10 years ago
This game feels something like Disgaea with a little Fire Emblem mixed in. It's easy to learn, easy to master. Just watch your back! Great for casual gamers.
- Isometric tactical rpg
- You start each map with a certain number of characters in battle formation.
-There's at least one good chuckle per chapter, sometimes slapstick or childish, but can be appreciated by all.
- The music is nice, and the graphics are pretty good.
- The majority of the game is voiced over, and the acting is really good, for the most part, including profanity.
- Your character's direction facing and height relative to the enemy affects their damage and hit ratio.
- Upon completion of the game, there are two options: New Game + (which allows you to start the game over but keep your high-level characters. Remember those characters who joined you after you defeated them? Now you fight them with all the spells and skills and weapons you gave them!) and the "never-ending" dungeon (which, as the name suggests, is said to be bottomless, but an in-game character mentions that it probably isn't really. This author wouldn't know, he traded it in before reaching floor twenty. He has since rebought the game in hopes of exploring further, but hasn't taken the time to do so yet. One day...).
-Characters who fall in battle are revived automatically at the end of a chapter, but can also be resurrected by certain mages at a high enough level.
- Characters automatically learn new skills and spells as they level-up.
- Kopin, the Prinny of Luminous Arc, is sure to keep you entertained.
- There's an option to save your game mid-battle, such that you can power-off the system and resume where you left off, should you need to.
The game isn't without its quirks, of course.
- Each elemental affinity has a supporting and opposing type (there are six), which affects damage and healing. Attacking with a supporting element means less damage dealt, but healing supporting elements results in lesser curative properties.
- Characters health and SP are restored every time they level up, which comes in real handy. This was removed for the second game, which changes battle strategy greatly (this is not a bad thing).
- 9/10 of the game must be played with the stylus (this also was addressed in Luminous Arc 2, which is much more button-friendly)
- Not a whole lot in the way of team customization. Each character has only one usable weapon type, and usually only one or two new weapons are available per chapter (per character).
- Grinding must be done via random encounters (which isn't terribly fun. LA2 gives optional side quests that can be done for exp and rewards).
- Relatively short (forty chapters or so, I think).
Over all, it's a fun game with an interesting story and a logical and easy-to-master battle system.
yes: I recommend this product