Get in Touch with your Magical Side to save the World from Evil!Take on the role of Tao, a young magical student trying to master the Magical Arts. One day, the Demon Seal from the nearby Monster Tower cracked and let loose hoards of ferocious monsters. An extremely powerful monster curses the townspeople, including Tao's family, turning them all into stone. Tao must find a way to master the art of magic, repair the Demon Seal, destroy the curse and save his family.
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* Cast spells based on fire, water, earth and wind using the DS touch pad
* Battle dozens of monsters in the tower to save your family
* Complete side quests to raise your reputation with the townspeople
* Collect eggs and train monster helpers and battle and trade with your friends
Taos Adventure Curse of the Demon Seal is rated
4.0 out of
Rated 3 out of
You play as Tao a young man from a village that was attacked by ancient demons that have turned the towns people into statues and need to collect a rare monster egg from inside of the monster tower in the town of Mondominio in order to turn them back to normal. Along the way you'll have to deal with racial prejudice and an elite demon that is a complete dick to the player.
The game is a turn-based dungeon explore in the style of Izuna the Unemplyed Ninja, but Tao lacks the fast pace that Izuna possess. Everything in this game is rather slow and methodical and the slow pace is probably my biggest problem with this game since it makes the game feel more like a chore then anything else.
Another issue I have with the combat system is that while you can cast spells with the stylus if you equip your character with a staff your far more likely to just equip your character with a sword and whack every monster you come across to death. A sword is just far more offensively powerful and you'll need to be a point-blank range to utilize your spells in the early floors anyway.
An interesting aspect of this game is that you can collect and hatch monster eggs. The monsters hatched from the eggs can be used to aid you in climbing the tower, but you'll find them to be rather useless since they tend to follow you around rather than attacking the enemy.
Another slight issue is the fact that pulling up the town map prevents you from moving while your in Mondominio, but pulling up the mini-map option inside the tower is almost useless since it is constantly deactivated every time you come across and item or engage a monster in combat. Another slight issue is that you can't pull up the map or use any the other options while your moving. This means you'll be forced to stop dead in your tracks in order to manage your inventory or switch weapons.
While the game does feature some 3D graphics the overall presentation feels rather weak since you'll spend all of your time in the tower climbing floor after similar looking floor. It also doesn't help that outside of climbing the tower the only area you can really explore is the town of Mondominio and all of the inhabitants in the game appear to be stationary outside of the in-game cut scenes.
While some of the tracks are alright you'll largely spend your time inside of the tower listening to the same music track over and over and over again. Even after a few hours this starts to get old and you'll be wishing that the developers had thrown in more tracks for the tower since you'll need to level grind rather heavily in this game in order to beat it.
On the plus side this game does offer hours of monster raising fun, but is hampered by a slow pace that may make you want to quit the game after only a couple of hours.
Tao's Adventure is an interesting game in terms of concept but a major failure in terms of execution. The game is just bogged down by so many bad design choices that I wouldn't recommend it to anyone that isn't hard pressed to find something similar to Azure Dreams on the PS1.
Lasting Appeal: 3