Bladestorm: The Hundred Years' War
A BIG improvement to the hack&slash genre
This game expands greatly to the popular medieval "Run, kill, upgrade, repeat" design. What I particularly enjoy about this game is that it's not Dynasty or Samurai Warriors. It doesn't glorify every single battle by adding a major plot character to fight against. Not everybody is important. In pretty much every other game like this, every single playable character is a general or high ranking, powerful officer from the very beginning. In Bladestorm, you have to start out bottom of the barrel, commanding only basic troop, sitting on the sidelines able to do nothing but watch as the people in charge do everything important. Only upon proving your worth are you given an opinion. As you prove your prowess in battle, you're given more powerful items and units to do with as you please. It's really rather nice to see the reality of sword and shield combat in a game. This title doesn't throw the king himself at you just because you're on the 5th level, and it's exactly 8 minutes into the mission, etc. It's also great in that the enemy doesn't just sit there, waiting for you to make your move. That was one of the major hang ups of SW and DW. You could creep up just close enough to see the enemy mobs, and if you didn't get within a certain distance, they wouldn't do anything. You could stand there for 6 hours and watch them, and they don't move. In Bladestorm, the enemy will actively try to take you down. You can't just spend all day hunting enemy officers. Certain circumstances will require that occasionally, you have to sit in a base waiting so you can defend it. Having an enemy with an agenda all his own improves the tactical difficulty of this game greatly. Lastly, having an advantage system makes for combat more immersive than any other hack&slash so far has been able to give. You can't just rush up alone and kill every guy on the map. In fact, even the weakest, most basic units will take you down very quickly if you try to rogue the mission. That alone gives a sense of urgency to combat. You can't just run around the map doing whatever you want. You have to watch your back around every corner, or you could be overwhelmed and taken down in a matter of seconds. You never know what type of unit the enemy may be throwing at you. All in all, I'd rank this 1st among hack&slack titles, and would recommend it to anyone that, like me, got a somewhat lacking satisfaction from other games in the genre. If you can't quite pinpoint what it is that would've made your favorite H&S game the best, pick this game up. Whatever is missing in yours, this has it. PS. Don't buy this if you're a lunchbreak gamer. This title is a MAJOR time investment, with the storyline not even close to ending until around 120 hours of play!
Before I bought Bladestorm I heard about it from my girlfriend who is big Joan of Arc fan. I was unsure if I wanted it or not but eventually I bought it. Bladestorm really surprised me, I admit I thought it was going to be a flop but I was certainly wrong. The game is pretty challenging at times. So battles are really easy, some really hard, and some are balanced. It all depends on which missions you decide to take which have difficulty ratings. The graphics are okay, not stunning though. I felt that there should have been a larger draw distance. The length of the game seems great, it didn't feel too short or too long. It depends on the pace of the player, you can probably fly through it if you really want to. The storyline is good for the Hundred Years War. Obviously its a video game so its not going to be true to history but it didn't get crazy. The controls are easy to learn, not too complicated. The interface was a bit of a problem for me, but only with the map. The map can be a bit frustrating to read at times but thats the only interface issue I had. Not much to say about sound, theres sword clanging and what not. The sound didn't lag for me or anything. The soundtrack I really enjoyed. Overall I thought the game was great. I wasn't expecting that much when I first saw it but the game really delivered for me. I would definitely recommend this game to people who enjoy the genre or who are interested in the Middle Ages.
Played the demo
I've had the chance to play the demo, and I loved it. It was alittle difficult to get used to at the beggining, but once I got the hang of it, it turned out to be a pretty good game. The only thing that bugged me was the time system. If you were in the middle of taking over a fort and drew out the leader the moment night fell, you had to start back from the nearest controled fort. Other then that, the game was pretty great. Build your character, buy stronger weapons, choose your units for each attack, to be successful you really have to think about what you do
It all depends on your expectations.
When I bought this game not too long ago, I was kind of expecting your typical hack and slash one man army game. This game was not like that. I mean sure, you could probably run around like mad and keep trying to heal yourself but it's better to use units (a good plus in my rating for realism). This isn't really your typical rpg game either, since the attacks are limited (RB= normal X,Y, OR B = specials) but at the same time, very vast (you can control cavalry, spearmen, swordsmen, bowmen and each get their own subdivisions like longbowmen and crossbowmen). It was definitely a good try, but I can't help but feel that it could have been better. The graphics is like Dynasty Warriors 3, and the voice acting was... depressing. The customize a character thing is just like the attacks, limited but vast. If you ever played an MMO like Flyff or something you'll know what I mean. Not many "Character models" to choose from, but A LOT of armor and weapons and etc. Which reminds me of another thing that saddened me. YOUR WEAPON DEPENDS ON YOUR UNIT. I really wished that you could choose a weapon and use it without having to change to match your unit, but its forgivable. The soundtrack is pretty good. The main thing if you are going to buy this, is to not expect much.
I also plyed through the demo and I really liked it. I am not a Dynasty Warrior buff, but there are differences that appealed to me. I liked the simplicity of fighting but the complexity of chosing your units well at the right time seems to be more important. I found that thoughtlessly riding calvary into pike men shreded me into dog food but attaching the same unit with lighly armoured swords was very effective as I attached from the side in a flanking position. This game while played differently is reminicent to Bungies early work on myth. The emphisis on sqad positioning and squad movement is very cool.
Great time killer
Not much I can say that others didn't but I love this game. It's a really addictive and long game with a lot of nostalgia for me since I played it non stop when it came out. It has a massive amount of weapon and soldier types as well as armor. But the biggest thing about this is the sense of being in a army as opposed to stuff like dynasty warriors where you feel ( or actually ARE ) a god amongst men in blade storm your practically useless without a group because of the equally large, some times smaller or larger groups the enemies have. It's a great medieval war game and a great RTS game that I love.
Some people are such sheep
In a time when game companies are churning out the next Madden 2020 with very little changes beyond the roster, it is nice to see a company take one of its proven money makers and change things up to a totally different game experience. I played the demo several times over, just because it was fun in just those levels. I cant wait to get the release today so I can play through the rest of the scenarios and also play more of the character building aspects. The people that are detracting are just the type of people the madden developers go after with the same old crap.
This game destroys any other war game I have played. All I have played is the demo and this game rocks. It has similarities of Dynasty Warriors but there are huge differences that make the game all that much better.
Not a Bad game.
After playing the demo before the game release I finally got the whole game. As someone who is not a huge fan of Dynasty Warrior type games this game was o.k. The voice acting on the other hand is horrible and if your planning on learning European history from a game do not use this one has your tool. I did however like being able to switch around to different weapon classes though i found 2 or 3 of them to be my favorite so I used them all the time.The achivements were pretty easy to get and theres only like 18 of them. You basically just fight for France or England and no matter what you conquered in your last mission the game seems to not care what you accomplished so when you return to your next mission everything you did prior seemed to never happened.
Fun if Played Correctly
People who misunderstand and skip the insructions will say "i cant attack" and that :the squad just dies". This is becuase lack of attention to detail. I watched my brother screw it up and he was unimpressed. I showed him how it was played and he had to replay it to fully enjoy it. I have yet to discover the rich plot typical of Koei games. There are some Japanese aspects reflecting Dynasty Warrior but that game was really fun too, and a big part is Koei is a Japanese based company so big surprise. The customization options have increased and in the demo you can only scratch the surface of detail put into making the character yours.