Fable: The Journey
love Fable, buutttt...
I absolutely love the Fable games, I am a hardcore Fable fan but I don't like how you don't have the option for using a controller on this. For uncoordinated people like me casting spells is a pain using the Kinect. I would've loved it if it was made to use with the controller only
this game is worth $1.00 what happen to Fable. I knew this game was going to suck when Kinect came into place. i gave it a try and bought it anyways. and i couldn't believe what they have done to this game. please make next fable like the old ones.
well worth it
I thought this game was going to be a waste of money but it is well worth it plays very well and really makes you feel like your in the game but let me just make on thing clear the demo is a joke compared to the full game the full game stays calibrated to you way better than the demo
Buy, Play, and then Return.
This game is good for 1 play through ONLY. This is a end of all of the fables, ALL. Because they made it for the kinect it made fables free roaming and choices of future.e.g you can't choose if you wan't to be good , normal, or evil. there are no more weapons, just spells. You don't get to choose any location of where you go. Only a straight mission play-through. The game play can be amusing but does't make up for the lack of options for the game. Another horrible thing is sometimes the kinect will just not read you body at all, so then you just die or something bad happens.(This is the biggest problem when driving the carriage, or for casting spells, or defending from an enemy.) Also the voice recognition is horrible and rarely hears you, or it will mess up.
...nothing gained. I am pleased that Lionhead is moving with the times and giving us a Fable while still trying out the new gaming engine. Face it, people, you'd be a lot more upset if they'd paused Fable for a couple of years while they mucked around with the Kinect and all its capabilities.
As soon as I heard the new Fable was going to come out on Kinect, I told my mom and we ran to Gamestop the same day, turning in our Wii and all its games for the Kinect addition. Haven't been disappointed since, I might add!
I am very pleased with the character they gave our Hero, he is no prissy pushover who faints from danger. He is loyal, a little snarky, goal oriented, and a dreamer who doesn't flinch from Hobbes trying to blow him up. All good things to have in a Hero if you can't be making one yourself! Theresa also has a much bigger role in this title,yay!!! She and our Hero butt heads in a very amusing way.
I was smiling and laughing and ducking with cries of "AH! HOBBE!" and getting my heartrate all up as the bad guy was chasing me just like in every other Fable game.
Am very pleased with the story progression and the addition to my Kinect shelf. Excellent X-mas gift.
You can't come at it like every Fable...
This is not the standard Fable, but then, it couldnt be.
Because of the camera angle you can't always count on facial expressions as you could in previous games to keep the conversation from lagging. While you do have other people with you, having them doing all the talking to keep you informed would have totally ruined the 'adventure' side of the game. As they made the move in F:3, F:tJ also voices your character, and in this case, names it. Gabriel is a fun, if a little snarky, hero who clashes with Theresa in ways that helps break up any tension.
I've tried out about two dozen other Kinect games and this has the best graphics, good sound, and you can sit while you play so that those Fable nerds that simply MUST complete it in one sitting won't kill yourselves doing so. As long as you keep your knees out of your waist line of sight and your far enough away from the sensor, there should be no issues with the gameplay as you can always re-callibrate it.
While I personally will wait for the price to come down just a tiny bit more before I keep the game, that is not due to any lack of enjoyment from the game. Though I prefer more RP elements in my RPGs, I smile and laugh and go "DIE HOBBE DIE!" just as much as always with this game as any other Fable... I am just too broke right now. =P
A must have for your Fable collection, a lovely pair to F:H (or so I have been told) and a very nice game to add to your Kinect shelf!
(PS, to help reduce soreness, use a fist to cast, not an open hand!)
This game sucks
If i wanted a game that i could beat in under 7 hours and had absolutely no point or plot to it then this would be the game. It was pointless to even play in the first place. i like the fact that it used the kinect and I loved the graphics. That's it.
all i can say is this is what the kinect should be! it has a great gameplay and tons of fun to play!!!! =)
The end of one story is the beginning of another.
Fable the Journey gives the player a good experience and is better then many kinect games controller wise. I did have some troubles aiming but once I got used to the way the game had me hitting and aiming I had a pretty good hit rate. The graphics were a little less real then most games today but that was not necessary a bad thing. The story line did have many clinches but was still interesting. This game also gave a summary of the past games in relation to Thersa and how her character came to be. Those of use who have played the last 3 games will not be bored with the recap because new information is given to us. Fable the Journey focused on both an ending and a beginning. Pay attention and you will see/hear many jokes, interesting puzzles and places that those have play the past games remember.
Be a hero not a hobbe!
Enough with the bad reviews!
This game is pretty awesome. No, it isn't exactly the game we were told it would be: creating own spell effects and being a prequel. What we have is a game that as far as I can tell takes place between 2 and 3. For once we have a game that you can sit down and play which is great because for me living on the third floor my downstairs neighbors would get upset if I were jumping around all the time.
The only problems I have had in gameplay is trying to target enemies that are at a distance with main spells and little trouble pin point targeting on very easy puzzles. The push spell I had no problems with at distance and the voice recognition works every time. It would be great if we could actually save the game instead of waiting for the game to save where you are at. If you can I haven't found out how.
It is linear but you can guide the horse through other (short) paths to get to the same point. Usually it's to bypass rest stops to heal your horse. You can let the horse just walk and occasionally guide it to pick up xp orbs or you can go at a gallop and go faster.
I really do like the combat. Flinging Hobbes in the air. Popping Hollowmen heads and arms off. Smashing them with a fireball. They really did make a great game. I hope, if they make another one, that you would actually make choices on direction to go and morality choices. Just make it not so linear. Heck just put us in a cave and lose the horse. A Fable Kinect line and a regular console line would be fantastic.
All in all I think it is a worthy game in the Fable line of games.