11 years ago
This is a satisfying sequel to Mega Man ZX. The BioMetals have been stolen from the Guardians' flying base (the "how" is not addressed), and given to predetermined Chosen Ones, known as Mega Men. There are two protagonists to choose from, Grey, a young reploid boy found in an abandoned labratory, and Ashe, a young human woman whose prowess as a bounty hunter is unrivalled. Either way, a chance encounter joins the main character with the game's BioMetal, Model A, and together they set out to stop the other Mega Men from spreading chaos. During the process, our heroes learn the truth about Model A. Along the way, our heroes will meet Vent or Aile (the previous game's protagonists) depending on which character's story they chose to follow, as well as the dynamic duo, Prometheus and Pandora. They get a little more than they bargained for, however, and wind up fighting a surprising enemy. It is then that they discover that Model A isn't quite what everyone thought it was... Overall, the game is a lot of fun. It makes more sense if you're familiar with the original ZX's story, but you won't miss much if you haven't played it (actually, it may cause less confusion to skip the first one altogether!). Graphics-wise, it doesn't deviate much from its predecessors (Mega Man ZX and the entire Mega Man Zero series), though some of the explosion animations are quite good. A nice touch is that many of the areas you've cleared can be seen in the distance from Hunter Camp (the main base for this game). The entire game includes voice-over in English, which was done very well for the most part (remarkably so in Prometheus' case). Unlike Mega Man ZX, the two characters' sprites differ slightly from one another even while megamerged, and many of the different forms' charge attacks are different, as well. There are some very challenging parts, but nothing a little practice won't solve (except maybe for a certain battle with a certain Shisaroid duo). Model A's unique copy ability takes the place of collecting the various BioMetals, and it allows the character to transform into any Pseudoroid or Mega Man defeated in battle, making battles as intense or easy as the player would like. The characters control very well, and the attacks are easy to master. The touchscreen is implemented a little better this time around. One annoying issue is the placement of Trans-Servers. MegaMan ZX allowed the player to transport to any full Trans-Server from any full Trans-Server. ZX Advent forces the player to activate return Servers in order to transfer back to locations traveled to, and this requires E-Crystals. There is generally one return Server for each area though, provided you have enough E-Crystals. The player can accept as many side quests as they like at the same time, a change that may not sound like much, but saves the player a lot of time and running around. Like any typical Mega Man game, it is relatively short, taking only a scant few hours to complete once. There are, however, three modes of difficulty, and many rewards to be unlocked by performing various feats (they're good enough that they actually make it worthwhile to play a few times), possibly the most amusing of which being Mega Man Model a (alpha), a form with extremely low firepower that resembles Mega Man from the classic NES games.
yes: I recommend this product