9 years ago
Once again, another Metriod-vania title holds the candle to the Castlevania franchise. Vampire hunting is as fun as ever as you play Jonathan Morris, wielder of the Hunter's whip, and Charlotte, his magic-using friend. The typical video-game duo.
Unfortunately, this game is haunted by something more than just ghost and ghouls. For all the fun in this game, it's new gameplay elements aren't very well thought out.
Whose bright idea was it to have a mastering system for sub-weapons? It's merely an excuse for level-grinding. Not only that, it's annoying! Whenever you try to use sub-weapons constantly to level them up, you tend to run out of MP too quickly and you have to collect hearts somewhere. If no more hearts can be found, you have to re-enter the room. Again, and again, and again. Lather, rinse, repeat. It get tiresome and repetitive after a while. Also, who knew Richter Belmont (or at least, the Whip's memory of him) was weak against Cream Pie, one of the many weird sub-weapons you thought was useless? Are the Belmonts lactose-intolerant?
As for the heroic duo's teamwork system, it's a great idea, but not very well executed. Even though they have to work together to solve puzzles and proceed onward, it's a far cry from other games involving teamwork. In the end, it's like you're playing Castlevania 3 for the NES whereby you could switch between characters. Even though the final bosses (SPOILER ALERT!!) Dracula and Death tries to use the teamwork system against you, which you'd think would prompt the player into pulling off something only BOTH of our heroes can achieve, but in fact, can be beaten by a single expert player. What a waste of good potential.
yes: I recommend this product