NFL Head Coach 2009
6.7
10
19
19
Best game ever
this game is amazing u get to be the head of the team guide your team to the super bowl you make the desicions for your team this game get addicting but what sucks is you cant play as the players but that doesnt bug me a lot but i really reconmmend this game to anyone and you can check out the first one for ps2 and xbox
9/19/11
Its an OK game
After devouring the first NFL Head Coach video game, I couldn't wait for them to make a new one for the 360. Well, I got the game, and was disappointed with the newer version. You're not in your office, you are flying in the sky looking above your team's facility. The soundtrack is great, but the coaches yelling at you during the game is discouraging and annoying. The game gets repetitive, and the players don't do what you want them to do. Overall, its an OK game that might be worth trying. It takes a while to play a short amount of time, which gets really annoying. But I would say just try it out, you may or may not like it.
6/20/11
Good, could be better, but worth Playing!
I have played and owned both NFL Head Coach games. I have the original on the PC however. The newer game is MUCH faster paced, which is in many ways much better. It took way too long to change your depth chart in the original for example, yet, sometimes in the new one you could miss an important task, which would never happen in the original. However, gameplay is better, and 09 is less glitchy. However, if you enjoy Madden games, it doesn't necessarily mean that you will enjoy this one. If you didn't know this already, all you do is call plays and such. In the original, you can adjust the strategy of specific players, which you can't do in the new one, which I miss. Also, you have to choose from premade created coaches, instead of choosing your own looks, which makes the game more "realistic" i guess. However, I do like how you can choose from existing coaches in 09. Its fun if you enjoy strategy, but isn't your average sports game.
5/1/11
not quite there yet
when head coach came out for the ps2 i was quite excited when i got, when i played it, it was a very neat game. sadly this mode should be added to he madden games, but ea want's to sell it separately. lol. head coach 09 is very neat, but they rushed it. graphics look like madden 08. gameplay is well done. but sound is were the game fails. game commentators are barely speaking at all. and the crowd is just dead. there is online, but barely anyone plays it. this is not a game for EVERYONE. i thought this game is unique from the madden franchise, i like it and i enjoy it. overall, the game was rushed, but i like where they r going with this game. hopefully takes there time on making another one, again i do not recommend this game to everyone
4/26/11
LAME 4 MADDEN LOVERS!!!!
If you love Madden NFL, please dont buy this game. You can only coach, not physically play. Only 1 player, so if you have a friend over, u can take turns playing. One person plays Defense while the other plays Offense. I bought this for my dad since he asked for it, AND HE DOESN'T EVEN PLAY IT!!!!!! I'm gonna sell mines to GameStop. If you want to be a coach when you grow up or thinking about being on right now, by all means buy this game. I gave it a 4 instead of a 0 because you can see how it is to be a NFL coach. Its a lot of work.
4/16/11
Still not quite right
I played the first head coach and I thought it was a pretty good game. I was very excited when I heard about this game coming out, I felt this game was a mix it had some great things such as the way you fought over a free agent with many teams and the ability to create plays and playbooks. Now the bad is just tons of glitches like wierd reaction to what you say to a player after a good or bad play they made. also the game play is very strange there is no real flow the RB can turn right on a dime with out even pushing off of his other foot and the QB's throw line drive passes on deep routes and lob passes on short routes (ocationally). and last what really made me mad is when a player becomes permanently injured, for example in the draft of my first year I traded back into the first round and drafted Jonathon Stewart and paid him a nice sized salary, but he got injured in the preseason and when it said he would be back in 1-3 weeks its in the middle of my second year and he still has the same exact injury, so now I can't trade an injured player and have to endure a major cap penalty to cut him. In the end I really really really hope they continue the head coach games they have a great concept I think they should combine parts of the first and second game such as I like being able to actually be in the coaches office.
4/26/10
Hope EA Sports makes a HC 2010 to correct flaws
First off, let me say that I love the concept of this game. I enjoy being in control of the game planning and personnel moves associated with the many teams that I like to play as. However, me and my buddies have noticed a bunch of flaws that began to drive us all crazy as we looked further into the features of the game.Flaw 1: The amount of human to computer TO's. We all seemed to get 2 to 3 TO's to every 1 of the computers! I noticed this even occurring when I am playing as the Colts or Steelers. No matter what the play calling or situation, the computer seems to either be in the right place to make a pick or force a fumble on key drives in the game.Flaw 2: Injuries...Injuries...Injuries...and they only happen to our best players (i.e. Peyton Manning, Ray Lewis, LT, etc)Flaw 3: Game AI. Any manipulation of the game's AI does not transfer over to the play of the game. I experimented with the game's AI when my kicker was having trouble with 30-40 yd FGs. My kicker at the time was Jason Elam, a guy who anyone who watches football knows doesn't miss many from that distance. However, it seemed that he was consistantly missing FGs. So I increased his AI only to see that it did not make a difference if his AI was 50 or 100, he was still missing consistantly from that distance. What gives??Flaw 4: Player reactions to emotions. We can give a guy positive feedback from him making a play and he has a negative reaction to the emotion. The next drive, we can do the same thing regarding the same situation only to get a positive reaction from the same player. Where is the consistancy in this game?Flaw 5: Drafting and Season Goals. If you are given two goals for drafting within the first round of the draft, expect to fail one. On multiple occasions, we were given goals of 1) drafting a player with over an 85 rating and 2) not drafting a bust in the first round. So we drafted players with 90+ ratings only to meet one goal and fail the other. What gives there??We all really hope EA Sports continues this franchise with a version of HC 2010. We love playing against each other in the online feature.
2/8/09
My Favorite Game
This is an outstanding game. My favorite types of games are Strategy and Role Playing. I've been a huge fan of Madden since it's launch. But for the past 6 years I have found myself in Franchise mode building a team. Not really challenging, but fun nonetheless. Head Coach 09 was said to be exactly what I wanted. A football franchise game that allowed me to be the Coach and call all the shots in a simulated NFL business environment. Head Coach 09 is precisely that. When the game launched there were bugs, but they have been corrected with a patch. In the game you begin your career by creating a new Head Coach or by playing as a current coach. I created a new coach, with my name, and started building my team, the Saints. Football fans know that Saints have a history of being terrible, so i felt a complete overhaul was in order. Immediately I released or traded players with bad attitudes or performance. Fired coaches who weren't doing their jobs. Started designing plays that utilized the talent we did have, and deleted plays that just didn't work. To rebuild the team, first we designed a scheme that I wanted. The type of offense and defense. The type of players we wanted in our positions. And other philosophical cornerstones that make a Franchise unique. If that so far sounds exciting to you. Stop reading and buy the game. If your still not sure keep reading. -First thing was to fill our obvious holes with guys that i felt were a good fit based on our positional philosophies. It took about 3 years of getting the right personnel from Staff to Players and plays to become competitive in the playoffs. **Wanted to talk about the mechanics of the game. It's a new type of game and the first one to actually function in a logical way. That said, it's like switching from a PC to a Mac. At first it's confusing, but quickly you feel right at home. You have a clipboard in the game. Thumbing left or right moves you through the pages. Up and Down to highlight the various options on each page. The game has a clock that is constantly moving. You have to make decisions in "real time". Though you can slow or speed the clock, it's much like an RTS. Your season consists of game planning for each week. Finding your opponents weaknesses and practicing to take advantage of them. Then you play the game. You call the plays. Decide who to sit, bench, substitute for fatigue.. etc. I'll tell you that the camera angles aren't great. There are several to choose from. From announcer to on field. But as a whole the graphics aren't great. Which doesn't bother me one bit cause the game functions so well. I mean, Madden has had it's problems new with AI and Logic going on 30 years. Anyway. During the season players will want to negotiate their contracts. That is another realistic element to the game. Players do have distinct personalities and can make things difficult. It's a back and forth part of the game and you need to decide, "is this guy worth what he wants". You could be nice, fair, or low ball these guys till they hate u and leave. The draft and trading system in the game is excellent. You will need to scout individual colleges on Pro-Day. Bring in guys for individual workouts. Watch them on the TV during the season and send guys to watch em on pro day. You need a good GM to give u reliable info on these guys prior to the draft. You will draft guys who are a bust, you will find diamonds in the ruff. But, with the right combination of Scouts, GM, and Events you can find out all the info on anyone prior to the draft. So, it's easy to avoid a bust if you do your job. This is another very exciting part of the game. Because your out there looking for talent to build your franchise for years. And those "diamonds in the ruff" could be worth a fortune in draft pics during Restricted Free Agency. All that being said, i have barely scratched the surface. It's also important to note that you CAN give away control to your assistant coaches,
11/18/08
Bugs, Bugs and more Bugs
I purchased the CE edition of Madden 09 so I could get Head Coach with it. Let me just say I was really excited to get my hands on this product cause it seemed to have a lot of promise from the stuff I had seen on it. And then the other shoe dropped! This game could be sooo fun and challenging if it were not for the over abundance of bugs and AI glitches. Bug 1) If u use the play creator, it will permanantly keeps players who are injured .... well.. injured. IF u have someone who says they will be back in 1 - 3 weeks, they will never come back. U have to end up trading them or cutting them. Bug 2) The game sounds won't come on in the game till during the 2 minute warning. That's something they should have found during the testing phase I mean, come on! Bug 3) If u save on certain days of the week, a contract bug will appear where scrub players will ask for HUGE contracts when u sign/re-sign them. I had a 65 overall Cornerback asking for over 2 million a year at age 31! Bug 4) Well, sort of a bug.. more like a game flaw. The AI of the game is in one word.... HORRIBLE! Running Backs who will run into defenders instead of going thru huge holes that were opened by the offensive line. Wide Recievers who will juke out of bounds for no reason at all. Quarterbacks that will throw the ball low on long routes and then lop it on a shirt route? I mean, this is a big issue in my book. The AI sliders in the game are even messed up. They have a Player AI and a CPU AI but the player AI does nothing at all! And trying to figure out what CPU AI settinigs to use so players don't act like they are out of a Ernest Goes to Football Camp movie is a nightmare Bug 5) The Officiating is way too lopsided. They will call Face Mask Penalties on players taken down at the knees! They will over turn any good review for you but the CPU team will never have anything over turned and if one of the opposing teams players catches a ball out of bounds, it will be ruled a complete pass even though when u watch the instant replay, he feet are clearly in the white ehen he catches it. Poor programming in my opinion. Bug 6) Two Minute Drills u can't stop in game WITHOUT calling a time out. Players won't spike the ball or attempt to kick a field goal on your team... they will just keep running the same play over and over and over till u get an incomplete pass or call a time out. No way to make real adjustments at all. Now, EA claims to be working on a patch to fix this stuff but it is still a minimum of 2 weeks away and we have been dealing with this stuff for a month now. In my opinion... don't buy now. Wait a month or two to see if they have truly completed this Beta Release of a game cause as it stands, it is a bad bad product.
9/3/08
I'm excited about this game.
I have thought about checking out Head Coach 08. I'm glad I waited, because even the creators have said 09 is going to be so much better. I love Madden 09. I have always liked the franchise modes on Madden. I like the off the field stuff about as much as the on the field stuff. So I think from everything I've seen about this game. I think it will be one of my favorite games of all time.
8/23/08