Blast Works: Build, Trade & Destroy
Don't let those pictures fool you
Those are of the original Tumiki Fighter screen shots that this game is based off of. They rewrote the engine so it is completely rebuilt from the ground up. It comes with editors to create your own ships, enemies, levels, even bullet patterns. Also, this is not just a "side-scrolling" shooter, you can make it scroll up, down, left, right and change these directions in your own levels. Don't fret, the game comes with at least 15 levels if you don't have the patience to create stuff. There are multi-player campaigns too. The big draw is that the game seamlessly interacts with the website which is a branch off of another website where you can upload your own created game objects (ships, enemies, levels) and download everyone else's stuff. This is the first game on the Wii that doesn't require friend codes. I actually heard someone say they were going to buy a few copies of this game and give them as gifts. The longevity "value" of this game is probably longer than most any other on the Wii.
Awesome Low-Budget Title
Don't let the graphics fool you, this game will be awesome. Although it seems like a normal side-scrolling shooter, it really isn't. You can attach the ships you kill to your ship to act as a shield or extra firepower. However, the coolest part is by far the Blast Works Depot, a website where you and everyone else can upload the things you create for others to download! That's right, you can create your own levels, ships, enemies, etc. So pick up this great deal when it comes out
Blast Works is NOT a sequel to Blast Corps
it won't be ANYTHING like the N64 blast corps. it is a shooter based off of a PC side scrolling shooter called Tumiki Fighters, where the enemies could be absorbed into your plane and use as both external firing locations as well as shielding you from damage. This is similar to the R-Type series, where the action is viewed from the side and you blast away at incoming waves of enemy ships of varying sizes and strengths.
Best Shooter for Wii
This game will knock your socks off if you like old school shooters. It also includes a very detailed Level, Ship, and Enemy Editor. This allows you to create the levels, ships, and enemies from Scratch and upload them online to share with everyone! User created content will extend the life of this game indefinitely!
Blast Corps N64??
This game better be like Blast Coprs for the 64. That game was awesome. The title seems to go along with the way Blast Corps was. I hope it is just like it...
if you want good cheap game here you go
the game is just AWESOME MAKE YOUR OWN SHIP LEVEL just freakin amazing
Blast Works is a . . .blast!
Sorry, it's an unwritten requirement to post at least one bad pun in each review, so I thought I'd just get that out of the way. I guess I'll just basically explain why I gave each section the score that I did. I gave challenge an 8 out of 10. I gave it this score because after you graduate from Rookie difficulty the game gets very intense(it's even intense at times during Rookie). There will be bullets everywhere, and you may not always be carrying a huge haul of other ships. The challenge also includes the challenge of the extensive editor thats included in the game. It will take some time to get used to, and will probably also require some creative talent. Even if you just decide to throw together a few blocks though can still be fun, and it always feels good to call something your own. I give graphics an eight out of ten. They are by no means pushing the Wii hardware, or compare closely to the 360 or PS3 platforms, however, they're stylized in a nice way and really matches what you're going for, and the source material(being the freeware SHMUP TUMIKI Fighters). Which is basically just a game about you blowing up toy blocks. So yeah, it really does it justice. Length gets a full ten out of ten. Even after you're done with campaign and arcade mode you can always bump up to a higher difficulty. When you're done with all three difficulties I'm sure you'll even want to play through those again. Theres also four games that can be unlocked, which are made from the person who made TUMIKI Fighters(the inspiration for Blast Works). And that brilliant man, whom I believe deserves credit in this review is Kenta Cho, who is known as the master of shmups. But enough of that, then the biggest bulk of game is with the editor mode. In this mode you can create levels, ships, enemies, shapes, the works. It's been said that the editor in the game is very close to what the designers used to make the game. After you've made a creation you can do multiple things with it, you can enjoy it yourself, share it with friends, or share it with the world by uploading it to the Blast Works Depot. You can also log on to the Blast Works Depot from a web browser and find other user created content and you can add it to a queue for download. All in all, if you get bored of this game fast, you have no imagination. Storyline gets a flat one out of ten, I'd give it a zero but thats not an option. Don't take that the wrong way though, I only give it such a low score because. . .there's no story to be told! Controls get a nine out of ten. They are easy to use during game play. Nothing really too advanced, you move a ship, and press a couple buttons to hide all the fallen ships you've gathered, and the other button is to shoot. The controls in the editor also work well, the Wii mote can make it easy to navigate menus and put items in precise locations(however, things could always be better with a mouse, or even some better menu options). Interface gets a seven out of ten for it's very basic. It's actually kinda boring for the most part. Though the "hangar" where you do a lot of option selecting in the actual game is pretty cool, as well as the pause menu which is the cockpit of the ship. Very basic, but gets the job done in the end. Finally, the sound in this game is great. The music is simple, but catchy. Though don't expect it to match any of the other Nintendo classics, and I, unfortunately, doubt it'll be remembered twenty years down the road(heck probably not even ten). But, in the game, it works. There's also an extensive soundtrack you can choose from for your own levels. As well as SFX that are cool for your editor to choose for the sounds ships makes, the sound it makes when it's destroyed and so on. However, this game misses one feature that would have been great. An option to upload your own music from an SD card. I'm no expert in copyright laws, so I guess there might be some issues with that though, since you have the option of shari