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Titanfall by Electronic Arts

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  • Blood and Gore
  • Strong Language
  • Violence
Titanfall is rated 4.0 out of 5 by 3434.
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  • Platform: Xbox One
  • Publisher: Electronic Arts
  • Developer: Respawn Entertainment
  • Category: Shooter

Product Details:

Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting to the next generation of multiplayer gaming.

Prepare For TitanFall

Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.

Fast-Paced Advanced Combat

The advanced combat techniques of Titanfall give you the freedom to fight your way as both elite assault Pilot and fast, heavily armored Titan.

"The Titan moves with speed and grace normally reserved for general infantry and handles like an extension of the Pilot himself, holding a weapon in a first-person view." - Game Informer

The Frontier

Welcome to the Edge of Civilization
In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as The Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilization. But for pioneers, explorers, mercenaries, outlaws, and soldiers - the Frontier offers both adventure and opportunity.

The Factions

The Interstellar Manufacturing Corporation (IMC)

The IMC started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and re-brandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC. With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximizing profits and shareholder wealth, using the legal application of force when necessary.

Graves

In the IMC command structure, Vice Admiral Graves is formally known as the CINCFRONT, or Commander-in-Chief, Frontier Command. Despite the elaborate title, Frontier operations are notorious for their lack of adherence to traditional protocol, allowing Graves to personally command IMC forces in the field, and to operate far more informally than commanders in the Core Systems. Graves has a reputation as a maverick within the IMC. His calls for policy change have often been deemed too risky to IMC forces, and too lenient to Frontier citizens. During the inquiry into the Odyssey scandal, Graves maintained that the ship was forcibly commandeered by MacAllan and his band of mutineers.

Blisk

Blisk is a South African mercenary working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC's offer of renewal was just too good to pass up.

Spyglass

Spyglass is a physical manifestation of the IMC's vast computational network identity, handling logistics, navigation, deployment, and communications between all IMC forces on the Frontier. Spyglass units are built on a modified Spectre chassis and are considered expendable in the field, often accompanying ground forces aboard dropships to provide up-to-date mission information and live surveillance.

The Militia

The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organizations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier. The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.

MacAllan

A highly decorated veteran of the Titan Wars, MacAllan served as the executive officer of the IMS Odyssey, under the command of Vice Admiral Marcus Graves. The Odyssey's mission was part of a peacekeeping operation on the Frontier for the IMC. Official IMC reports indicate that MacAllan led a mutiny aboard the Odyssey fifteen years ago, citing numerous grievances with the IMC's treatment of Frontier citizens. However, these reports have not been proven, in the absence of the ship's flight data recorder, which was lost when MacAllan and his people escaped with the Odyssey, and disappeared into an uncharted sector of the Frontier.

Bish

The name Bish is short for Bishamon, the mythological god of warriors within the Japanese Seven Gods of Fortune. Bish is an IMC-trained electrical engineer, born and raised on Earth. After getting screwed over by the IMC on a Frontier job placement that cost him all his savings just to move out there, he ended up in the right place at the right time - the notorious Bish bar brawl' - to take the Militia's timely offer of employment. Bish now serves as a Combat Intel Specialist, remote hacking into IMC systems during combat on behalf of ground forces, tracking mission progress, and giving tactical guidance to Pilots on the ground.

Sarah

As a child, Sarah lost several close members of her family to incidents in which the IMC displaced Frontier citizens by force. As a result, she vowed to take revenge on the IMC at every possible opportunity, refusing to rest until they have been removed from the Frontier. For most of her career, she served in Covert Operations for the Militia, before moving into the command ranks of the Militia's Marauder Corps. Her long list of successful attacks on IMC installations landed her on the IMC's High Value Target List, where she remains listed as one of the 50 most dangerous Militia operatives still at large.

The Combatants

Pilots

As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification - a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat & dismounted parkour movement, a fully combat certified Titan pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier.

Titans

Titans are descendants of present-day fledgling military exoskeletons. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life.

Ogre Class

There are no two ways about it - the Ogre is engineered to be the ultimate battle tank, in Titan's clothing. As a consequence, the Ogre places a premium on its armor and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts and outlives everything else on the battlefield.

Stryder Class

Survivability through speed and agility is the key to the Stryder's considerable battlefield prowess. Faster than every other Titan chassis on the market today, the Stryder's mobility is the culmination of many years of award-winning R&D into linear and rotary actuator technology. Of course, even with this agility advantage, the Stryder does not sacrifice any of the superior features your mission has come to depend on in the Hammond Robotics line of Titan battle platforms.

Atlas Class

As a multi-role Titan, the Atlas excels where all other models fall short. The Atlas represents the state-of-the-art in weapons platforms and provides good protection and increased mobility over the Ogre chassis. Whether the mission demands reconnaissance, rapid assault, fire support, tactical support, or a combination of all these, Atlas frontline elements are dependable, powerful and, importantly, get results.

Game Modes

Attrition

If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points. The winning team is the one that hits the score limit first, or has the highest score when the time is up.

Hardpoint Domination

Capture and hold the three hardpoints in the map for your team to earn points. The more hardpoints you hold, the faster you win. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time - a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralizing will happen.

Last Titan Standing

In Last Titan Standing, everyone starts in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts.

Game Maps

Angel City

When the IMC instituted martial law in Angel City, massive walls were built and a system of security checkpoints was created to divide the city into many smaller districts. The unfortunate residents of the Harbor District, now unable to move freely throughout the city, are only able to view the glittering skyline from afar. Pilots fighting in the city gravitate to the highly accessible rooftops, using them to cross entire city districts without ever touching the ground.

Fracture

The IMC's discovery of fuel-rich veins beneath this once-beautiful community led to aggressive, systematic fracking of the area, turning it into a seismically unstable shell of its former opulence. Titans rule much of the jagged terrain, forcing Pilots to move through and take cover within the interiors of the abandoned buildings. The best Pilots will carefully time their Cloak usage for the precise amount of time that is necessary to move between the protective interior spaces, or use every available square inch of vertical surface to string together complex wall-run routes.

KEY FEATURES
  • Fast-Paced Future Warfare - In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24' tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
  • The Future of Online Multiplayer Action - The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity.
  • The Visionaries that Defined Gaming for a Generation are back! - Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall

Specifications:

Game Details

Connectivity
Xbox Live Gold Membership is required to play.

Important Information:

If you are excited for the launch of the Xbox One, then be sure to check out our Xbox One page, with all the latest Xbox One games and accessories.

Important Information:

If you are a fan of Titanfall check out all the latest Titanfall 2 games and accessories available for the Xbox One and PlayStation 4 now.

Rated 5 out of 5 by from Insanely fun and epic fps This game did something no one game had and nailed the online gameplay of a fps like CoD being combined with massive vehicle warfare aka the Titans. I don't even know what to compare this game to but it is truly epic. Buy it if you own an Xbox One and enjoy online action.
Date published: 2016-07-23
Rated 4 out of 5 by from Pretty fun, with friends Played several hours, but, as with most, its more fun with friends. great ideas, not alot of single player support though. the graphics look great, sound is great, not alot of technical issues that i found while playing. several different maps/gametypes to play make it fun for a few hours.
Date published: 2016-01-10
Rated 4 out of 5 by from Very destructive game and overall is amazing. I believe this game brings hardcore gamers a very mind blowing game. For new comers something great.
Date published: 2016-01-09
Rated 5 out of 5 by from Amazing! This is the one of the best fps games that I have ever played! The gameplay is sooooo incredibly fun; from raking up points killing A.I controlled grunt, wall running, Titan to Titan combat, or even just running around the map. The only thing that sucks about this game is that the campaign was pathetic (Like I still don't even understand why the IMC and the militia are fighting; and I played through the campaign like 3 times). Also, you can't extensively customize your titan, so it doesn't really give you a sense of ownership like in Armored Core; you can't customize you pilot either. In the end this game is an amazing buy for only $15 currently; some people may say that there is barley anyone online which may be true. Usually there less than 10,000 people total, but that is okay because of the great net code; I always find a match even if there is only 100 people in the game mode.
Date published: 2015-07-01
Rated 4 out of 5 by from Great fun and tons of action This game is blast to play, the wall running the titans, and the abilities all make this game great. The only two gripes I have is the lack of weapons and character customization.
Date published: 2015-06-01
Rated 4 out of 5 by from Great Concept but hard to obtain satisfaction Wall jumping was a great idea, shooting was fluid and graphics are great. Live play only so you need Xbox Gold and there's no campaign's for playing against the AI. What bugged me was the lack of real practice to be able to start a Live game and not get creamed all the time until you mastered more than the basics.
Date published: 2015-04-19
Rated 4 out of 5 by from Stand by for awesomeness. Titanfall is an amazing game overall. It's a pretty original idea and the gameplay is fun and interactive. Customizing weapons is very easy and fun, unlike CoD Ghosts. There is a story, but the "Campaign" leaves some consistency to be desired. However, this also makes it easy to just jump into the game and not worry about much. Titanfall delivers. I can't wait for the sequel!
Date published: 2015-03-24
Rated 4 out of 5 by from Awesome game! When I first got Titanfall (Day One.) it was a great game with a few features missing; now after many updates, it' my favorite shooter. Controls are spot on, and dedicated servers make the experience SO much better than C.O.D.. I've played on the 360 and X Box One, and while they both control excellent the X1 graphics make the earlier console seem washed out. There are not as many players for Titanfall as the newer C.O.D., but always find a match quickly. Bottom line? I thought it was worth the price at $59.99 and now that it's cheaper, you can't go wrong.
Date published: 2015-03-03
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