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Pilot and Titan unite as never before in Respawn Entertainment's highly anticipated Titanfall® 2. Featuring a single player campaign that explores the unique bond between man and machine, and backed by a deeper multiplayer experience, Titanfall 2 delivers fast-paced action brimming with inventive twists.
Fight across grand sci-fi battlefields as swift soldiers capable of calling down giant mechs to do their bidding
Environments and robot designs are spectacular, but human character models look out of place
Characters who should be flimsy caricatures are brought to life by great voice acting, and a phenomenal score bolsters the action
Like its predecessor, Titanfall 2 plays like a simple and straightforward first-person shooter whether you're zipping around with a submachine gun or bearing down on your opponents in your titan
Titanfall 2 is that rare game where both its single-player and multiplayer modes are exceptional and highly entertaining in their own ways
When the first Titanfall was released, it garnered praise for pitting players against each other in the future as wall-running, submachine gun-toting pilots capable of calling down and controlling massive mechanized death machines. However, the game also received a good deal of criticism for lacking a single-player component. The sequel seeks to satisfy those in search of a more story-driven singular experience and succeeds. If the original Titanfall was a proof of concept, then the sequel is a fantastic and polished second draft that deftly uses all of the qualities that made the first game so bold and fresh.
Titanfall's universe is simple: An evil empire is trying to rule the galaxy and a rebellion is fighting them, with both sides duking it out on various planets. Certain specialists in both armies, simply referred to as "pilots," are capable of operating mechs called Titans. Pilots are also deadly on their own, capable of swiftly moving across the battlefield and dispatching foes.
In the campaign, you play as rebel Rifleman Cooper, who's training to become a pilot when his regiment gets stranded on a mysterious, lush planet. You wake up to find your mentor dying after he saves your life. He gives you control of his Titan, B.T., and charges you with finishing a secret mission involving something called the Ark. The story's strength hinges on Cooper and B.T.'s relationship. Cooper is unproven but ambitious. B.T. is a straightforward, sticks-to-the-facts A.I. that lives by Asimovian protocols like "uphold the mission" and "protect the pilot." Their dynamic is akin to a buddy comedy, with Cooper often understating the situation and B.T. taking him to task for it with data. A number of scenes throughout the campaign had me chuckling, and when the credits rolled I was impressed with just how much I cared for my greenhorn-turned-Rambo and his robo sidekick.
The campaign has a narrow mission structure similar to Call of Duty, where you're constantly being funneled from location to location, accomplishing objectives, and then moving on to the next level. However, nearly all of the sections where you're fighting enemies are open, giving you a bevy of tactical options to complete your goals. Early on you come across a camp filled with enemies patrolling the grounds. You can stroll right in guns blazing and kill everyone, or prowl with your stealth camo power-up and snap necks until no one's left. You can even get past this area without killing a single soul, cloaking and dashing past enemies. You can't progress through the entire game without killing anyone, but the option pops up frequently.
See more of the review at Game Informer
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