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Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting to the next generation of multiplayer gaming.
Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.
The advanced combat techniques of Titanfall give you the freedom to fight your way as both elite assault Pilot and fast, heavily armored Titan."The Titan moves with speed and grace normally reserved for general infantry and handles like an extension of the Pilot himself, holding a weapon in a first-person view." - Game Informer
The IMC started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and re-brandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC. With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximizing profits and shareholder wealth, using the legal application of force when necessary.
In the IMC command structure, Vice Admiral Graves is formally known as the CINCFRONT, or Commander-in-Chief, Frontier Command. Despite the elaborate title, Frontier operations are notorious for their lack of adherence to traditional protocol, allowing Graves to personally command IMC forces in the field, and to operate far more informally than commanders in the Core Systems. Graves has a reputation as a maverick within the IMC. His calls for policy change have often been deemed too risky to IMC forces, and too lenient to Frontier citizens. During the inquiry into the Odyssey scandal, Graves maintained that the ship was forcibly commandeered by MacAllan and his band of mutineers.
Blisk is a South African mercenary working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC's offer of renewal was just too good to pass up.
Spyglass is a physical manifestation of the IMC's vast computational network identity, handling logistics, navigation, deployment, and communications between all IMC forces on the Frontier. Spyglass units are built on a modified Spectre chassis and are considered expendable in the field, often accompanying ground forces aboard dropships to provide up-to-date mission information and live surveillance.
The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organizations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier. The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.
A highly decorated veteran of the Titan Wars, MacAllan served as the executive officer of the IMS Odyssey, under the command of Vice Admiral Marcus Graves. The Odyssey's mission was part of a peacekeeping operation on the Frontier for the IMC. Official IMC reports indicate that MacAllan led a mutiny aboard the Odyssey fifteen years ago, citing numerous grievances with the IMC's treatment of Frontier citizens. However, these reports have not been proven, in the absence of the ship's flight data recorder, which was lost when MacAllan and his people escaped with the Odyssey, and disappeared into an uncharted sector of the Frontier.
The name Bish is short for Bishamon, the mythological god of warriors within the Japanese Seven Gods of Fortune. Bish is an IMC-trained electrical engineer, born and raised on Earth. After getting screwed over by the IMC on a Frontier job placement that cost him all his savings just to move out there, he ended up in the right place at the right time - the notorious Bish bar brawl' - to take the Militia's timely offer of employment. Bish now serves as a Combat Intel Specialist, remote hacking into IMC systems during combat on behalf of ground forces, tracking mission progress, and giving tactical guidance to Pilots on the ground.
As a child, Sarah lost several close members of her family to incidents in which the IMC displaced Frontier citizens by force. As a result, she vowed to take revenge on the IMC at every possible opportunity, refusing to rest until they have been removed from the Frontier. For most of her career, she served in Covert Operations for the Militia, before moving into the command ranks of the Militia's Marauder Corps. Her long list of successful attacks on IMC installations landed her on the IMC's High Value Target List, where she remains listed as one of the 50 most dangerous Militia operatives still at large.
As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification - a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat & dismounted parkour movement, a fully combat certified Titan pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier.
Titans are descendants of present-day fledgling military exoskeletons. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life.
There are no two ways about it - the Ogre is engineered to be the ultimate battle tank, in Titan's clothing. As a consequence, the Ogre places a premium on its armor and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts and outlives everything else on the battlefield.
Survivability through speed and agility is the key to the Stryder's considerable battlefield prowess. Faster than every other Titan chassis on the market today, the Stryder's mobility is the culmination of many years of award-winning R&D into linear and rotary actuator technology. Of course, even with this agility advantage, the Stryder does not sacrifice any of the superior features your mission has come to depend on in the Hammond Robotics line of Titan battle platforms.
As a multi-role Titan, the Atlas excels where all other models fall short. The Atlas represents the state-of-the-art in weapons platforms and provides good protection and increased mobility over the Ogre chassis. Whether the mission demands reconnaissance, rapid assault, fire support, tactical support, or a combination of all these, Atlas frontline elements are dependable, powerful and, importantly, get results.
If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points. The winning team is the one that hits the score limit first, or has the highest score when the time is up.
Capture and hold the three hardpoints in the map for your team to earn points. The more hardpoints you hold, the faster you win. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time - a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralizing will happen.
In Last Titan Standing, everyone starts in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts.
When the IMC instituted martial law in Angel City, massive walls were built and a system of security checkpoints was created to divide the city into many smaller districts. The unfortunate residents of the Harbor District, now unable to move freely throughout the city, are only able to view the glittering skyline from afar. Pilots fighting in the city gravitate to the highly accessible rooftops, using them to cross entire city districts without ever touching the ground.
The IMC's discovery of fuel-rich veins beneath this once-beautiful community led to aggressive, systematic fracking of the area, turning it into a seismically unstable shell of its former opulence. Titans rule much of the jagged terrain, forcing Pilots to move through and take cover within the interiors of the abandoned buildings. The best Pilots will carefully time their Cloak usage for the precise amount of time that is necessary to move between the protective interior spaces, or use every available square inch of vertical surface to string together complex wall-run routes.
If you are a fan of Titanfall check out all the latest Titanfall 2 games and accessories available for the Xbox One and PlayStation 4 now.