Kingdoms of Amalur: Reckoning
Really like this game it's a lot of fun n really awesome............................................
Embarrassment to the Gaming Community
This game is severely bugged the programmers and developers did a terrible job in mitigating and correcting the errors when dealing with the horribly developed Big Huge Engine. Good thing this game is overlooked by most rpg gaming enthusiast. Need an example? Play 10 minutes of the game and you will get the point. All games are flawed but this game was terribly flawed and yet still mass produced; a reckless decision the producers decided to make. The music is repetitive and weak, barely synchronizes well with the environment, so it requires to have it's volume reduced to 0. The fact Todd McFarlane (creator of Spawn) and R.A Salvator (creator of Drizzt) actually participated in making this game I expected it to be amazed. Although the story and the art is all right, it still seems generic. The game is overall generic and ridiculously made of bugs, the bugs seem to be almost deliberate in it's presence. A reason why XPlay gave it a a 2.5/5 it really deserves a 1.5 reason why it wouldn't be a 0.5 for effort would be because of the writter and the artist. I've put over 50 hours in this game, I've put over 200 hours in many other RPGs. This game is a major embarrassment to the gaming community.
I admit, skyrim is an awesome game. However, most people overlook KOA in the process to play the lates elder scrolls installment. The main quest is good with nice characters although it is short. The game has a great replay value because it is open-world and the side quests are almost never-ending. The weapons are cool and the controls are great. There is also alchemy snd sagecrafting. The enemies are also great. I highly recommend this game to practically anyone.
The RPG that rivals Skyrim. Excellent game
This game came out a few years ago but I dont remember hardly any hype, so I passed it up. I was dead wrong to pass this experience by me. This game has become top 5 favorite games of all time. Why? Its a cross breed between the combat from God of War, the art direction similar to Fable, and a massive world like WoW, seriously its huge. Maybe bigger than skyrim. The loot is abundant, the blood sprays, and the environments are beautiful to behold. The armors are mmo style armors, with the ability to create your own armors. The rogue hoods and cowls make you look like sub zero off of Mortal Combat, soooo sick. The warrior armors are abrasive and intimidating. There are an incredible range of weapons to choose: swords, great swords, hammers, bows, staffs, scepters, feablades, daggers, spells and chakrams. The story line was written by a notorious fiction writer. It it extremely well written and well paced. All in all this is the single player RPG ive always wanted to exist, being a WoW fan, I love the art style of this game because its very similar to WoW. It has a few bugs but it can be overlooked since the company who put this game out went under. A Kingdoms of Amalur 2 would steal my soul indefinitely. There probably wont be another one so get this game before all the used copies are all gone!!!
Better Than Fable!
KOA Rawks! It's One Of The Best RPG's I've Played! Give It A Try! You Wont Regret It! Buy It New It's Cheaper Than Used! I Only Payed $15 For It! :)
this game is an excellent rpg but...
this game is an excellent rpg but if you want it for cheaper just get it on the xbox live marketplace for 19.99 which is 20 dollars cheaper and you can use the left over 20 dollars to get both dlc's i havent played any of them..The armor is great there are capes some go down to your legs the fighting is fantastic almost like god of war 3's gameplay perfect buy for an rpg player
This is one of my favorite RPG's. The gameplay is amazing, there is a huge world to explore. and it has a great story i highly recommend this game to anyone looking for a fun RPG.
Giant game but very mediocre
This game is huge and has a ton of content. Most quest are typical mmo style quest, with the quest lines being more extravagant ways of doing the same thing. The Lore and stories are not that great. The combat is fun but very repetitive and a bit annoying since it relies on stun-locks so much. The class system is not really that cool since all your doing is picking what style buffs you want between the 7 types with multiple tiers. The graphics are pretty but a bit bland. Overall if you can play the demo and think you'll like that gameplay for over 100s of hours then this game is for you otherwise pass.
the game was amazing
I loved it just like dragons dogma it was short if you didn't do the side missions though it could be even longer then that
A genre-blender that hopefully starts a trend
Many Fighting/RPG blended games tend to lean VERY far to one side or the other: The Dragon Knight Saga (good game/series) is more to the "RPG" side of things, then you have games like the Devil May Cry series.... essentially a Fighting/Adventure game with some light RPG elements. Dark Souls was really one of the few games with a decent and fun combat system while still maintaining an experience/leveling up system... it has a STRONG cult following that borders on being mainstream (it's my idea of a perfect-to-near-perfect game), yet it is just about the only game out there that really gives strong RPG elements while having a fighting system that is more complicated than your basic MMO. KoA: Reckoning, while it doesn't have a combat system that will rival Bayonetta or Devil May Cry anytime soon, DOES have a relative deep combo-and-special-attack based system that mixes weapons combinations, magic, and stealth into a very fun package, while keeping mildly deep RPG elements of gaining experience and leveling up your character (and finding lots of tasty loot).
KoA: Reckoning borrows it's overworld system from MMOs, having large, disparate regions connected to each other through choke-points. Despite this, you are free to explore just about anywhere whenever you please.... and there are dozens and dozens of side-quests and faction quests to accompany the main storyline. The world sounds and looks great; KoA doesn't go for photo-realistic, instead it goes for the over-the-top fantasy look with overwhelming colors and contrast.... and it suits the game perfectly. Water is too blue, the desert is too red... but it all looks wonderful and works better than if they had tried to make it all look like it would in the real world. The sound and music is very good without being amazing. The fighting looks and feels great; fire enchanted daggers leave trails of red flame, electric great-swords electrify enemies and crackle with lightning even when at rest. The magic looks neat, too.... fireballs engulf swarms of enemies and ice shards rip through enemies and slow their movements.
The 3 categories in which you can develop your character are Might, Finesse, and Sorcery. Fighter, Thief, and Mage, essentially. The neat thing about KoA is that you can have an overpowering character even if you choose to make your character a hybrid of any 2 of the above, or even all 3. Move combat moves, spells, abilities, passive buffs, etc open up as you put points into said categories. A unique twist on this is the Destiny System. Lets say you have put all of your level-up points into Might and Sorcery... you've have a choice of selecting a few low-level Might Destinies, a couple of low level Sorcery Destinies, or a range of higher-level Might/Sorcery Destinies that would offer unique skills and passive stat increases in Might (fighting, leaning towards heavy weapons and heavy armor), Sorcery (magic damage increases, typically), AND where the 2 meet (one example is adding elemental damage to nearby enemies when you dodge). The same is true of any single Class or combination of classes. For example my main character is Heavy in Finesse and Sorcery and has some points in Might..... my Destiny options were between a Finesse/Sorcery heavy Destiny that gave heavy buffs to both, and a Destiny that gave small buffs to all three categories. A neat twist to the usual leveling system.
Combat is smooth; you can have 2 weapons equipped at any point, as well as 4 skills set to shortcut buttons. Certain weapon combinations work better than others, but all are adequate and all are fun. Huge War-Hammer with quick daggers, Great-sword with a fireball-throwing staff... it's fun to try out combos and find which you are more adroit with. There are 2 REALLY neat unique weapons: Faeblades and Chakrams. Faeblades are double-bladed daggers that allow you to literally spin and dance your way through hordes of enemies; Chakrams are discs with the middles hollowed out that work as really dangerous frisbees. They trace arcs through the air and can hit LOTS of people at ones (in addition to looking REALLY cool, especially when enchanted with an element). The combat is fun and there are tons of pieces of loot to try out.
This is a long game with a LOT of stuff to do and reasons to replay several times. Different classes would mean a VERY different play-through. Dark Souls: it is not. This isn't an overly difficult game.... it's hard if you push ahead before your level is high enough but all-in-all the loot and skills will allow you to go through many fights unchallenged. There are many spikes and lulls, but on the whole, veterans of quick-twitch fighting games will probably not be too terribly challenged as long as they have adequate equipment for their location/level. It IS very fun, however. I'd recommend this to RPG or Action/Fighting fans alike. Hopefully more games in the future will mix RPG elements with fighting that is more Devil May Cry than it is Dragon Knight Saga. (both good games, though).
*I rate games based on enjoyment vs. cost. I usually buy games after they have come down in price, thus my typically high reviews. This game would be a "10" if I could have gotten it cheaper.... as it is, for me to give even a "9" to a game over $30 means I REALLY liked it. Rare is the full-priced game that I give a 10.... Mass Effect 3... Fallout New Vegas... maybe a couple of more.