Sim City Creator
Complicated and awkward
I don't usually review games, but this one is so bad that I feel compelled to warn you all. I (unlike a lot of people) like the MySims games. Even though the controls can be kind of awkward, eventually you get used to them and they are fun, so I live with the controls. This however, has no story, no point, the controls are ridiculous, and it is next to impossible to make money. It's insane that in a game where placement of objects is all you do that there is no way to "undo" a bad placement. The whole thing just sucks and I am thoroughly disappointed.
Hard to Figure out.
I LOVED my sims kingdom so I was pretty excited about this game. Well I was wrong. I played ALL the tutorials multiple times and still do not know how to do half the things on the game. Very confusing
A player's decision
This game is either good or bad depending on the player. I think it's good because you can make the city of your dreams and have fun making it and if you're bored of it, you can destroy it. But it kind of is bad because it doesn't give you a great straight road and if you don't look closely, it can de-zone a building zone. This game is great for those gamer's who is their first time playing a SimCity game,like me. But really, the gamer will decide if it is good or not.
Good Temporary Time Waster
All in all the game is not terrible. The controls however can make you want to scream. Sim City Creator was the type of game that is fun the first couple of times, but then slowly starts to loose its appeal. There are only so many different ways you can create a city. Even with the disasters you can destroy your city with, it still wasn't enough to keep the gameplay fresh and exciting. I would defniitely stick to PC versions of the game for now, however i think In the future an amazing console version of Sim City could be developed. The "advisors" you are given are really annoying as well, absolutely no help at all. It would be nice to actually have a staff of advisors that actually offer some ways to help make your city better. I give it a seven becaue like I said, it was fun the first few cities I made, however it got old really fast.
A must play
The controls can take some time to get used to but they are pretty easy to use. Graphics aren't the best but gameplay makes up for it. The music is good but can be annoying some times but you can turn it off. There are 3 play types Free mode, Missions, and Challenges. In free mode you get to choose the size of city you want and location on a map, you can build the city any way you want and you can destroy it too with giant monsters, tornadoes, giant hammers, lighting, fire, meteor shower, and more. In mission mode you try to meet the expectations before your time limit runs out. In challenge mode you can take part in online challenges to see if you can finish the challenge and post your score. Overall the game is good. Out of 10 I would give the game an 8.
Having pre-ordered this title, I really wanted to like this game, You'd even think the Wii was designed specifically for this type of game. However, after thirty or so minutes of trying to play the game, I was ready to put my Wii remote through my TV screen. The game itself is deceptively similar to it's earlier incarnations like SimCity 4, but lacks any stability in the controls that would be needed to make this game playable on the Wii. For example, when you first start laying out the zones that will eventually decide your city, the very moment you try laying down the accompanying roadways, you end up with parts of your carefully marked zones becoming de-zoned due to the roadway being ever-so-slightly offset by enough pixels to overrun the area. And this is using the "straight road" tool. There is simply no option to snap your construction elements to a grid, forcing the user to eyeball it on the fly, hoping they don't make a mistake in layout. And, god-forbid, you do make a mistake, there is no built in undo function once you release the A button on the Wii remote, meaning, you then have to go in and bulldoze everything at a cost to your city budget. Get used to doing this a lot. Overall, whoever designed this game should be ashamed for ever releasing it without having addressed the nature of the Wii in terms of precise movement. While the Wii may be great at handing general motion on several levels, it just can't handle the near pixel-by-pixel precision requirements needed to make this game playable. If you can tolerate the control issues though, the game itself is pretty to look at, but chances are, you won't get far enough into it to really see it in action before turning it off.