Rated 4 out of
Roller Coaster Tycoon with a twist
I am a long-time fan of the Roller Coaster Tycoon franchise. My cousin and I would spend countless hours on his computer, building tons of different theme parks, and many times we would get bored and decide to start killing the guests. The brilliant side to ScreamRide is that it focuses on the dangerous roller coasters, and there are no penalties if riders get thrown off (we never actually see anyone die). However, my main issue with this game is that it feels very condensed. You can only build one roller coaster or ride at a time, and all of the theme park management aspects of the classic Roller Coaster Tycoon series are gone. It's all about generating speed, G-force, and screams now. It's fun for a time, but it can be very difficult to meet the criteria that each level requires of you.
The soundtrack, with its Tron-like techno sounds, was probably my favorite part of the game. It does get a bit annoying after a little while, but it's still cool nonetheless. The graphics are about as good as I've come to expect of my Xbox One system so far, and aren't really a major driving point of these amusement park games anyways. My main issue is that the game feels too condensed. You are given a set of tasks in each level in the campaign, and the tasks are particularly challenging to meet. But when I make a ride, I like to see that ride next to other rides that I make. I want to see a whole parking lot full of rides that destroy all kinds of buildings simultaneously. That, unfortunately, is nowhere to be found in ScreamRide, which was a pretty big let-down for me. Perhaps if some developer could combine the destruction-happy aspect from ScreamRide with the park management mechanics of Roller Coaster Tycoon, it would be the ultimate park management game. It needs to happen. Now.
Date published: 2015-07-13