Final Fantasy Crystal Chronicles: The Crystal Bearers
pretty awsome game
i bot this game and played it alot, but as i was getting farther into the game i found that all that layle was doing was collecting item and move object, items and creatures with crystal power( like a jedi with the force) but the few thing i didnt like is that you could level up layle and custimize his powers, or anyhting like that, it is a awsome game but lacked the thing i grow to like in past final fantasy game like Final Fantasy XII now that is a game for those who have a playstation 2 and love final fantasy game
Had SO... Much Going For It!
Concept: Take a break from classic Final Fantasy fashion and try to mold it into something great by adding: real-time combat, cinamatic flair, and oddly enough telekenisis powers for your character to utilize. Graphics: Honestly the best the wii can offer, (sorry Xenoblade! this game was first, and better.) Characters come to life through CG cutscenes and overall magical in-game graphics. Sound: A little hit and miss, Layle, (the character you play as) nails his role and delivers his lines well. While Belle (someone you befriend) sounds a little generic. And the music is epic as with most Final Fantasy. Story: Layle is a crystal bearer! and thats about it, there is only 3 major plot twists. (as apposed to Legend of Zelda Skyward Sword's 10!) PLayability: the combat system sounds good on paper but thats not the final result, pretty much all battles begin to consist of madly flailing the Wii-remote to use "telekenisis". Also At times it is impossible to know how to get to the area needed to progress the story, (thanks to one of the worst and broken map systems in recent memory.) it go so bad I had to dish out $20 to buy a game guide. Entertainment Value: I hate to say it but I really could only recommend it to people who can look past the questionable design choices made by Square Enix. This game had so... much going for it but ultimately the bad design choices hinder it from greatness. What they got right: GRAPHICS! The art style is similar to a sharper, more colorful, and overall better looking version of Legend Of Zelda Skyward Sword. How can they fix they're mistakes: Give players more variety on combat strategies or a sword so that dosen't involve, "Pick up this rock with you're powers and fling it at that enemy over and over again until it dies." And Give Players a radar system that shows where the player's objective is and how to get to it. Or add a " glowing bread crumb trail" similar to the Fable series. Also next time around, hire well-known voice actors esque to Final Fantasy 10-13 or at least Japanese voices. Everything else isn't really "broken" but nothing special. Replay Value: There are 150+ in-game achivements that you can use to unlock new costumes, other than that, not much reason to play it again after you beat it once. (if you can suffer through the annoyances and even beat it once.)
Can you bear it?
Final Fantasy Crystal Chronicles: The Crystal Bearers has a really long title. That has no relevance to the review, so here's the real thing. Crystal Bearers is an Action/Adventure game that puts you in the shoes of Layle, a young outcast who has the power to manipulate gravity. You spend your time exploring, solving puzzles, fighting enemies and playing a LOT of minigames, because of course every Wii title needs minigames! (sarcasm) most of them aren't that bad and they actually tie into the story, like shooting or chase sequences. Combat is no longer turn based, or even menue based, which is enough cause for Square to be burned to the ground. Man i HATE HATE HATE HATE HATE HATE HATE HATE variety and new ideas (Kefka rant/sarcasm). Instead you have to lift objects and hurl them at your enemies. This gets really old, really fast, but as the game goes on new enemies and items will be introduced that bring variety and strategy by offering temporary abilities and combo attacks. To be honest, even then the combat system is only ok, except for the bosses, which are totally epic. Also there is no leveling, no weapons, and you can only equip three items. Beyond the somewhat unpolished combat system there is also exploraration, puzzle solving, platforming, the aforementioned minigames, sidequests and a lot of cutscences. The exploration can get annoying at times, because there is no conventional map system. instead you can pick up signs the point to your next destination. The graphics are top-notch for the wii, and the music is generally well done, except for the unfitting fight usic that incorporates banjos. Yeah, because banjo just get my heart pounding. The voice acting and plot are also pretty good, i have no idea why people complain about them. I also seem to be the only person who has not problems with the controls or camera. My main gripes with this game are the combat which gets dull and tje lack of a proper map system. You can avoid most fights, but then you miss out on the health upgrade that comes with clearing an area of eenemies. also you have to clear those enemies in a set amount of time. Overall Crystal Bearers is a decent game. it's unique and intuitive design makes up for its lack of polish, and it really isn't a final fantasy game at all, except that you can race chocobos. I think this would be much more liked if it dropped the final Fantasy title so that it could be looked at as its own game.
I like the fact that Square wanted to take a different turn with the Final Fantasy games. I like the fact that you can use motion controls in this game, the voice actors doesn't make me cringe and the story overall. What I HATE about this game is sometimes the gravity control cursor will blip off of the screen and I'll die (I think it was my sensor bar, but whatever...) the fact that I couldn't get alot of money to upgrade Layle with accessories, and the fact that I got to the final boss and rage quitted with how tough he was...In conclusion I say but this game at your own risk.
Let's be real. While playing games where you have supernatural powers, you always wonder, "Why can't I just take that boulder and throw it at his head?!" Apparently, our friends at Square Enix thought the same thing, so they made this game. Anything you can find, you can throw in a Goblin's face, feed to a Bomb, or hurl at a Behemoth. Case in point, I'd buy this game a second time just because the fighting system is so good! Plus, the music is incredible and the graphics drool-worthy, and the storyline completes the package with fun minigames and excellent plot twists. Also, with a list of achievements so huge, it keeps you playing for days on end!
The only downsides of this game are Layle's voice acting and the "beach" minigame...had to have my wife play that one.
Best Crystal Chronicle (tied with Echoes of Time)
Don't listen to what others say, remember this IS A WII GAME!!! (Not a Xbox 360, PS3, PS2, DS, Gamecube or whatever..)
You are going to be using the remotes motion control!!!!
Wonderful story, beautiful graphics and great characters, FFCC:TCB has it all.
FFCC:TCB is a great game, and a good game to add to your Wii collection.
not worth it
i havent played many final fantsies but i know this one isnt very good..... the story is way to short i beat it way to easily and im not the best gamer in the world, the combat system isent good its not the turn based system im getting used to in the other FF games ive played, you only get to control one character through the entire game, the story gets confusing at times, really not much good about this game. though im looking forward to other final fantasy games this one wasent worth my time.
Please, dont waste your time....
I honestly hate this game. I can't even finish it.. it bothers me that much. Everything is really confusing.. and the only weapon you really have is whatever you can pick up and throw at people.. just.. dont get this game.
I thought that this game would be fun. Turns out that it was fun at first, but quickly worsens. This game did not seem like a final fantasy game. The story was bland, the dialogue was cheesey, and there was quite a bit of foul language.
More a Choose your own adventure book style
only played a few hours but seemed more like......10 min of story interact for 30 seconds, 10 min of story, 30 seconds interact....etc. very little options. Closer to being a movie and not a game. Very disappointed,