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Middle-earth: Shadow of Mordor Game of the Year Edition by Warner Home Video Games

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M
  • Blood and Gore
  • Intense Violence
Middle-earth: Shadow of Mordor Game of the Year Edition is rated 4.0 out of 5 by 3.
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  • Platform: Xbox One
  • Publisher: Warner Home Video Games
  • Developer: Monolith Soft
  • Category: Action , Adventure

Product Details:

Experience the definitive version of Middle-earth: Shadow of Mordor which includes The Lord of the Hunt and The Bright Lord story missions, the Trials of War challenge series plus additional Warband Missions, Runes, & Skins.

Winner of over 50 "Game of the Year" awards including Game of the Year, Best Action Game and Most Innovative Game.

Game of the Year Edition Includes:

  • The Lord of the Hunt Mission
  • The Bright Lord Story Mission
  • Test of Power Challenge Mode
  • Test of Speed Challenge Mode
  • Test of Wisdom Challenge Mode
  • Endless Challenge Mode
  • The Dark Ranger Skin
  • Captain of the Watch Skin
  • Hidden Blade Rune
  • Deadly Archer Rune
  • Flame of Anor Rune
  • Rising Storm Rune
  • Guardians of the Flaming Eye Warband Mission
  • The Berserks Warband Mission
  • The Skull Crushers Warband Mission

    Important Information:

    If you are a fan of Middle Earth franchise, check out all the latest Middle-Earth: Shadow of War games and accessories available for PlayStation and Xbox now.

    Rated 5 out of 5 by from My kind of game I love this game! The graphics are awesome, the play is awesome. There is nothing like killing about 50 Orks to make a smile appear on your face!
    Date published: 2016-10-28
    Rated 3 out of 5 by from An Attempt Was Made I'm a big fan of Tolkien's world and have played more than my share of disappointing games clumsily thrown into this beloved setting. In comparison to all...that, this game is alright. But on its own it isn't much of a game. Every element seems to be stripped from Assassin's Creed (stealth kills done with a special blade, parkour across open setting, combat that feels sluggish and unresponsive) or the Arkham (Batman) series (basically the same thing, except combat is graded). There is a system of upgrades that unlocks in tiers as the story progresses, but it seems the developer has done little to balance the game for challenge. Indeed, when I wasn't one-shotting captains and laying waste from horseback (...or is it beastback?) I was getting my rosy red buttocks handed to me on a platter. I feel some in-between would have nice. The combat is a horrid chimera of various mis-matching elements screaming in agony, begging for the sweet release of death. Combat features a combo meter that fills with successive hits. It is more lenient than the Arkham games, as you can be not hitting things for about a second and a half before the combo resets. There is a counter button for certain strikes and when to use it will be clearly labelled by the button flashing over the enemy's head. This is not the only visual design failure, mind. The orcs are numerous in size and shape and, until one unsheathes a weapon, it is difficult to tell how they will behave once combat starts. Additionally, the game is constantly surrounding you with innumerable foes, meaning that, no matter how well you counter and roll, something is going to hit you by sheer dumb luck, resetting the combo meter, and disabling the skills needed to get you out of that situation. In fact, using numbers to overwhelm the player is the only way the developers have managed to introduce difficulty into the game. Perhaps I should give them more credit. After all, they have another trick up their sleeves - castration. Many of the bosses have strengths and weaknesses that can be exploited. At random, they can be immune to certain things like taking an arrow to the face or being stabbed in the throat. For the warchief/captains that are placed on the board, this adds an interesting challenge and makes the game organic. But, and this is an odorous, flatulent but, major plot villains are immune to all your tricks and will often zoom across the screen to hit you with an unblockable attack. In addition, stealth no longer works in many of these instances just off at random. Basically, all the toys in the tools are hurled out of the toolbox for a boss fight. What is your game, then? If I am not honing and perfecting these skills in order to pit them against opponents that will test me on them, what do you have? An excellent tool to make money by stealing other peoples' game type, combat, and world. That's what. There are a lot of good ideas floating around in this game, I'll admit. A lot of elements that would look good if they just had a bit of polish. Ambushing and hunting orcs is an activity I'll admit I've wanted ever since Aragorn exclaimed "we're hunting orc!" at the end of Fellowship. Having a system of figuring out weaknesses on randomly generated bosses could have carried the game altogether. But the combat is clunky, the stealth is temperamental, and the story is unassuming, despite revolving around a very, extremely, indescribably important person. Bottom line: Game is alright, but very disappointing. Throwing out either the open world or the story missions in order to make sure the other shine would have done this game a world of good.
    Date published: 2015-11-07
    Rated 4 out of 5 by from Agitating, But Worth It This is such a beautifully made game. Tends to throw the book at you too often. A giant cluster tends to being overwhelming in this due to the the button scheme, but SO worth it
    Date published: 2015-07-02
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