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Seek out the Lords of Cinder and return them to their thrones to restore flame to a decaying world of ash
Beautiful and varied environments, including my personal favorite from the entire franchise (including Bloodborne)
Intense and orchestral boss tunes, chilling screams, and terrifying enemies crawling, laughing, and clanking around shape the world around you
This is a challenging game compared to many other available titles on the market. Though the difficulty curve begins mild, be ready for that to change as you progress
An excellent entry in the fantasy series featuring unique environments, bosses, and a massive wealth of secrets and surprises
After a divisive second installment in the Souls series, many questions are swirling around Dark Souls III. Will players continue to be surprised as they move through beautiful environments that are as imaginative as they are deadly, or will franchise fatigue set in? Can the massive, grotesque, and intimidating bosses continue to drive fear into the hearts of players and inspire them to overcome seemingly impossible challenges through perseverance and sheer force of will? Can From Software do it again? The answer is yes, From Software and Hidetaka Miyazaki have created yet another masterful and challenging action RPG experience.
Combat depends greatly on the playstyle you choose. Whether you're playing with a heavy shield designed to take blows or dashing about and rolling, knowing your opponent's abilities and moves is as important as knowing your own. Deliberate, precise attacks - coupled with judicious defense - are the only way to victory. Failure to abide by these rules, like recklessly charging around as you would in a typical action game, invariably ends in a crushing defeat that sends you back to a bonfire - minus your payload of collected souls. Death remains a valuable learning experience for new players and veterans alike. New to Dark Souls III are weapon arts or skills, and while many weapons share the same abilities, some weapons have unique skills that are a lot of fun to play with. They don't change the core game formula much, but offer a nice new accent of flavor to combat, and are especially interesting with weapon types that didn't get as much love in prior Souls games, like bows.
Hundreds of weapons, armors, accessories, and spells are available, so you have the tools to get the job done regardless of your playstyle. You can be an archer, caster, shielded tank, two-handed brute, dual-wielding mercenary, speedy Bloodborne-style hunter (complete with items tailored to and referencing the archetype), and more. Respeccing your stat points is available from one of the NPCs you meet about a quarter through the game, so don't worry too much about making a mistake. This is a great boon if you accidentally mess up a few stat points or completely change your loadout after finding heavy armor or that perfect weapon you always wanted later on in the game.
See the rest of the review at Game Informer
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