The latest installment in the Katamari series, Touch My Katamari, is the debut of the franchise on PlayStation®Vita.The King of All Cosmos has a whole new bunch of weird and wonderful missions in store as you once again step intothe shoes of his son, the prince. Use the PlayStation®Vita touch screen controls to roll your Katamari ball around theenvironments and gather up every possible object to make it grow. The King will send you to the four corners of theearth to complete your oddball missions and restore his very particular kind of Katamari order to the universe.
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Innovative Gameplay – Roll the Katamari in any direction using the multi-touch screen of the PS®Vita, while for the first time ever the console's rear touch pad lets you stretch or squeeze the Katamari to gather more objects at once or fit through a narrow space.
Go Shopping – Collect candy and use them as money to buy items for the King, get extra music tracks and unlock new game modes.
The King's Bonus Mission – Playable once a day, replay one of the missions to get your hands on loads of extra candy.
Membership System – Leaderboards rank players according to the amount of candy they earned in the previous three week period.
NEAR features – With the NEAR virtual communication system for PS Vita, exchange information with other players and receive “Buddy Requests”. Try to beat other players' top scores and earn extra candy!
Touch My Katamari is rated
4.0 out of
Rated 3 out of
Probably the worst katamari gameThe first thing you need to do if you buy a used copy of this game, install it on your Vita, delete it from your Vita, and then reinstall it again!
This is one of the handful of games that has a weird anti copy and anti sharing protection system that links the cartridge to the first original buyer and has to have data wiped in order to be used by another owner.
I'm going to make this short and say it's not a great katamari game. If you're expecting something like katamari forever on a handheld, forget about it. They use every gimmick control that the Vita has, and it doesn't use them well.
That may sound harsh but it is still a katamari game, which means that the fun is still there, it's just a struggle to get to that fun because of the controls. Score: 7/10
Date published: 2019-05-01
Rated 5 out of
Tried and trueIt’s just as silly and fun as always. It is nice to have a good portable version of Katamari to play.
Date published: 2018-12-30
Rated 3 out of
Game stop sucks from
For God's sake, let me skip this horrendous dialogThe gameplay is fine and enjoyable, but the terrible dialogue, which the game tells you how to skip and then largely disables the skipping function, is more than enough to make me stop playing. More time spent in dialog windows than in gameplay.
Date published: 2018-01-08
Rated 4 out of
AddictiveOk this is my first Katamari game, and it's fun and all, but some of the music is annoying, like when the king is speaking it's dj scratching, which is super annoying, and the game is so weird. But whatever, for some reason I crave pocky and bubble tea when I play this game. Huh. This game can get frustrating, but with a couple of trys and some hard knocks from the king you'll get it, if you try. I don't like the controls for this game on the vita, but you can do classic controls, and I suppose they are just like the ps3 controls. Anyway good luck, and don't hate on it too much, it's still entertaining.
Date published: 2012-04-14
Rated 4 out of
The first decent handheld Katamari gameI was able to get my hands on this game early (2/15) at my local Gamestop after a little convincing. After playing it for several days, I can honestly recommend this as the game you should get for your Vita if you're only able to get one game at launch. While there has been a previous attempt to capture Katamari's gameplay on a handheld system, it never really worked because of the lack of a second analog stick. On the Vita it actually works, and it's amazing. The Vita's second analog stick makes this control almost exactly like the console versions. There are touchscreen controls as well, but IMO, you're better off not using them and just sticking to the dual analog sticks and the rear touchpad. While I'm on the subject of the touchpad, I have to say that actually doesn't feel gimmicky at all (especially when compared to the other launch titles), the ability to deform the Katamari is well integrated into the gameplay and adds to the experience quite a bit. The game also looks (and sounds) exactly like the console editions. I did notice a little bit of slowdown when things got hectic, but for a launch title the performance is rock solid. Ultimately, the only bad thing I can say about this version of Katamari is that it's not a particularly long game. Thankfully, the replay value is huge as it takes a lot of practice to ace each stage, and the game also adds incentive for playing on a daily/weekly basis.