Resonance of Fate
Why is this better than FFXIII? why?
The Main reason why i find myself playing this game over Final Fantasy, is because it is NOT a Linear Game! FFXIII i was disappointed like tons of other people, with all the same reasons. But yesterday when i picked this one up. I knew, right away, that there was Actually a WORLD MAP, and there are tons if side quests. So it would have free-roam, (WHICH SHOULD ALWAYS BE IN AN RPG!!!) This game is GREAT so far. Yeah, at first I was slightly irritated by the fact that battles are litteraly GUNS ONLY!! But i quickly passed that off my shoulder and have been Greatly enjoying the battles so far. SO, in short, The Intro to the Game was COOL, the gameplay is challenging at first and may actually take a while to get used to but it is fun, graphics are pretty good, Story so far is Intriguing, but i think the best thing is the Customization of Equipment. There are alot of ways to customize and level up character!!! 4 and a 1/2 Stars out of 5!!!!!
One of the most unique games i've ever played
The one thing i've noticed about this game right away is that everyone seems to have a different experience. I don't mean storyline wise (i'll get to that in a minute), i'm talking about the combat. A lot of what i've read from "professional" reviewers, most ended up hating it. Frustrating with a weak tutorial seems to be the general consensus for them. Maybe they just didn't go to the arena......which is what i did, spent probably a half hour in all (it's worth it though) running through every tutorial before i felt i'd mastered the combat system enough to start playing the game. Back to the unique experiences in combat. It seems that you're either going to blaze through fights in a couple turns, or you're going to get your butt handed to you constantly (i've gone through both). It really is all about strategy when it comes to combat in this game. In normal random battles you can usually deal a load of something the game calls scratch damage (which is basically weakening the enemy health bar without doing actual damage) then bring in another character and finish every enemy off in one shot. That tactic usually works, which is why i can understand when some people say the game has difficulty spikes. It doesn't really, it just stops being simple and forces you to think out a plan of attack, a rarity in JRPGs in this day and age. Character placement plays a vital role in certain battles. The combat is similar to Eternal Sonata, in that your character only has so long to do something per turn, moving eats up your action points, as well as aiming at an enemy. The combat is by far the best part about this game and to be honest i could probably write a whole review just concerning it. Onto the storyline....i'm only in chapter five (took me around twelve hours to get this far) but from what i've seen. The storyline seems kind of....thin is the best word i can use i suppose. I don't really want to touch on the storyline because i feel it might just be getting started. There is SOMETHING happening apart from the main characters' storyline, although i'm at a loss for what exactly it is. What movie sequences there are, are acted rather well. Usually the voices in these games grates on one's nerves, but i feel like the VO actors actually tried to sound convincing in this game, and it shows. The world map is interesting. It's....different to say the least. Yes you are just an exclamation point running around on a grid of hexagons (it's better than i'm making it sound). It's kind of like one big puzzle game where you get differently shaped groups of hexagons and you use them to activate sections of the map. Most of the time you end up getting loot hidden under a particular hexagon. I can't really do it justice in trying to explain it, just take my word or google a video for it. Character customization: Amazing. You can buy clothes for any character. From different shirts and pants, to different colored contact lenses (one for each eye) and holsters for your guns. What i love the most about this is everything you put on your character shows up in movies and combat. From what i've heard the game is incredibly long (considering it took me over twelve hours to get to chapter five of supposedly fifteen i can agree.) There's a lot i didn't touch on (this would be an immense review if i mentioned everything) In the end though this is a game you're either going to love or hate. At the very least give it a rental and judge it for yourself.
Fantastic JRPG, an instant cult classic
Now if your like me, Final Fantasy 13 left a huge empty void in you that you expected it to fill, it failed and now a lesser known game is what you need. Now Resonance Of Fate is a good game, it has its flaws yes, but they aren't enough to hold it back. The center piece of this game is the combat system, it takes turn based and adds customizable guns. From what I've noticed most people criticize the system because it can involve a lot of jumping around which allows you to get a better vantage point on your enemy. But if you replace the guns with swords and the bullets with magic you have the recent FF games, and considering most of those critics are FF fans, well you get the idea. There are also a lot of people who say that this game is hard, and to be honest, it can be, but thats not a bad thing. Challenge is good. The game takes place in a bleak but future steampunk reality of earth in which the whole world lives on the tower of Basel. It stars three hunters(mercs) all with there own dark past, sounds like a depressing story but to be honest theres times that they are just plain hilarious. I will admit however that the story is a weak point at times, its not really bad it just has a weak presence. And coming from tri-Ace, it could have been better. All in all it is a great game that I suggest to anyone who likes JRPGs and especially those let down by FF 13.
A review from a non JRPG fan
I have to admit I don't like Japanese RPG's very much. But this one peeked my interest. A combat system with people flying in the air with guns blazing? That's just crazy. Even so I thoroughly enjoyed this game. It'll keep you fighting for a while. Mostly because this game is so hard. I got to a boss and I could barely scratch him and was forced to level my party up several levels and I just barely beat him. I enjoy a challenge but this game is harsh. Plus it took me an hour to learn the combat system, tutorial isn't very helpful but at least there's a guide at the start menu. The game looks very pretty overall but lots of the environments look the same. I really liked the music in the game, pretty catchy. The game is about 40 hours long. But you can double your play to 80 hours because you can replay the whole game with all your equipment, it would make the game super easier but it's having fun that matters. Resonance of Fate has lots of humour, interesting story, awesome gameplay and replay value. I recommend it to hardcore gamers and rpg fans in general, you'll get a kick out of it. I did and I don't even like jrpg's in general.
Really phenomenal RPG.
I've had this game for about 2 weeks now and it is phenomenal. The gameplay is really fun and this game goes back to the golden days when a game was difficult and made you think. Not like today's games who appeal to the lazy gamer that doesn't want to get better at the game, but have the game dumbed down to the point they can play on par with the best players. You must think, it is clear the people who hate on this game don't or cant. Scratch damage is needed to win, don't do what most people and see scratch damage and direct damage, and presume scratch is unneeded, you'll find that is where a lot of the unwarranted complaints come from. Don't always lead with scratch and break the enemy's gauge if it's going to be a hard fight. Don't spam hero actions and be made defenseless because you ran out of hero tokens. just cause you can dual wield doesn't always mean you should ( I see this mistake all t he time). Ammo box ftw. You have to think and strategies or even a common, and pretty easy, mob can kill you.
The graphics are beautiful, music is very good, voice acting is perfect, very witty humor, and the cutscenes are usually hilarious.
Speaking of cutscenes, the story. I hear all the time, "the game has no story so it sucks!" this is wrong. there is a story, it is about the daily lives of the three hunters (mercenaries is a pretty good perspective) doing various jobs. Then I hear, "but it isn't an over arcing plot.", True, but then your over arching plot is in the background. There is a plot in sense of something shady going on, but that is in the backseat and developes really slowly until towards the end. This game isn't the cliche, teen hero wakes up late for his date with girlfriend who gets abducted every 3 min. looks at a soldier wrong and must now ban together with various nutjobs, freaks, and scantily dressed women to save the world and become the legendary heroes. Ignoring the actual gameplay mechanics, the story is pretty believable in the fantasy-to-reality sense(maintaining the understanding that obviously we don't have little gremlins running around).
Once again this is for the really hardcore RPG fan that loves challenges, I would say the game is difficult, but it isn't that bad. People make a big deal but if you sit back, think, and strategize every move it's pretty easy. And when all else fails, your machine gunner with ammo box will usually solve aka full charge shot plus ammo target is weak against, or if they're a real baddy armor piercing rounds.
If I had two complaint it would be the story is told in the 3rd person perspective, when I believe this game may be so much better if it was told in more of a first person narration, though that would be difficult since there is no one main character, the 3 party members are all equally important to the plot. Then again there is no narration so it really isn't an issue to the average, nay, even the avid gamers. The second would be that there is no good tutorial. They show you basic stuff, but all the things that will make the game easier, possible in some cases, you have to learn by actually playing. I'll do you all a service and tell you that when customizing guns when you select and item to place, you can move the gun on the grid with the right stick, you can only get the best customization this way for some guns. Don't pay too much credence to the hate, it's unwarranted in most cases because it is "too hard".
Give It A Chance
I guarantee that anybody who has been a hardcore RPG fan will fall in love with this game. A common complain is the game's "lack" of story. Resonance of Fate has a story that is in fact highly interesting. The 3 fabulous characters provided by the masterminds behind Radiata Stories and Star Ocean traverse the structure known as Basel. Their story is simply their relationships. For an RPG to attempt capturing life in a basic form in stead of the obvious fantasy narrative taken by most Japanese developers was no small feat. The only place that Tri-Ace could have fallen short in was the actual game systems, which I can reassure you they did not. The mix of real-time and turn-based combat is stronger than in any of their past games. The difficulty is insane and frustrating; however, it's never caused me to give up. For those of you who are not new to beauty of JRPGs, this is for you.
i loved this game
i originally purchased final fantasy XIII thinking it would be fun.... it wasnt... so eventually i picked up this game when the price dropped, and played for about an hour, after dying a few times because i didnt undersand the battle system i went to the arena to do the training, after a few minutes i understood what to do and started destroying everything. the story ends up being VERY DEEP if you pay attention, and if you like customization then THIS IS THE GAME, theres clothes (shoes, shirts, jackets, gloves,hair dyes, sunglasses,golden guns.... etc.) theres easily 100's of different combinations. this has easily turned out to be one of the best games i've played all year, next to singularity that is... lol
Worst RPG out right now on any system
Wow, all that I can say right now is that this game is a major disappointment. I came into this expecting at least an average game, but this is totally fail. You would think that since it is a rpg that there would at least be a storyline, but it is almost nonexistant. It is just one boring mission after another. The graphics outside of battles look terrible like last gen quality. The music is so awful that you will probably play it on mute. It also has some of the worst voice acting that I have ever heard in my life. It's worst than a dubbed episode of Naruto. The battles are pretty lame and the characters act ridiculous and somehow defy the laws of physics like jump straight on their back and then magically appear 15 feet in the air like they are made of rubber. The tutorial is terrible and the manual isn't much better. The steep learing curve will turn casual players away. The gameplay is shallow. All of the dungeons look the same and the world map is ugly plus you just move around as a cursor. With the extremely limited content and exploration they give you it is ridiculous to put a ** dollars price tag on this game.
Amazing offbeat RPG
The game get's some criticism for it's lack of a detailed how to play, but by the end of chapter one you should have the hang of it and by chapter 3 the flow of things should be natural. in classic Tri-Ace style they divert off of the standard RPG beaten path, bringing in the need to think. Customizing guns and shuffling around who uses what is very important as your character grows off of three weapon exp trees and grinding is innevitable. I would not recomend this game to strict FPS fans, you'll be sorely disapointed, completely ignore the gun's comment on the case, this is a tactical RPG in and out.
A great RPG with a few minor flaws
I decided to pick this game up on a whim, I honestly I had just heard about it a few days prior to its release, and the main thing that caught my eye was the gunplay/character customization. First off, this isn't your "traditional" JRPG: the story(which isn't much), is NOT your typical emo bla-bla cinematic(basically a movie, not a game) that you find. This game revolves more around gameplay(tactics) and character interaction(funny dialogue). As I said above, the story is pretty sparse, but that's not what the game was aiming for anyways. The game is more about a lighthearted journey, the battles that happened, and the funny moments in between. The battle system is VERY well thought out, but it will take you some time to figure it out(I'm still learning things about it and I'm 28 hrs into the game). It's a very unique system that works EXCELLENTLY with the gunplay. Characters, as I mentioned above, are interesting, funny, and likeable. No emo sappy love story here like in traditional JRPGs. Customization is excellent, with roughly 16 guns and LOTS of outfits for your 3 characters. Yes, the boss battles are hard, but if you use your brain they can be accomplished relatively easily. This is not a sit back, press A, repeat type JRPG. This game actually requires some thought. It's also not a sit back and watch a cinematic the ENTIRE time type of game. So if you are looking for something DIFFERENT and UNIQUE, give this game a try, because its truly a gem!