Blast Works: Build, Trade, Destroy challenges shooter fans to a frenetic geometric battle exclusively for Nintendo Wii. As you destroy enemies, you'll catch their parts and use them to make your own ship bigger and stronger. Then, unleash your creativity with the easy-to-use Blast Works editor where you can create your own ships, enemies and levels.
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With bright, abstract graphics and fast-paced, dynamic action, this “sticky” shooter based on Kenta Cho's Tumiki Fighters online game will suck you in for the long haul.
Become a massive ship over 15 campaign missions by playing with the Wii Remote and the Nunchuk controller or the Wii Classic Controller.
Build your own levels, ships, enemy ships, objects, and bosses with the in-depth Blast Works Editor.
Trade custom ships, shapes and levels with your friends via WiiConnect24.
Download official content and share your creations on BlastWorksDepot.com via Nintendo Wi-Fi.
Includes 3 customizable levels to get you started with creating your own levels.
Assign bullet patterns, sound FX, movement patterns, hit boxes, and more in the Ship Editor portion of the Blast Works Editor.
Absorb the pieces and weapons of destroyed enemies to build a larger, stronger ship that prepares you to fight more formidable enemy bosses.
Multiplayer gameplay for 2-4 players.
Retro geometric graphic style lends this classic 2D shooter a unique look.
Unlock four complete Kenta Cho games: rRootage, Gunroar, Torus Trooper and the original TUMIKI Fighters!
Blast Works Build Trade Destroy is rated
4.5 out of
Rated 5 out of
if you want good cheap game here you gothe game is just AWESOME MAKE YOUR OWN SHIP LEVEL just freakin amazing
Date published: 2011-09-16
Rated 4 out of
Hyper Metal Sonic from
Blast Works is a . . .blast!Sorry, it's an unwritten requirement to post at least one bad pun in each review, so I thought I'd just get that out of the way. I guess I'll just basically explain why I gave each section the score that I did. I gave challenge an 8 out of 10. I gave it this score because after you graduate from Rookie difficulty the game gets very intense(it's even intense at times during Rookie). There will be bullets everywhere, and you may not always be carrying a huge haul of other ships. The challenge also includes the challenge of the extensive editor thats included in the game. It will take some time to get used to, and will probably also require some creative talent. Even if you just decide to throw together a few blocks though can still be fun, and it always feels good to call something your own. I give graphics an eight out of ten. They are by no means pushing the Wii hardware, or compare closely to the 360 or PS3 platforms, however, they're stylized in a nice way and really matches what you're going for, and the source material(being the freeware SHMUP TUMIKI Fighters). Which is basically just a game about you blowing up toy blocks. So yeah, it really does it justice. Length gets a full ten out of ten. Even after you're done with campaign and arcade mode you can always bump up to a higher difficulty. When you're done with all three difficulties I'm sure you'll even want to play through those again. Theres also four games that can be unlocked, which are made from the person who made TUMIKI Fighters(the inspiration for Blast Works). And that brilliant man, whom I believe deserves credit in this review is Kenta Cho, who is known as the master of shmups. But enough of that, then the biggest bulk of game is with the editor mode. In this mode you can create levels, ships, enemies, shapes, the works. It's been said that the editor in the game is very close to what the designers used to make the game. After you've made a creation you can do multiple things with it, you can enjoy it yourself, share it with friends, or share it with the world by uploading it to the Blast Works Depot. You can also log on to the Blast Works Depot from a web browser and find other user created content and you can add it to a queue for download. All in all, if you get bored of this game fast, you have no imagination. Storyline gets a flat one out of ten, I'd give it a zero but thats not an option. Don't take that the wrong way though, I only give it such a low score because. . .there's no story to be told! Controls get a nine out of ten. They are easy to use during game play. Nothing really too advanced, you move a ship, and press a couple buttons to hide all the fallen ships you've gathered, and the other button is to shoot. The controls in the editor also work well, the Wii mote can make it easy to navigate menus and put items in precise locations(however, things could always be better with a mouse, or even some better menu options). Interface gets a seven out of ten for it's very basic. It's actually kinda boring for the most part. Though the "hangar" where you do a lot of option selecting in the actual game is pretty cool, as well as the pause menu which is the cockpit of the ship. Very basic, but gets the job done in the end. Finally, the sound in this game is great. The music is simple, but catchy. Though don't expect it to match any of the other Nintendo classics, and I, unfortunately, doubt it'll be remembered twenty years down the road(heck probably not even ten). But, in the game, it works. There's also an extensive soundtrack you can choose from for your own levels. As well as SFX that are cool for your editor to choose for the sounds ships makes, the sound it makes when it's destroyed and so on. However, this game misses one feature that would have been great. An option to upload your own music from an SD card. I'm no expert in copyright laws, so I guess there might be some issues with that though, since you have the option of shari