Pro Bull Riders: Out of the Chute
Being a Bull Rider myself...i was curious about the game "Out of the Chute". I bought it for the Wii. I soon found you can't really customize your characters looks, so customization was left soley onto your name. I did like how you could ride through a fairly long career and build up your character's skills. Also, being able to play as the bull was a bonus. Playing it on the Wii was a plus with more interactive controls. Although they were a bit hard to master, once you did, the controls were easy to work. There weren't too many arenas to ride in, it is the same arenas every season...with different scenery from wherever you were, like peaches in Georgia, and Music stuff in New Orleans. The "Flint Moments" were funny, my whole family gets a kick out of Flint everytime he comes to Kansascity. So to sum it up, customization is pretty much the only thing this game is lacking, from the characters to the arenas.
Mechanical Bull Rider
I had been curious about "Out of the Chute" for some time, but was not willing to invest the money on the chance that it was good. Luckily I found a used returnable copy at this store. The game is very unique, which suggests that it will be suitable for the Wii and worthwhile. Another important and successful element of the game is that the user can play both as a rider and as a bull and each has its own tutorial. However, besides this ingenuity, the game is not even worth a rental. The first problem with "Out of the Chute" is that it too closely follows real bull riding. Each task in season mode is to stay on the bull for 8 seconds, after which you are to jump off and run away from the angry bull. In this way, the game resembles a sports game. However, in this case the discrete and discontinuous framework reduces the flow and appeal of the game. "Out of the Chute" is another game that does not adequately utilize the Wii' unique controls. Despite this game's exclusive release on the Wii, the controls could easily be mapped to the competitor systems. In the end, the controls made the game virtually unplayable. I started the game by playing through the tutorial, from which I gathered that the game would not be terribly interesting. Nevertheless, I started a season playing as a rider. After finishing well over half a season attempting to judge the accuracy and results of my play, I returned to the tutorials in frustration. The second time through as a rider I had a much better idea of what my task was. The controls are discrete: Each press on the nunchuck up button moves the rider forward on the bull. Thus, the game intends for the user to press the control buttons only when the rider is off balance. When the rider is balanced, the user should do signature moves, a simple up press on the main controller, as well as press c or z for the simpler bucking move. The control and task limitations of the game reduce the professional effort made to give the game a host of play modes and options. Everyone is better off going to the club and riding the expensive mechanical bull.