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God of War by Sony Computer Entertainment America

Boxshot: God of War by Sony Computer Entertainment America

Luck of Ages XP Boost Only at GameStop and 3 In-Game Shield Skins!




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  • Platform: PlayStation 4
  • Publisher: Sony Computer Entertainment America
  • Developer: Santa Monica Studios
  • Category: Action


Pre-order God of War at GameStop and receive the Luck of Ages XP Boost and 3 In-Game Shield Skins!

Pre-order God of War at GameStop and receive the Luck of Ages XP Boost and 3 In-Game Shield Skins!

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It is a new beginning for Kratos. Living as a man outside the shadow of the gods, he ventures into the brutal Norse wilds with his son Atreus, fighting to fulfill a deeply personal quest.

God of War

Deities, Families, And Kratos' New Life
by Joe Juba

The reveal trailer for God of War was one of the most talked-about moments of last year's E3, and Kratos is making a return appearance at this year's show. Like many fans, I still have many questions after seeing the latest footage, which features cool-looking combat, father-son bonding, and an enormous serpent. To shed some light on the mystery of Kratos' new adventure, I had a chat with God of War creative director Cory Barlog. Though the specifics of the story are still being kept mostly secret, Barlog shared plenty of interesting information about Kratos' current circumstances, his evolution as a character, and the main themes of this upcoming action/adventure game.

Game Informer: What can you tell us about what has happened between God of War III and now?

Barlog: The specifics of that I can't go into, but what happens is that Greece presents a tremendous amount of pain for Kratos. He needed to get as far away as possible. The period of time from when he sort of walked away from Greece and kind of wandered - there's a period of time in which this guy wandered alone. Because he has this monster inside him, and I think at that time - at the end of God of War III - there was the kernel of the idea that everything he's done hasn't worked out too well for him. He needed to take stock. I think he really believes that getting away from people is going to help him center, but you can't get away from everything. There's a period of time where, honestly, he's trying to figure out how to control the monster. I think that's a struggle that even during the game, he has. And it's something he's going to need to teach his kid, as well... But where he's at now, he had to go through that isolation and separation in order to find a period in his life where he can actually change.

How do you approach reinventing God of War without changing too much about what made it popular in the first place?

When we first started working on this, disassembling the pieces and saying "what are the load-bearing walls that hold up this entire thing? The DNA that is God of War?" we knew that who Kratos is is so important in that world. But also, drama is really about a character developing and changing. If a characters remains stagnant - and in some ways I think we did remain too stagnant... We still developed the arc, but I think we could have been bold. And I think that's part of what we're doing here. Saying "Let's be bold, man. Let's jump off the cliff. Let's figure out when you try to redeem a character who has embraced being a ***."

Read the rest of the article at Game Informer

From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming's most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.

  • Bold New Beginning - His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive...And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series - satisfying combat; breathtaking scale; and a powerful narrative - and fuses them anew.
  • A Second Chance - Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
  • A Darker, More Elemental World - From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods. With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War's breathtakingly threatening landscape - by far the largest in the franchise.
  • Vicious, Physical Combat - With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.

©2017 Sony Interactive Entertainment LLC. God of War is a trademark of Sony Interactive Entertainment LLC.

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