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NFL Head Coach 2009 by Electronic Arts




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NFL Head Coach 2009 is rated 3.6 out of 5 by 9.
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  • Platform: Xbox 360
  • Publisher: Electronic Arts
  • Developer: Electronic Arts
  • Category: Sports

Product Details:

In the NFL, the right coaching decisions combined with focused preparation can turn a last place team into a championship contender. NFL Head Coach 09 gives you the opportunity to make the decisions that can turn your favorite NFL franchise into a perennial champion. Not only can you design and call plays, but NFL Head Coach 09 puts you in the thick of managing players, coaches, and the front office. And of course your team will have to perform on the field if you intend to keep your job. Do you have what it takes to be an NFL Head Coach?


  • All - New Play Creator - In the first fully featured play creator for a next generation football game, users can create new plays and use them in their playbooks. You can even create plays in- game to defend against unexpected plays from your opponent. Custom plays you save to your playbook are seamlessly imported into Madden NFL 09, and are available to share online.
  • Active Sideline - Coach your team to victory with all of the excitement of game day from the sideline. Utilize game planning and assistant coach's input to make the decisions that will define not only the game, but your career.
  • Live Events - Enter into a brand new auction like "mini-game" that allows you to make key decisions like free agents, trades, and hiring new assistant coaches. All of these events could involve counter offers from other teams that require instant responses or the risk of losing the opportunity.
  • Approval Rating - Every decision you make from who you draft, to how you react on the sideline will impact your approval rating with the media, fans, players, coaches and your team owner.
    Rated 5 out of 5 by from Best game ever this game is amazing u get to be the head of the team guide your team to the super bowl you make the desicions for your team this game get addicting but what sucks is you cant play as the players but that doesnt bug me a lot but i really reconmmend this game to anyone and you can check out the first one for ps2 and xbox
    Date published: 2011-09-20
    Rated 4 out of 5 by from Its an OK game After devouring the first NFL Head Coach video game, I couldn't wait for them to make a new one for the 360. Well, I got the game, and was disappointed with the newer version. You're not in your office, you are flying in the sky looking above your team's facility. The soundtrack is great, but the coaches yelling at you during the game is discouraging and annoying. The game gets repetitive, and the players don't do what you want them to do. Overall, its an OK game that might be worth trying. It takes a while to play a short amount of time, which gets really annoying. But I would say just try it out, you may or may not like it.
    Date published: 2011-06-21
    Rated 3 out of 5 by from Good, could be better, but worth Playing! I have played and owned both NFL Head Coach games. I have the original on the PC however. The newer game is MUCH faster paced, which is in many ways much better. It took way too long to change your depth chart in the original for example, yet, sometimes in the new one you could miss an important task, which would never happen in the original. However, gameplay is better, and 09 is less glitchy. However, if you enjoy Madden games, it doesn't necessarily mean that you will enjoy this one. If you didn't know this already, all you do is call plays and such. In the original, you can adjust the strategy of specific players, which you can't do in the new one, which I miss. Also, you have to choose from premade created coaches, instead of choosing your own looks, which makes the game more "realistic" i guess. However, I do like how you can choose from existing coaches in 09. Its fun if you enjoy strategy, but isn't your average sports game.
    Date published: 2011-05-01
    Rated 4 out of 5 by from not quite there yet when head coach came out for the ps2 i was quite excited when i got, when i played it, it was a very neat game. sadly this mode should be added to he madden games, but ea want's to sell it separately. lol. head coach 09 is very neat, but they rushed it. graphics look like madden 08. gameplay is well done. but sound is were the game fails. game commentators are barely speaking at all. and the crowd is just dead. there is online, but barely anyone plays it. this is not a game for EVERYONE. i thought this game is unique from the madden franchise, i like it and i enjoy it. overall, the game was rushed, but i like where they r going with this game. hopefully takes there time on making another one, again i do not recommend this game to everyone
    Date published: 2011-04-27
    Rated 2 out of 5 by from LAME 4 MADDEN LOVERS!!!! If you love Madden NFL, please dont buy this game. You can only coach, not physically play. Only 1 player, so if you have a friend over, u can take turns playing. One person plays Defense while the other plays Offense. I bought this for my dad since he asked for it, AND HE DOESN'T EVEN PLAY IT!!!!!! I'm gonna sell mines to GameStop. If you want to be a coach when you grow up or thinking about being on right now, by all means buy this game. I gave it a 4 instead of a 0 because you can see how it is to be a NFL coach. Its a lot of work.
    Date published: 2011-04-16
    Rated 4 out of 5 by from Still not quite right I played the first head coach and I thought it was a pretty good game. I was very excited when I heard about this game coming out, I felt this game was a mix it had some great things such as the way you fought over a free agent with many teams and the ability to create plays and playbooks. Now the bad is just tons of glitches like wierd reaction to what you say to a player after a good or bad play they made. also the game play is very strange there is no real flow the RB can turn right on a dime with out even pushing off of his other foot and the QB's throw line drive passes on deep routes and lob passes on short routes (ocationally). and last what really made me mad is when a player becomes permanently injured, for example in the draft of my first year I traded back into the first round and drafted Jonathon Stewart and paid him a nice sized salary, but he got injured in the preseason and when it said he would be back in 1-3 weeks its in the middle of my second year and he still has the same exact injury, so now I can't trade an injured player and have to endure a major cap penalty to cut him. In the end I really really really hope they continue the head coach games they have a great concept I think they should combine parts of the first and second game such as I like being able to actually be in the coaches office.
    Date published: 2010-04-27
    Rated 3 out of 5 by from Hope EA Sports makes a HC 2010 to correct flaws First off, let me say that I love the concept of this game. I enjoy being in control of the game planning and personnel moves associated with the many teams that I like to play as. However, me and my buddies have noticed a bunch of flaws that began to drive us all crazy as we looked further into the features of the game.Flaw 1: The amount of human to computer TO's. We all seemed to get 2 to 3 TO's to every 1 of the computers! I noticed this even occurring when I am playing as the Colts or Steelers. No matter what the play calling or situation, the computer seems to either be in the right place to make a pick or force a fumble on key drives in the game.Flaw 2: Injuries...Injuries...Injuries...and they only happen to our best players (i.e. Peyton Manning, Ray Lewis, LT, etc)Flaw 3: Game AI. Any manipulation of the game's AI does not transfer over to the play of the game. I experimented with the game's AI when my kicker was having trouble with 30-40 yd FGs. My kicker at the time was Jason Elam, a guy who anyone who watches football knows doesn't miss many from that distance. However, it seemed that he was consistantly missing FGs. So I increased his AI only to see that it did not make a difference if his AI was 50 or 100, he was still missing consistantly from that distance. What gives??Flaw 4: Player reactions to emotions. We can give a guy positive feedback from him making a play and he has a negative reaction to the emotion. The next drive, we can do the same thing regarding the same situation only to get a positive reaction from the same player. Where is the consistancy in this game?Flaw 5: Drafting and Season Goals. If you are given two goals for drafting within the first round of the draft, expect to fail one. On multiple occasions, we were given goals of 1) drafting a player with over an 85 rating and 2) not drafting a bust in the first round. So we drafted players with 90+ ratings only to meet one goal and fail the other. What gives there??We all really hope EA Sports continues this franchise with a version of HC 2010. We love playing against each other in the online feature.
    Date published: 2009-02-09
    Rated 5 out of 5 by from My Favorite Game This is an outstanding game. My favorite types of games are Strategy and Role Playing. I've been a huge fan of Madden since it's launch. But for the past 6 years I have found myself in Franchise mode building a team. Not really challenging, but fun nonetheless. Head Coach 09 was said to be exactly what I wanted. A football franchise game that allowed me to be the Coach and call all the shots in a simulated NFL business environment. Head Coach 09 is precisely that. When the game launched there were bugs, but they have been corrected with a patch. In the game you begin your career by creating a new Head Coach or by playing as a current coach. I created a new coach, with my name, and started building my team, the Saints. Football fans know that Saints have a history of being terrible, so i felt a complete overhaul was in order. Immediately I released or traded players with bad attitudes or performance. Fired coaches who weren't doing their jobs. Started designing plays that utilized the talent we did have, and deleted plays that just didn't work. To rebuild the team, first we designed a scheme that I wanted. The type of offense and defense. The type of players we wanted in our positions. And other philosophical cornerstones that make a Franchise unique. If that so far sounds exciting to you. Stop reading and buy the game. If your still not sure keep reading. -First thing was to fill our obvious holes with guys that i felt were a good fit based on our positional philosophies. It took about 3 years of getting the right personnel from Staff to Players and plays to become competitive in the playoffs. **Wanted to talk about the mechanics of the game. It's a new type of game and the first one to actually function in a logical way. That said, it's like switching from a PC to a Mac. At first it's confusing, but quickly you feel right at home. You have a clipboard in the game. Thumbing left or right moves you through the pages. Up and Down to highlight the various options on each page. The game has a clock that is constantly moving. You have to make decisions in "real time". Though you can slow or speed the clock, it's much like an RTS. Your season consists of game planning for each week. Finding your opponents weaknesses and practicing to take advantage of them. Then you play the game. You call the plays. Decide who to sit, bench, substitute for fatigue.. etc. I'll tell you that the camera angles aren't great. There are several to choose from. From announcer to on field. But as a whole the graphics aren't great. Which doesn't bother me one bit cause the game functions so well. I mean, Madden has had it's problems new with AI and Logic going on 30 years. Anyway. During the season players will want to negotiate their contracts. That is another realistic element to the game. Players do have distinct personalities and can make things difficult. It's a back and forth part of the game and you need to decide, "is this guy worth what he wants". You could be nice, fair, or low ball these guys till they hate u and leave. The draft and trading system in the game is excellent. You will need to scout individual colleges on Pro-Day. Bring in guys for individual workouts. Watch them on the TV during the season and send guys to watch em on pro day. You need a good GM to give u reliable info on these guys prior to the draft. You will draft guys who are a bust, you will find diamonds in the ruff. But, with the right combination of Scouts, GM, and Events you can find out all the info on anyone prior to the draft. So, it's easy to avoid a bust if you do your job. This is another very exciting part of the game. Because your out there looking for talent to build your franchise for years. And those "diamonds in the ruff" could be worth a fortune in draft pics during Restricted Free Agency. All that being said, i have barely scratched the surface. It's also important to note that you CAN give away control to your assistant coaches,
    Date published: 2008-11-18
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