose, to fight back. I won't ruin your potential experience with the story here, but I can honestly say that it was one of the more "legit" and "believable" reasons for an individual to go vigilante, especially in the face of such overwhelming odds. Instead of just meeting your less-than-responsible and over exaggerating cousin who proceeds to get you into more unbelievable and less-than-survivable scenarios than the latest immigrant can shake a stick at (yeah, I'm looking at you GTA4), you are presented with a single reason to fight back. Hey, if extremely bad stuff happened to you, you'd probably be out for blood too, proverbial or literal, am I wrong? Anyway, specifics. Graphics? They're not exactly cutting-edge, but I have to admire the visual impact of going from French Resistance-occupied areas, full of color, life and vibrancy, to the bleak, black and white, red-highlighted Nazi-occupation areas. It FEELS like you're in a bad part of town. Film Noir you're-about-to-catch-a-bullet type feel. I enjoyed the stylized presentation of the dark nature of Nazi occupation in France. Control? Well, they're not the most polished thing on the block, but they're your average sandbox-style control. WSAD, mouse clicks, scrolling, spacebar-for-E-brake type stuff. Easy enough to get used to. The one thing about the control in this game is the cars. The cars go WAY too fast most of the time. As an aside, most of them sound like Aston Martin's instead of old school vehicles from the 1940's. Controls are pretty loose in cars, but if you're used to any racing game made for recent consoles, you'll find it pretty easy to get used to. Unbelievable, but it hits the mark. The other part that I like about Sean is he's not one of these guys who's limited by his surroundings. Need to infiltrate an area and the only way in is guarded by 2304928304529590235 Nazis? Climb the building next door and use one of the power lines to zip-line into enemy territory undetected. Story? I think it's pretty darned good, actually. It's one of the few games I've played in my life where I actually feel some connection to the main character, some reason to keep playing, like the story is never quite finished and I have to keep playing to make sure this guy finishes what he started. Stability? Well, I read a review here that stated the player had problems with constant freezes and crashes. I can't say I've experienced that to such an extreme. I've had maybe one freeze up since I started playing, other than that, the only complaint I have about the game is the speed at which many things load. I won't wave my computer-power flag from this corner and say that every game should bow to my computer's immense and power plant-destroying capacity, but it's safe to say I can run this game well. But hitting Escape to load the in-game menus takes just a little longer than it should. It's not bad when you're just relaxing and trying to play, but if you're in the middle of a mission or a heated chase/firefight, it can be annoying when all you want is a quick peek at the map then BAM! Back to the action. Really worth complaining about? Not so much, but I thought I'd bring it up. Overall, I like the game. It's a good spin from the GTA fare, but feels very similar in its execution, so hopefully the fans of that series will give this one another chance before passing it by next time. I'd recommend this to anyone who's into sandbox games with some new and interesting twists. Have fun people, game hard.
yes: I recommend this product