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Aggressive Inline by Acclaim

BUY PRE-OWNED

$2.99

$2.69

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T
  • Blood
  • Strong Language
  • Suggestive Themes
  • Platform: Xbox
  • Publisher: Acclaim
  • Developer: Acclaim
  • Category: Action

Product Details:

This is a preowned video game. It is guaranteed to work on your X-Box video game console and may not include a box or instruction manual.Aggressive Inline is the first inline skating game for any next-generation console. Grab your inline skates and get ready to pull all kinds of cool tricks with this game. With just one button you can perform some amazing tricks, just like the pros.

Chris Edwards:

1986: Began skating the streets of Escondido, CA at the age of 12 on his first pair of Rollerblade skates, the Zetra 608's.

1987: Signed with Rollerblade Inc. as a junior team member and was featured in a pop video produced by Rollerblade Inc.

1988: Performed demonstrations in Southern California as a part of a promotional program managed by Rollerblade.

1989-1994: Appeared in many television and feature films promoting/introducing the sport of Aggressive Inline to the world.

1994: Won the Vert World Championship and finished third in the Street competition at the first ever World Championship Circuit (the precursor to the X Games). After the win Rollerblade produces the first ever skate designed for Aggressive Inline, the Tarmac CE, endorsed by Chris Edwards himself.

1995: Won X Games gold at the Inline Vert competition.

1996-1997: Won more X Games medals in the Inline Vert and street competitions.

1998: Forced to withdraw from competitions due to injuries sustained while competing.

1999-2001: Chris Edwards continues to promote the sport of aggressive inline through many tours in America and abroad. Chris also continues to give back to the sport by teaching new inline skaters at the Action Sports Mecca, Camp Woodward in Pennsylvania.
* 9 huge levels offering a plethora of rails, ramps, pipes and surprises.

* Over-the-top tricks never seen before in an action sports game. Hand grinds, six types of manuals, grind transitions, double leg grind, new big air tricks, wall taps, stalls, wall flips, hand plants and much more.

* Introducing the "Action Button," the one button for all your skitching, pole grabbing, vaulting and interactive needs.

* 30 to 60 objectives per level with challenges including time limit point total, Head-to-Head, single trick point value, NPC challenges and many others.

* 10 to 15 cinematic events per level that makes the worlds really come alive. As an example, if you skate off of the Atlas statue, the massive globe rolls on to the street smashing two buses that form into a half pipe.

* Integrated Park Editor within main game levels allowing player to build terrain in order to accomplish objectives.
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