BlazBlue: Calamity Trigger
Another Next Gen Fighting game! Blazzzin!
Let me start off by saying that this game is absolutely amazing. Well if you do like your traditional 2d fighting games. I got a copy from Japan and I have been playing it quite a bit. For all the Guilty Gear fans this game will not dissapoint you. Although the only thing that I complain about is the number of characters that you can play with...Wish they would put some more characters available via DLC.
The Best Fighting Game So Far
BlazBlue: Calamity Trigger blows my mind to how awesome it actually came out to be. BlazBlue has great 2D animation, music, voice acting, graphics, compelling story, and unlockables that make it sweeeeeet. The game takes an RPG approach to the story, so you'll need to win & lose specific battles to get 100% of the story, for each character. ArcSystem's netcode makes matches virtually lag-free, no matter how bad the connection, it evens out, plus you can pick the music for the stage you pick as well. Now for the characters, no two characters play, act, or feel the same so mastering more than one character takes a lot of practice. Blazblue clearly outshines Street Fighter IV, Soul Caliber IV, Tekken 6(it isn't even released yet), and possibly and other fighter that may be released. BlazBlue is balanced by having every character be unbalanced. Every character is cheap/broken in their own way and the player who utilizes his character's advantages better than the other player wins. Players have no ground to complain that characters are better than others because any of them can lay down a BEATING that will scar you're fighting nightmares. Every character has more than one special move(Distortion Drive) and an Epic finisher(Astral Drive). Futhermore, players who run around the stage too much are punished by getting a "negative warning" (makes damage more painful) and players who block too much are stunned, leaving them open to "Combo Heaven", you've got to experience it to understand. Rent if you're curious, but you'll buy it if you like fighting games even a little. 10/10.
Blazblue Arc's new project
This is the Top teir project of Arc, and Daisuke creator of GG series. Balance is a little questionable in this game in the upper levels of play, But the game is a breath of fresh air beating out the competition once agian in inovation. The Drive system adds new element to 2-d fighter genre which many of the other neglected for years. No two fight the same. Online play is bar none the best I have seen on xbox. The cast is rather small but this is the first generation of the title, which casts are generally small to start with. The cast is also has a range personalities and can be chosen to speak in Japanese or English. The score attack mode offers ample challenge for single player. Overall the game is a must buy and BREATH OF FRESH AIR, to a genre that gets little attention from comapnies anymore.
CHALLENGE: While story mode only shows a modest challenge, arcade mode can help those who felt they had won to easily before. Otherwise you can simply hit the online mode and fight others who have also dominated the game. CONTROLS: The controls are responsive, and set in a great layout. While X, Y, and B preform basic attacks, A preforms special attacks referred to as Drive attacks. And as a final twist, the right stick allows you to pull off amazing attacks using your heat gauge that normally require difficult button combinations. Fighting game veterans still have the option to preform the attacks with the original button sequences, noobs can enjoy the convenience. INTERFACE: Every mode is proudly displayed with its own tab, with titles that make its purpose obvious. Unfortunately the tips videos are hidden in the story selection, and if they even involve tips at all, they're not present anywhere in the first or early second video. To learn the basic buttons a quick reference to the manual is suggested. SPECIAL MOVES: The special moves range from special states of ability, to radically flashy finishing moves that range from amazing or simply hilarious to watch. UNLOCKABLES: Although for characters all there is to get is an "UNLIMITED" form of four very important characters, the game has a section where simply playing the game unlocks hundreds of pictures and videos to enjoy. CHARACTER BALANCE: All characters are very well balanced except for the fact that a few characters don't even travel the screen the same as others. Despite the difference, it is very easy to adjust to and takes only seconds. GRAPHICS/ANIMATIONS: Perfect. While the art style is extremely fun to look at, it is accompanied by amazing 2D and 3D rendered surroundings. And if that was not enough, the animations during fights are smoother than any other 2D fighting game on the planet. SOUND: Rocking soundtrack and great voice acting is great when accompanied by the sounds of fist and blade. STORYLINE: Until you've played a few directly connected characters story modes to unlock a few outcomes referred to as "The Alternative Truth," it's rather confusing. Once you've connected a few stories, the story becomes great but still radical. Some characters can hook you on the story by themselves, but connecting them all is much more interesting.
The deepest, most amazing 2D fighter we will see in "09"
Arc System Works not only developed a cult-classic fighter entitled “Guilty Gear”, they are responsible for developing, what is now, my favorite fighter to date, and probably the deepest, most amazing 2D fighter we will see this year. I never expected BlazBlue, or any 2D fighter for that matter, to break the barrier of nostalgia I had with the release of Street Fighter IV. It takes a game with superb fighting mechanics, character design, music, storyline, online fighting system, and overall polish – and BlazBlue has that covered and then some. The stories behind each character in Calamity Trigger, and the characters themselves, are undeniably more interesting than anything I’ve seen since “Guilty Gear”. A Cat, ghost, huge cyborg, giant sword wielding reaper, and a dual-pistol packing “hottie” are just 5 out of the cast of 12, that spin together BlazBlue’s over-the-top, Uber-Japanese story; which is one of the best plots I’ve come across in a fighter – ever. The cast of BB: CT is tiny in comparison to most recent fighters, but its size clearly allowed the developers to make a “tightly-balanced” fighter. Balancing playability is never an easy task when designing any game, but ASW nailed it. Not only can button-mashers pick this up and leave feeling like they’re ready to take on the world, the amount of strategy and fighting technique a “core” fighter fan can dig from BlazBlue is out of sight. Tie that with the fact that each of the 12 characters’ are COMPLETELY unique (in fighting design and aesthetics) from each other, and the lists of offensive and defensive techniques sky rocket past the competition’s. By unique, I don’t mean 1 character fires blue fireballs and another red. I’m talking about one certain character having specials that drain enemy health back into his, while another’s special freezes enemies in place, or teleports objects through portals into the arena. BlazBlue’s cast list contains no “carbon copy” characters and shines a light on how good Arc System is at character design. Weither its speed, jump height, block reaction, or attack timing, you can instantly see the difference between controlling one character to another. Network play brings 6 players together to fight amongst themselves, with full spectator mode and recorded fight replays. I have yet to experience any lag issues during my player and ranked matches, and finding a fight room is as simple as can be with BlazBlue’s server browser. The ranking system rarely ever matched me with enemies that are out of my league, so worrying about “holding your own” in the online playing-field is never necessary. The truth is BlazBlue, to me, goes way beyond expectations. While there still are game aspects to bash, it mainly comes down to personal taste. The thousands of hand-drawn frames in Calamity Trigger may be looked upon as “light” anime, but that doesn’t make them unappealing to the eye. I honestly think BlazBlue has the most beautiful hand-drawn art I’ve seen in a fighter yet. The soundtrack has a 1980’s Japanese hard-rock theme to it, and again if that’s not your thing – then you’ll be disappointed by it. It just so happens that I really enjoy it. The huge amount of storyline that intertwines the characters of BlazBlue is ridiculous, but still very enjoyable; who plays fighting games for storylines anyway? 2009 has “unofficially” marked the return of the fighting genre. It’s not that fighters stopped being developed in years prior, but the overall number of great fighting experiences this year is overwhelming. Leaving me with a hard decision of picking a fighter to really sink my teeth into and home my skills in. BlazBlue quickly became that game. The truth is this title kept me from actually finishing this review, and posting it for you to read. It pulled me back for more when times became frustrating because the challenge always seemed to end in a near win, and I knew I had made the mistakes that lead to my demise. If you’re a gamer looking to get back in
this game is great its a good game for fighting game fans