A prestigious army captain, an adventurous princess seeking to test her skills beyond palace walls, a humble merchant aspiring to open his own shop, and two sisters who wish to avenge their father's death… These seemingly unrelated individuals will soon cross paths when fate brings them together to journey alongside you, the hero. Dive into this unique adventure, and discover an epic tale told through the experiences and emotions of characters from all walks of life.
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For the first time, a full-fledged DRAGON QUEST adventure arrives on Nintendo DS with DRAGON QUEST IV: Chapters of the Chosen. The brainchild of series creator Yuji Horii, the DRAGON QUEST series has continued to excite and enchant players with its engaging storylines, charming characters designed by world-famous manga artist Akira Toriyama and imaginative worlds complemented by the memorable scores of renowned composer Koichi Sugiyama.
Experience an adventure of epic proportions, presented through a unique portrayal of multiple character perspectives. While retaining the classic look and feel of the original release, this remake breathes new life into a much-loved entry in the DRAGON QUEST series with 3D graphics, dual screen presentation and newly animated monsters.
Embark on a journey to explore the land, seas and skies of the DRAGON QUEST universe in this grand entry from the Zenithia Trilogy. Soon to follow are DRAGON QUEST V: Hand of the Heavenly Bride and DRAGON QUEST VI: Realms of Reverie™, never before released in North America.
Indulge in the colorful DRAGON QUEST world created by Yuji Horii, combined with the charming characters and monsters designed by Akira Toriyama and memorable soundtrack from famed composer Koichi Sugiyama to create an unforgettable gaming experience.
Experience the world of DRAGON QUEST through the perspectives of multiple characters with a unique, chapter-driven storyline
Journey through a beautifully rendered 3D world, with dynamic dual screen presentation and newly animated monsters.
Enjoy an all-new English translation that incorporates 13 known dialects from around the globe, bringing the diverse world and characters of DRAGON QUEST to life.
Unravel the ancient mystery behind a cursed kingdom by expanding your town via Chance Encounter mode, available through local wireless connection.
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Dragon Quest IV is rated
4.4 out of
Rated 5 out of
Perfect RPG for a fan of the NES seriesMy favorite types of games are RPG's, and even though I'm spoiled by more current games within the genre (MMO's like Warcraft), I still enjoy playing the more linear, turn based RPG's from 15-20 years ago. I was extremely excited to see DQ4 make it's way to the DS, it was one of my favorite all time RPG's on the old NES, even more so than the Final Fantasy series. Overall an excellent game, very well done storeline. The game is divided into 5 chapters: the first 4 are fairly easy to complete, and give the perspective of 4 separate storylines on a wide range of characters, all with their own unique quests (one chapter focuses on a warrior class playing solo, another focuses on group play with a mage & warrior, etc). The 5th chapter is very very long, and merges the 4 prior chapter stories with the main story about the hero; this is where the game really begins. As the hero begins his/her travels, the hero eventually meets up and joins all the prior chapters characters. It's a lot of fun to see what happened to your characters after their chapters ended but before the hero meets them; each of the first 4 chapters all end in a cliff hanger as well. Start to finish, definitely one of the best epic storylines in an RPG; definitely the first time I saw the overlapping of multiple story arcs within one game. Very in depth gameplay that moves at a good pace, I never feel as if I'm getting slowed down by endless grinding just to advance; as long as you fight most of the monsters you encounter while completing quests, you will level up at a good rate & be able to buy the best weapons/armor for all party members. Not overly challenging for the die hard RPG'ers, but still enough of a challenge that you will get well above 40 hours of game play. What is also nice is that even when you have upwards of 12 characters in your party, and only 4 can participate in battle at a time, the other characters not in battle still earn experience & level up, thus avoiding a ton of pointless grinding. Controls are pretty standard, game does not require the use of the stylus pen, which I never thought was a good option for RPG's anyway. No memory option for the battle user interface, so you every time you want to repeat the prior fight's commands, you have to reselect everything, but that's only a minor inconvenience. The graphics are on par with most 16-bit games, and Square/Enix did a good job revamping them, very colorful & adding cut scenes and animating the battle sequences. The music is also really well done, but very repetitive; it's the same background score for every town/castle/house, and for some reason the underlying bass line is super annoying to me. I do have one major complaint, that I've also seen mentioned in other reviews; the translation is the worst I've ever seen (yes, even worse than "all your base are belong to us"). I'd say you have to read about 80% of the in game text mulitple times to understand it, I mean you can figure out what the NPC's are trying to say, but some of the text is one step above gibberish. How hard is it to plug Japanese into an auto-translator, then run a spell check? If I can do it through any number of free websites, why can't one of the largest & wealthiest game companies not do it better? Overall though, definitely worth buying & playing, whether new to the genre or an experiened gamer. Still just as fun as I remember, and maybe we'll get some DQ's that were released in Japan only brought over to the US.
Date published: 2008-10-16
Rated 3 out of
Dragon Quest BoreExcept for a couple of side story based games, I've never played a Dragon Quest/Dragon Warrior game. Dragon Quest IV is a remake of an NES game that originally came out in 1990 in Japan and 1992 in the states. Dragon Quest IV is a game that reeks of "old school" RPG goodness. However, it feels too archaic to be fun in this day and age with all of the staples missing that are currently in the genre to keep it fun and hold everything together. Story: The story of an RPG is pinnacle to the enjoyment of the game, so I won't delve to deeply into the story of the epic adventure. Unlike many other RPGs, this game has different "chapters" which contain new characters with a new story arc compared to the previous chapter. Having a separate aspect to the overall story is quite refreshing, but having to level up the new characters from scratch can be quite annoying and tedious.I've never experienced "party talk", but it was apparently in the Japanese adaption of the remake and taken out for the releases of the rest of the people around the world. Party talk lets you talk to the people in your party (hence the name) and helps develop characters that are excruciatingly boring and one dimensional in this current version of the game.Sound: The music and sound effects are very archetypal and serve the purpose of making noise in the place what otherwise would be complete and utter silence. I personally find the music not to be that bad for a DS game, but I prefer to play without any sound besides the background of my tv set and the witty one liners of Scrubs and Everybody Loves Raymond. You can do the same, you won't be missing anything.Graphics: The characters and enemies are all 2D sprites and the backgrounds are in 3D. The perspective of the screen is a 3/4 view which can make some things hard to see when in a 3D environment. Luckily, the developers were insightful enough to let you rotate angles (in most cases) with the shoulder buttons. Not only does this allow you to see your surroundings more clearly, but it also lets you take in the scenery in all of it's glory.The environments in this game look amazing! The towns are sprawling with gangs of townspeople scrambling all over doing errands and the little villages look rustic, quaint and painted with every spectrum of pigment imaginable.Enemies also look amazing in their 2D presentation, they're colorful, the animations are very fluid and the magic attacks (given and received) are vibrant and varied. The graphics aren't pushing the DS to it's full potential, but this game is still extremely pleasing to look at.Gameplay: Unfortunately, the most important part of the game is the also the most lacking. As I said earlier, having new characters after each chapter is a fresh approach to an RPG, but having to constantly build up new characters from nothing feels monotonous. Leveling is also a grind, some people may like grinding, but the game is really cheap with the EXP which makes having to grind at low levels potentially annoying for most.The battle system feels old as dirt and doesn't work well in this day and age. You can't tell how much EXP you have unless you ask a clergyman, you have no idea how much health the enemies have and worst of all you can't always pick your target. If you have more than one of the same creature that needs to die, you can only pick that group of enemy and not a specific one in the group to attack. This can make a battle hugely frustrating because it negates any attack plan you written up and bases too much of the battle on luck and pure randomness.Putting the game down and picking it back up may prove to be a bad decision. I found myself to be lost many times because I had no idea where to go and there was no in-game clue to point me in any direction. There is a very good chance that you will find yourself going to this very same site as a reference on where the hell you're supposed to go next. Having to resort to this cheapens the g
Date published: 2008-09-23
Rated 4 out of
Another good game for the DSFirst off all I have to say is this game is great, I never really had a chance to play it on the NES when it came out because I did not own one lol. With all that said there are a few things that bug me about the game and that is the translation is passable at best, I mean the misspelled organize with organize and armor with armor and that is just a few examples. The other thing is they took out the neatest feature witch is team chat, it is hard to explain but the only way I can is if you played Tales of Symphonia or The abyss and ever so often you would press select for extra dialogue with characters witch expanded so much with the other characters and depth as well. With all this said it is still a very good game and if you're a Dragon Quest fan like I am you will love the game.
Date published: 2008-09-21
Rated 4 out of
Fun, but flawed.I should start this review by saying I've been a Dragon Warrior/Quest fan for as long as I can remember. Of course, when I heard Dragon Quest 4, 5, and 6 were coming to the DS, I felt I had to purchase them. For the moment, let's forget all of that, and get to the review! Without spoiling anything, I can tell you that this game is played in different chapters. You play as the hero for a short time in the very beginning of the game. Each of these chapters follows the members of your eventual party, explaning some things about them and how they became who they are. One thing I really was disappointed about in this game was the detestable translation. At times, the dialogue is just silly. Case in point, I can distinctly remember a cook telling me "I have to prepare the edibles." While things like this don't take away from the fun of the game, at times, it is annoying. While this game has a few bad things going for it, it has several good things going for it. The graphics, for one, are awesome. The use of the dual screen is good, too. As you've probably seen in the screenshots, the lower part of a building is showing in the bottom screen, while the higher part of it is in the upper screen. Something else I liked was the battle screen. I haven't played this game since the NES years, and, of course on that game, the monster spirtes didn't move. This is not the case in the DS version. The monster sprites have a very fluid motion. The best thing about this game, I think, is the music. It is very pleasing to the ear. Personally, music is a big element for me to fully enjoy a game. Thankfully, the music in this game is very nice. I was slightly disappointed by the fact that this game does not utilize the touch screen whatsoever. Personally, that's part of the reason I purchased a DS. The idea of being able to dictate parts of a game with a simple touch fascinating. Once again, this does not take away from the game at all. With everything in consideration, this game isn't bad. It's a solid DS RPG. A must-have for any Dragon Warrior/Quest fan, if they own a DS and want a taste of nostalgia.
Date published: 2008-09-17
Rated 5 out of
The Greatest RPG Of All Time? Quite PossiblyDragon Quest IV, the re-release of the original Dragon Warrior IV (NES), brings us back to the true heritage of the great RPGs we know today. The Hero, along with MANY other characters (both playable and non-playable), embarks on a journey with the most-noble of intentions. However, unlike many other RPGs of the era (and sadly, even of today), the storyline of the Hero, while the centerpiece of the game, is not the only area of focus. Featuring the first-ever inter-storyline engine, where the lives of MANY heroes, each with a different goal and agenda, will inter-twine to save the world from certain doom. RPG fans (and newbies alike) will long-remember the vast story of Dragon Quest IV, from the lovable Taloon, who wishes to become the world's premier arms dealer, to Maya and Meena, who areseeking to revenge their father's death. How in the end, all of these characters from all walks of life, come together to accomplish the goals of the greater good, as well as their own goals. Dragon Quest IV offers hours upon hours of exciting gameplay and one of the deepest stories of all time. I would definitely recommend this game to anyone looking for a good challenge and a memorable experience. And that's only the beginning.... The game also features new enhancements, while maintaining the original integrity of the game. Enhanced to a 3-D platform and split screen for the DS, the battle-style has not changed from the original NES Days (You know, back when you played games for how good they were, not for how they looked). Among the enhancements are a continuing storyline with extras to find and conquer even after the demise of the final boss. The DS version also maintains the ability to switch your characters during battle, so you can always keep a fresh face among the team. Old school game, new school name and design. Enix's original masterpiece returns for a new-generation and for those who remember the good-old-days. Fight on Mr. Hero, Fight On!