The good: some decent local multiplayer modes; graphics are alright The bad: controls feel clanky and uneven; story mode is very frustrating; some but not all content can be unlocked through cheat codes, which means you have to play the terrible story mode; Nail-A-Trick mode involves unresponsive Wii waggle and sometimes even shutting down your console; doesn't attempt to equalize the online mode and open-world design that is unique in the other console versions Tony Hawk games have always been one in the same. People expected a skater game with some urban gangster music and a collection of bizarrely-named tricks to figure out and pull off. By all means, very few of the Tony Hawk games have ever been remarkable. Mainly because the tendency of releasing games that are almost the same except for the name. And for the PS3 and XBOX 360, this version makes an attempt to introduce online mode and a free open world design. With those additions, this still doesn't make the unique Tony Hawk title that many have waited for, but we're not talking about those versions. We're talking about a version that was left out even more from being anything special and thrown in with a terrible control scheme. Tony Hawk's Proving Ground graphics are alright on the Wii. The colors are sharp and the skater stands out, but still nothing seems much different than you might expect. There is some fun to be had with the multiplayer modes, such as free skate, time attack, graffiti, and horse. You can customize your skater's outfit and skin color to about any image you would desire, being able to purchase more items as you progress in the game. The controls for this game are awkward and even tiresome. To kick you must shake the remote once, and upon doing the trick you need to shake again if you want more points. Not even the nun-chuck turning will give your character that sharp of a return. The story mode is broken down into finding random people and doing jobs for them. This wouldn't be so bad if the jobs were well thought out and somewhat easy to accomplish, but for the most part they're not. Especially when you must learn to do mid-air tricks. Using the nail-a-trick mode during the jump is especially painful. You must activate it during a jump then make rapid movements with the Wiimote, nun-chuck or both, and to make it worse if you don't do that in time, the game will freeze to the jump screen and fail to recognize any of your commands. This required me to reset the console and my arm hurt for almost an entire week. But at least you can unlock most of the skaters and three levels from typing cheat codes easily acquired from the internet, but too bad this won't unlock everything. You still have to get seven levels somehow which involves punishing yourself with this story mode, which made me give up on the game entirely. The fact that it doesn't include an online mode or free roam system doesn't seem like that much of a loss, but that would really have done justice to the other flaws on this game and would make it a somewhat approachable package. But those were left out as well. Tony Hawk's Proving Ground is a mess from the ground up. Perhaps sticking to the old formula and not attempting any major changes may have in turn made a positive difference in this game's case, but unfortunately that's not what people got, especially with this particular version. Using the Wii console's unique realism was extremely unfortunate in this case, because like a real skater I have a bruised right arm.
No: I don’t recommend this product