When I first saw this game in the store I thought it looked great. I looked it up, thought it would be a good buy. Unfortunately, I was so very wrong. I'm quite the fan of turn-based games like this. I thought it would be like Fire Emblem or Final Fantasy Tactics, but with a little twist (the route system). In a way, I was right. It is rather similar to the two, but only because they're all turn-based strategy games, and the graphics were somewhat similar to FFTA (kind of). The similarities end there. ROS had an ok start. The route system was ok. It was a little difficult, but not too much. It had the right amount of difficulty so that it was hard (you might have to redo the levels) but it's rewarding when you beat them. Unfortunately, the game quickly went from challenging, to borderline impossible. Eventually, the feeling of accomplishment after beating a level became the feeling of relief. Now, don't get me wrong. Games need challenge in them, or else they're rarely worth playing, but this was ridiculous. 6 people on a team with 40 or so enemies (usually much better than your units) coming at you from every corner is absolutely insane. I remember one level where I had to open a door, go through, get to the main "guy you have to kill", and kill him to beat the level. It was impossible. By the time I got the door open 2 of my people were killed (one being my healer -_-) and reinforcements had just arrived. I must of tried that level about 15 times. It was at that point when I sold my copy of the game. (I'm usually quite good at games like this, trust me.) In any other game, this would also be difficult. I know it's been done in Fire Emblem countless times. The thing is, it was still very possible in FE. Sure it might take a few tries sometimes, depending on the state of your units and other things, but never once in a fire emblem game have I ever felt it to be unfairly difficult. Ok, enough about the difficulty, lets talk about the gameplay itself (minus the difficulty). ROS really had potential to be a great game. The controls were easy to pick up, and they worked for the game well. It made good use of the touch screen, too. The route system was a really good idea which I hope is used again (just in a better game next time). ROS's graphics were nice too. It was just poorly executed. All in all, I thought this game was a huge disappointment. Not just because I wasted money on it, but it had the potential to be a really great game.
No: I don’t recommend this product