Sonic Free Riders
Could be the best Kinect/Natal title at launch.
Yeah, I like Microsoft's old name for this motion controller better, but that's beside the point.
From everything I've seen at E3 and other videos from YouTube and Destructoid, this title could be the best among all the Natal titles at launch. I have to give SEGA a lot of credit for taking a risk with the technology this early, and I think it will pay off when the game comes out.
Early videos show that you can do tricks by jumping when your board is airborne, and boost by kicking at the ground. Steering is done by leaning left and right, but your character may need to be either Frontside or Backside like you are to play the game correctly.
That said, hope for a demo somewhere around launch day and if there is one, play it. I'm looking forwards to this.
Thank you, and good day.
It is pretty good, to be honest
Ok, so I have seen way too many reviews that write off this game as unresponsive and that you can't jump in and play. Well, I am here to tell you that the game works pretty well, considering it was a launch title. For those who think that they need to lean over SO FAR to get your character to turn, that is a COMPLETE LIE. The reason i say this is due to the fact that it calibrates to your movements before each race; think less is more in this instance. for the gameplay, I feel that the game is pretty fun, overall if you play through the tutorials when you start the game up for the first time. That is why people keep giving this game a bad rep; They jump in and don't take the time to read the manual or do the tutorials. I have also played multiplayer; there are issues, but like I have said, IT WAS A LAUNCH TITLE, launch titles are usually going to have issues. All in all, this game should be given a chance because if you get it used you can always return it within a week of purchase.
An Epic Game
Sonic Riders has always been involved with a lot of motion, and with Kinect, the motion is no longer confined to being inside the screen.
I would recommend this game to many.
Very long tutorial, but it teaches you very well.
Hard at first, but easy as pie once you get the hang of the game.
Overall Rating: 10,000,000
clunky at best
i got this game in jan of 2011 and havent touched it since. from the look of the gameplay, i figured it would be almost like mario kart on the xbox, and while the items, levels, characters, and shop get your hopes up for a fun game, supported by the music and graphics (nothing special or cutting-edge, but they fit in with the overall race-and-blast feel of the game) the MAJOR downside is the interface. i also own kinect adventures and feel that my avatar and the gameplay reflect my movements well enough that the mistakes are my own, but with sonic free riders it feels like im trying to adapt my body to a mold that keeps changing! im not even really sure what the thing they make you do at the beginning of each race is, either, because it doesnt seem to adjust to your movement, nor does it save the results so you can skip it in the future... with a controller or better kinect recognition, this would be a great party game, but as is it can barely even be called playable.
a good choice for your money
not only one of the first kinect games to not be as basic as others ( if basic they can be called that is) sonic has made in impression on people for a while, it only makes sense to add REAL KINETIC MOTION to sonic riders, and so, sonic free riders is here!, an amazing game, no noticable delay on my part, and the graphics have come a long way from original sonic games.
Sonic Free Riders is Awesome
Man this games looks awesome it's a shame Jason Anthony Griffith left now's Roger Craig Smith voicing Sonic it's not the same anymore and so does Tails he's voiced by Kate Higgins but I'm glad Shadow and Silver are in it I'm definitely getting this game either for Christmas or Pre Ordering it
A real review
This game is great when your talking about the graphics, the sound, and the story. But otherwise it is very tricky. Everything takes practice. But what bothered me the most was the turning. After a few weeks, I still can't seem to get my character to turn correctly. Turning depends on how you tilt your back, and the Kinect doesn't always recognize when you tilt forward or backward. Also, if you live in an apartment with someone living under you, forget about getting this game. There is a lot of spin-jumping, and if you don't jump high enough the Kinect won't recognize it. And I know all of this isn't all of the game's fault, but when I play Kinect Adventures or Kinect Sports i seem to have no trouble at all. Maybe if there were certain bands for your arms, legs, and head you would be more in sync with the Kinect. If you're looking for a game that's similar to Sonic Riders, maybe you should try Adrenaline Misfits.
This game is absolutely terrible! The controls are broken. Trying to turn either doesn't work or has you fly across the screen. Also, playing one match caused me and my friends (without any history of motion sickness) to become nauseous and vomit. Multiplayer forces you to hold hands with your partner (who is this for?) and online play is barren. The design of the levels includes dead ends with redirector pads that fling you across the screen, adding to the nauseation.The menu is the WORST part of the game. The menu scrolls to things in the opposite way you want them to and, when trying to pull the menu item down to select it, scrolls to another item. Even if you wanted to use the voice commands you would need to memorize every menu item. Bottom line, I thought this was the game that could prove the Kinect has potential for multiplayer, I was horribly mistaken
Awesome introduction to the Kinect!
I bought the Kinect because of this game, and I wasn't disappointed. This is an awesome racing game starring our favorite hedgehog and his furry friends. It's very beautiful from the graphics to the music (though some of the voice acting is questionable, particularly Shadow's), and it's a blast to play! It'll definitely leave you in a sweat. It takes awhile to get comfortable with the controls, but with a little patience and a properly calibrated Kinect, you will enjoy this game, especially if you play it with others.
A Solid Title
After reading mixed reviews from major gaming critics, I wasn't sure about this game. After practicing for a while I get the feeling that those who rated this game 4.5 may have been playing incorrectly. Either way, I am satisfying with this title.
You can't really jump in and start playing this game, it takes practice. Starting with the tutorial is a good way to get a feel for this game, and it doesn't take too long. The gameplay is a lot like riding a skateboard, and if you've ever ridden a skateboard, you know you have to work at it to get good. This is a lot easier than riding a skateboard, but the mechanics are the same when it comes to turning. After playing for about an hour I thought this game was no good and thought about returning it, but I gave it another chance and got used to the controls and it's pretty fun once you know how to play.
Even though there is a rather high learning curve, the game still suffers from mild unresponsiveness. Usually you have to move in just the right way for the game to act the way you want it to, which can be taxing on your body, but at least it's not delayed much like some Kinect games. Ducking under obstacles and jumping off ramps on time hardly represents a problem.
My legs can get pretty sore from playing this, mostly because you really have to act as if you're on a skateboard, and the base of a skateboard is flexible, allowing your ankles to move with more ease, whereas the floor is just a stiff surface. I won't let that affect the score much, but it's something to consider. I don't use my legs that much, anyway. So other people may not get as sore.
The design of the courses makes up for the unresponsiveness a little bit. If you don't manage to turn enough and hit a wall, it will face you in the intended direction. Though it would be better for it to turn correctly 100% of the time, the design saves some frustration and makes it a much more enjoyable experience.
Albeit Kinect technology is still very new and it's expected that some games will suffer with at least minor malfunctions, I'm not letting its time and place affect the score. My point being, if you're looking to get a game for Kinect today, there is no shame in getting a game with a score as low as 6, since there are few games with a high rating on the Kinect. I'm sure this will change with time.
OVERALL: A solid title, mild unresponsiveness, but still fun. The music is nice, and I would recommend this game to someone looking to get a more face-paced Kinect experience.